diff options
author | pbrook <pbrook@c046a42c-6fe2-441c-8c8c-71466251a162> | 2007-11-18 14:36:08 +0000 |
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committer | pbrook <pbrook@c046a42c-6fe2-441c-8c8c-71466251a162> | 2007-11-18 14:36:08 +0000 |
commit | cf0dbb21156f2fabdbe8b846b16dfc9825d8b23c (patch) | |
tree | 3a2291abc8655a6c6cc99cc51fc6346e547e3c1c /hw/stellaris_input.c | |
parent | f090c9d4ad5812fb92843d6470a1111c15190c4c (diff) |
Luminary board input support.
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@3689 c046a42c-6fe2-441c-8c8c-71466251a162
Diffstat (limited to 'hw/stellaris_input.c')
-rw-r--r-- | hw/stellaris_input.c | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/hw/stellaris_input.c b/hw/stellaris_input.c new file mode 100644 index 0000000000..461868b2ee --- /dev/null +++ b/hw/stellaris_input.c @@ -0,0 +1,66 @@ +/* + * Gamepad style buttons connected to IRQ/GPIO lines + * + * Copyright (c) 2007 CodeSourcery. + * Written by Paul Brook + * + * This code is licenced under the GPL. + */ +#include "hw.h" +#include "devices.h" +#include "console.h" + +typedef struct { + qemu_irq irq; + int keycode; + int pressed; +} gamepad_button; + +typedef struct { + gamepad_button *buttons; + int num_buttons; + int extension; +} gamepad_state; + +static void stellaris_gamepad_put_key(void * opaque, int keycode) +{ + gamepad_state *s = (gamepad_state *)opaque; + int i; + int down; + + if (keycode == 0xe0 && !s->extension) { + s->extension = 0x80; + return; + } + + down = (keycode & 0x80) == 0; + keycode = (keycode & 0x7f) | s->extension; + + for (i = 0; i < s->num_buttons; i++) { + if (s->buttons[i].keycode == keycode + && s->buttons[i].pressed != down) { + s->buttons[i].pressed = down; + qemu_set_irq(s->buttons[i].irq, down); + } + } + + s->extension = 0; +} + +/* Returns an array 5 ouput slots. */ +void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) +{ + gamepad_state *s; + int i; + + s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state)); + s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button)); + for (i = 0; i < n; i++) { + s->buttons[i].irq = irq[i]; + s->buttons[i].keycode = keycode[i]; + } + s->num_buttons = n; + qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); +} + + |