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author | aliguori <aliguori@c046a42c-6fe2-441c-8c8c-71466251a162> | 2008-09-10 15:45:19 +0000 |
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committer | aliguori <aliguori@c046a42c-6fe2-441c-8c8c-71466251a162> | 2008-09-10 15:45:19 +0000 |
commit | baf35cb90204d75404892aa4e52628ae7a00669b (patch) | |
tree | 44d96418e4d0e90c5841692a29743022fbc107c1 /hw/blizzard.c | |
parent | 279826619dfb36bac39d8549526a76eabb9d311e (diff) |
Use signalfd() to work around signal/select race
This patch introduces signalfd() to work around the signal/select race in
checking for AIO completions. For platforms that don't support signalfd(), we
emulate it with threads.
There was a long discussion about this approach. I don't believe there are any
fundamental problems with this approach and I believe eliminating the use of
signals is a good thing.
I've tested Windows and Linux using Windows and Linux guests. I've also checked
for disk IO performance regressions.
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5187 c046a42c-6fe2-441c-8c8c-71466251a162
Diffstat (limited to 'hw/blizzard.c')
0 files changed, 0 insertions, 0 deletions