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authorMarkus Armbruster <armbru@redhat.com>2019-08-12 07:23:48 +0200
committerMarkus Armbruster <armbru@redhat.com>2019-08-16 13:31:52 +0200
commit650d103d3ea959212f826acb9d3fe80cf30e347b (patch)
treed77413eb83368a13ba4dfd0d592997602fa963df /hw/alpha/dp264.c
parente7febd959740d45c0fc07ce63d834815483afaa0 (diff)
Include hw/hw.h exactly where needed
In my "build everything" tree, changing hw/hw.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The previous commits have left only the declaration of hw_error() in hw/hw.h. This permits dropping most of its inclusions. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Message-Id: <20190812052359.30071-19-armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Diffstat (limited to 'hw/alpha/dp264.c')
-rw-r--r--hw/alpha/dp264.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/hw/alpha/dp264.c b/hw/alpha/dp264.c
index 9dfb835013..546b89bbcc 100644
--- a/hw/alpha/dp264.c
+++ b/hw/alpha/dp264.c
@@ -9,7 +9,6 @@
#include "qemu/osdep.h"
#include "qemu-common.h"
#include "cpu.h"
-#include "hw/hw.h"
#include "elf.h"
#include "hw/loader.h"
#include "hw/boards.h"