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authorVolker Rümelin <vr_qemu@t-online.de>2021-05-25 20:14:31 +0200
committerGerd Hoffmann <kraxel@redhat.com>2021-05-26 11:27:45 +0200
commit7704bb02dd73070b218fb091cdda79679dab2b8f (patch)
treee7fdba83c395df7f4441ca9b4a72222a423e5697 /hw/input
parent76968101f549fb6bb51b4bdea65e8a48307c765d (diff)
ps2: don't raise an interrupt if queue is full
ps2_queue() behaves differently than the very similar functions ps2_queue_2() to ps2_queue_4(). The first one calls update_irq() even if the queue is full, the others don't. Change ps2_queue() to be consistent with the others. Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210525181441.27768-2-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'hw/input')
-rw-r--r--hw/input/ps2.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/hw/input/ps2.c b/hw/input/ps2.c
index 7a3fb2b9f6..7c7a158e31 100644
--- a/hw/input/ps2.c
+++ b/hw/input/ps2.c
@@ -212,6 +212,10 @@ void ps2_raise_irq(PS2State *s)
void ps2_queue(PS2State *s, int b)
{
+ if (PS2_QUEUE_SIZE - s->queue.count < 1) {
+ return;
+ }
+
ps2_queue_noirq(s, b);
s->update_irq(s->update_arg, 1);
}