diff options
author | Peter Maydell <peter.maydell@linaro.org> | 2016-05-12 13:22:30 +0100 |
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committer | Peter Maydell <peter.maydell@linaro.org> | 2016-05-12 13:22:30 +0100 |
commit | 4274d821ff586b7691a151dacd93a42e344915bb (patch) | |
tree | a271b8fd253347c3b5da782d7acb3498d9ae0dea /hw/display/blizzard.c | |
parent | 5c8759087d9cdd12c937a704ea8225f2e4c00ba6 (diff) |
hw/display/blizzard: Remove blizzard_template.h
We no longer need to do the "multiply include this header" trick with
blizzard_template.h, and it is only used in a single .c file, so just
put its contents inline in blizzard.c.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 1462371352-21498-3-git-send-email-peter.maydell@linaro.org
Diffstat (limited to 'hw/display/blizzard.c')
-rw-r--r-- | hw/display/blizzard.c | 79 |
1 files changed, 77 insertions, 2 deletions
diff --git a/hw/display/blizzard.c b/hw/display/blizzard.c index af0b51e73b..cbf07d14d9 100644 --- a/hw/display/blizzard.c +++ b/hw/display/blizzard.c @@ -925,8 +925,83 @@ static void blizzard_update_display(void *opaque) s->my[1] = 0; } -#define DEPTH 32 -#include "blizzard_template.h" +static void blizzard_draw_line16_32(uint32_t *dest, + const uint16_t *src, unsigned int width) +{ + uint16_t data; + unsigned int r, g, b; + const uint16_t *end = (const void *) src + width; + while (src < end) { + data = *src ++; + b = (data & 0x1f) << 3; + data >>= 5; + g = (data & 0x3f) << 2; + data >>= 6; + r = (data & 0x1f) << 3; + data >>= 5; + *dest++ = rgb_to_pixel32(r, g, b); + } +} + +static void blizzard_draw_line24mode1_32(uint32_t *dest, + const uint8_t *src, unsigned int width) +{ + /* TODO: check if SDL 24-bit planes are not in the same format and + * if so, use memcpy */ + unsigned int r[2], g[2], b[2]; + const uint8_t *end = src + width; + while (src < end) { + g[0] = *src ++; + r[0] = *src ++; + r[1] = *src ++; + b[0] = *src ++; + *dest++ = rgb_to_pixel32(r[0], g[0], b[0]); + b[1] = *src ++; + g[1] = *src ++; + *dest++ = rgb_to_pixel32(r[1], g[1], b[1]); + } +} + +static void blizzard_draw_line24mode2_32(uint32_t *dest, + const uint8_t *src, unsigned int width) +{ + unsigned int r, g, b; + const uint8_t *end = src + width; + while (src < end) { + r = *src ++; + src ++; + b = *src ++; + g = *src ++; + *dest++ = rgb_to_pixel32(r, g, b); + } +} + +/* No rotation */ +static blizzard_fn_t blizzard_draw_fn_32[0x10] = { + NULL, + /* RGB 5:6:5*/ + (blizzard_fn_t) blizzard_draw_line16_32, + /* RGB 6:6:6 mode 1 */ + (blizzard_fn_t) blizzard_draw_line24mode1_32, + /* RGB 8:8:8 mode 1 */ + (blizzard_fn_t) blizzard_draw_line24mode1_32, + NULL, NULL, + /* RGB 6:6:6 mode 2 */ + (blizzard_fn_t) blizzard_draw_line24mode2_32, + /* RGB 8:8:8 mode 2 */ + (blizzard_fn_t) blizzard_draw_line24mode2_32, + /* YUV 4:2:2 */ + NULL, + /* YUV 4:2:0 */ + NULL, + NULL, NULL, NULL, NULL, NULL, NULL, +}; + +/* 90deg, 180deg and 270deg rotation */ +static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = { + /* TODO */ + [0 ... 0xf] = NULL, +}; static const GraphicHwOps blizzard_ops = { .invalidate = blizzard_invalidate_display, |