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authorStefan Hajnoczi <stefanha@redhat.com>2023-11-03 10:04:12 +0800
committerStefan Hajnoczi <stefanha@redhat.com>2023-11-03 10:04:12 +0800
commitd762bf97931b58839316b68a570eecc6143c9e3e (patch)
treedd57eefc4ef077ce92ef2e8772f90072e6a3180a /hw/input
parent75b7b25d44a64411ea0ae792d5ebad8ddf22527e (diff)
parent1c98a821a2b3620c516f3da0d74719ed6f33bced (diff)
Merge tag 'pull-target-arm-20231102' of https://git.linaro.org/people/pmaydell/qemu-arm into staging
target-arm queue: * linux-user/elfload: Add missing arm64 hwcap values * stellaris-gamepad: Convert to qdev * docs/specs: Convert various txt docs to rST * MAINTAINERS: Make sure that gicv3_internal.h is covered, too * hw/arm/pxa2xx_gpio: Pass CPU using QOM link property * hw/watchdog/wdt_imx2: Trace MMIO access and timer activity * hw/misc/imx7_snvs: Trace MMIO access * hw/misc/imx6_ccm: Convert DPRINTF to trace events * hw/i2c/pm_smbus: Convert DPRINTF to trace events * target/arm: Enable FEAT_MOPS insns in user-mode emulation * linux-user: Report AArch64 hwcap2 fields above bit 31 * target/arm: Make FEAT_MOPS SET* insns handle Xs == XZR correctly * target/arm: Fix SVE STR increment * hw/char/stm32f2xx_usart: implement TX interrupts * target/arm: Correctly propagate stage 1 BTI guarded bit in a two-stage walk * xlnx-versal-virt: Add AMD/Xilinx TRNG device * tag 'pull-target-arm-20231102' of https://git.linaro.org/people/pmaydell/qemu-arm: (33 commits) tests/qtest: Introduce tests for AMD/Xilinx Versal TRNG device hw/arm: xlnx-versal-virt: Add AMD/Xilinx TRNG device hw/misc: Introduce AMD/Xilix Versal TRNG device target/arm: Correctly propagate stage 1 BTI guarded bit in a two-stage walk hw/char/stm32f2xx_usart: Add more definitions for CR1 register hw/char/stm32f2xx_usart: Update IRQ when DR is written hw/char/stm32f2xx_usart: Extract common IRQ update code to update_irq() target/arm: Fix SVE STR increment target/arm: Make FEAT_MOPS SET* insns handle Xs == XZR correctly linux-user: Report AArch64 hwcap2 fields above bit 31 target/arm: Enable FEAT_MOPS insns in user-mode emulation hw/i2c/pm_smbus: Convert DPRINTF to trace events hw/misc/imx6_ccm: Convert DPRINTF to trace events hw/misc/imx7_snvs: Trace MMIO access hw/watchdog/wdt_imx2: Trace timer activity hw/watchdog/wdt_imx2: Trace MMIO access hw/arm/pxa2xx_gpio: Pass CPU using QOM link property MAINTAINERS: Make sure that gicv3_internal.h is covered, too docs/specs/vmgenid: Convert to rST docs/specs/vmcoreinfo: Convert to rST ... Conflicts: hw/input/stellaris_input.c The qdev conversion in this pull request ("stellaris-gamepad: Convert to qdev") eliminates the vmstate_register() call that was converted to vmstate_register_any() in the conflicting migration pull request. vmstate_register_any() is no longer necessary now that this device has been converted to qdev, so take this pull request's version of stellaris_gamepad.c over the previous pull request's stellaris_input.c (the file was renamed). Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Diffstat (limited to 'hw/input')
-rw-r--r--hw/input/Kconfig2
-rw-r--r--hw/input/meson.build2
-rw-r--r--hw/input/stellaris_gamepad.c99
-rw-r--r--hw/input/stellaris_input.c92
4 files changed, 101 insertions, 94 deletions
diff --git a/hw/input/Kconfig b/hw/input/Kconfig
index 55865bb386..f86e98c829 100644
--- a/hw/input/Kconfig
+++ b/hw/input/Kconfig
@@ -20,7 +20,7 @@ config PL050
config PS2
bool
-config STELLARIS_INPUT
+config STELLARIS_GAMEPAD
bool
config TSC2005
diff --git a/hw/input/meson.build b/hw/input/meson.build
index c0d4482180..640556bbbc 100644
--- a/hw/input/meson.build
+++ b/hw/input/meson.build
@@ -5,7 +5,7 @@ system_ss.add(when: 'CONFIG_LM832X', if_true: files('lm832x.c'))
system_ss.add(when: 'CONFIG_PCKBD', if_true: files('pckbd.c'))
system_ss.add(when: 'CONFIG_PL050', if_true: files('pl050.c'))
system_ss.add(when: 'CONFIG_PS2', if_true: files('ps2.c'))
-system_ss.add(when: 'CONFIG_STELLARIS_INPUT', if_true: files('stellaris_input.c'))
+system_ss.add(when: 'CONFIG_STELLARIS_GAMEPAD', if_true: files('stellaris_gamepad.c'))
system_ss.add(when: 'CONFIG_TSC2005', if_true: files('tsc2005.c'))
system_ss.add(when: 'CONFIG_VIRTIO_INPUT', if_true: files('virtio-input.c'))
diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c
new file mode 100644
index 0000000000..06a0c0ce83
--- /dev/null
+++ b/hw/input/stellaris_gamepad.c
@@ -0,0 +1,99 @@
+/*
+ * Gamepad style buttons connected to IRQ/GPIO lines
+ *
+ * Copyright (c) 2007 CodeSourcery.
+ * Written by Paul Brook
+ *
+ * This code is licensed under the GPL.
+ */
+
+#include "qemu/osdep.h"
+#include "qapi/error.h"
+#include "hw/input/stellaris_gamepad.h"
+#include "hw/irq.h"
+#include "hw/qdev-properties.h"
+#include "migration/vmstate.h"
+#include "ui/console.h"
+
+static void stellaris_gamepad_event(DeviceState *dev, QemuConsole *src,
+ InputEvent *evt)
+{
+ StellarisGamepad *s = STELLARIS_GAMEPAD(dev);
+ InputKeyEvent *key = evt->u.key.data;
+ int qcode = qemu_input_key_value_to_qcode(key->key);
+ int i;
+
+ for (i = 0; i < s->num_buttons; i++) {
+ if (s->keycodes[i] == qcode && s->pressed[i] != key->down) {
+ s->pressed[i] = key->down;
+ qemu_set_irq(s->irqs[i], key->down);
+ }
+ }
+}
+
+static const VMStateDescription vmstate_stellaris_gamepad = {
+ .name = "stellaris_gamepad",
+ .version_id = 4,
+ .minimum_version_id = 4,
+ .fields = (VMStateField[]) {
+ VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons,
+ 0, vmstate_info_uint8, uint8_t),
+ VMSTATE_END_OF_LIST()
+ }
+};
+
+static const QemuInputHandler stellaris_gamepad_handler = {
+ .name = "Stellaris Gamepad",
+ .mask = INPUT_EVENT_MASK_KEY,
+ .event = stellaris_gamepad_event,
+};
+
+static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
+{
+ StellarisGamepad *s = STELLARIS_GAMEPAD(dev);
+
+ if (s->num_buttons == 0) {
+ error_setg(errp, "keycodes property array must be set");
+ return;
+ }
+
+ s->irqs = g_new0(qemu_irq, s->num_buttons);
+ s->pressed = g_new0(uint8_t, s->num_buttons);
+ qdev_init_gpio_out(dev, s->irqs, s->num_buttons);
+ qemu_input_handler_register(dev, &stellaris_gamepad_handler);
+}
+
+static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
+{
+ StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
+
+ memset(s->pressed, 0, s->num_buttons * sizeof(uint8_t));
+}
+
+static Property stellaris_gamepad_properties[] = {
+ DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons,
+ keycodes, qdev_prop_uint32, uint32_t),
+ DEFINE_PROP_END_OF_LIST(),
+};
+
+static void stellaris_gamepad_class_init(ObjectClass *klass, void *data)
+{
+ DeviceClass *dc = DEVICE_CLASS(klass);
+ ResettableClass *rc = RESETTABLE_CLASS(klass);
+
+ rc->phases.enter = stellaris_gamepad_reset_enter;
+ dc->realize = stellaris_gamepad_realize;
+ dc->vmsd = &vmstate_stellaris_gamepad;
+ device_class_set_props(dc, stellaris_gamepad_properties);
+}
+
+static const TypeInfo stellaris_gamepad_info[] = {
+ {
+ .name = TYPE_STELLARIS_GAMEPAD,
+ .parent = TYPE_SYS_BUS_DEVICE,
+ .instance_size = sizeof(StellarisGamepad),
+ .class_init = stellaris_gamepad_class_init,
+ },
+};
+
+DEFINE_TYPES(stellaris_gamepad_info);
diff --git a/hw/input/stellaris_input.c b/hw/input/stellaris_input.c
deleted file mode 100644
index a58721c8cd..0000000000
--- a/hw/input/stellaris_input.c
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * Gamepad style buttons connected to IRQ/GPIO lines
- *
- * Copyright (c) 2007 CodeSourcery.
- * Written by Paul Brook
- *
- * This code is licensed under the GPL.
- */
-
-#include "qemu/osdep.h"
-#include "hw/input/gamepad.h"
-#include "hw/irq.h"
-#include "migration/vmstate.h"
-#include "ui/console.h"
-
-typedef struct {
- qemu_irq irq;
- int keycode;
- uint8_t pressed;
-} gamepad_button;
-
-typedef struct {
- gamepad_button *buttons;
- int num_buttons;
- int extension;
-} gamepad_state;
-
-static void stellaris_gamepad_put_key(void * opaque, int keycode)
-{
- gamepad_state *s = (gamepad_state *)opaque;
- int i;
- int down;
-
- if (keycode == 0xe0 && !s->extension) {
- s->extension = 0x80;
- return;
- }
-
- down = (keycode & 0x80) == 0;
- keycode = (keycode & 0x7f) | s->extension;
-
- for (i = 0; i < s->num_buttons; i++) {
- if (s->buttons[i].keycode == keycode
- && s->buttons[i].pressed != down) {
- s->buttons[i].pressed = down;
- qemu_set_irq(s->buttons[i].irq, down);
- }
- }
-
- s->extension = 0;
-}
-
-static const VMStateDescription vmstate_stellaris_button = {
- .name = "stellaris_button",
- .version_id = 0,
- .minimum_version_id = 0,
- .fields = (VMStateField[]) {
- VMSTATE_UINT8(pressed, gamepad_button),
- VMSTATE_END_OF_LIST()
- }
-};
-
-static const VMStateDescription vmstate_stellaris_gamepad = {
- .name = "stellaris_gamepad",
- .version_id = 2,
- .minimum_version_id = 2,
- .fields = (VMStateField[]) {
- VMSTATE_INT32(extension, gamepad_state),
- VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state,
- num_buttons,
- vmstate_stellaris_button,
- gamepad_button),
- VMSTATE_END_OF_LIST()
- }
-};
-
-/* Returns an array of 5 output slots. */
-void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
-{
- gamepad_state *s;
- int i;
-
- s = g_new0(gamepad_state, 1);
- s->buttons = g_new0(gamepad_button, n);
- for (i = 0; i < n; i++) {
- s->buttons[i].irq = irq[i];
- s->buttons[i].keycode = keycode[i];
- }
- s->num_buttons = n;
- qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
- vmstate_register_any(NULL, &vmstate_stellaris_gamepad, s);
-}