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authorRichard Henderson <richard.henderson@linaro.org>2020-11-18 12:14:37 -0800
committerRichard Henderson <richard.henderson@linaro.org>2021-06-03 13:59:34 -0700
commit9261b245f061cb80410fdae7be8460eaa21a5d7d (patch)
treeba15449329741217804db6a3dba2756f9319ad6a /fpu/softfloat.c
parent39626b0ce830e6cd99459a8168b35c6a57be21bc (diff)
softfloat: Move sqrt_float to softfloat-parts.c.inc
Rename to parts$N_sqrt. Reimplement float128_sqrt with FloatParts128. Reimplement with the inverse sqrt newton-raphson algorithm from musl. This is significantly faster than even the berkeley sqrt n-r algorithm, because it does not use division instructions, only multiplication. Ordinarily, changing algorithms at the same time as migrating code is a bad idea, but this is the only way I found that didn't break one of the routines at the same time. Tested-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'fpu/softfloat.c')
-rw-r--r--fpu/softfloat.c207
1 files changed, 55 insertions, 152 deletions
diff --git a/fpu/softfloat.c b/fpu/softfloat.c
index 666b5a25d6..0f2eed8d29 100644
--- a/fpu/softfloat.c
+++ b/fpu/softfloat.c
@@ -820,6 +820,12 @@ static FloatParts128 *parts128_div(FloatParts128 *a, FloatParts128 *b,
#define parts_div(A, B, S) \
PARTS_GENERIC_64_128(div, A)(A, B, S)
+static void parts64_sqrt(FloatParts64 *a, float_status *s, const FloatFmt *f);
+static void parts128_sqrt(FloatParts128 *a, float_status *s, const FloatFmt *f);
+
+#define parts_sqrt(A, S, F) \
+ PARTS_GENERIC_64_128(sqrt, A)(A, S, F)
+
static bool parts64_round_to_int_normal(FloatParts64 *a, FloatRoundMode rm,
int scale, int frac_size);
static bool parts128_round_to_int_normal(FloatParts128 *a, FloatRoundMode r,
@@ -1386,6 +1392,30 @@ static void frac128_widen(FloatParts256 *r, FloatParts128 *a)
#define frac_widen(A, B) FRAC_GENERIC_64_128(widen, B)(A, B)
+/*
+ * Reciprocal sqrt table. 1 bit of exponent, 6-bits of mantessa.
+ * From https://git.musl-libc.org/cgit/musl/tree/src/math/sqrt_data.c
+ * and thus MIT licenced.
+ */
+static const uint16_t rsqrt_tab[128] = {
+ 0xb451, 0xb2f0, 0xb196, 0xb044, 0xaef9, 0xadb6, 0xac79, 0xab43,
+ 0xaa14, 0xa8eb, 0xa7c8, 0xa6aa, 0xa592, 0xa480, 0xa373, 0xa26b,
+ 0xa168, 0xa06a, 0x9f70, 0x9e7b, 0x9d8a, 0x9c9d, 0x9bb5, 0x9ad1,
+ 0x99f0, 0x9913, 0x983a, 0x9765, 0x9693, 0x95c4, 0x94f8, 0x9430,
+ 0x936b, 0x92a9, 0x91ea, 0x912e, 0x9075, 0x8fbe, 0x8f0a, 0x8e59,
+ 0x8daa, 0x8cfe, 0x8c54, 0x8bac, 0x8b07, 0x8a64, 0x89c4, 0x8925,
+ 0x8889, 0x87ee, 0x8756, 0x86c0, 0x862b, 0x8599, 0x8508, 0x8479,
+ 0x83ec, 0x8361, 0x82d8, 0x8250, 0x81c9, 0x8145, 0x80c2, 0x8040,
+ 0xff02, 0xfd0e, 0xfb25, 0xf947, 0xf773, 0xf5aa, 0xf3ea, 0xf234,
+ 0xf087, 0xeee3, 0xed47, 0xebb3, 0xea27, 0xe8a3, 0xe727, 0xe5b2,
+ 0xe443, 0xe2dc, 0xe17a, 0xe020, 0xdecb, 0xdd7d, 0xdc34, 0xdaf1,
+ 0xd9b3, 0xd87b, 0xd748, 0xd61a, 0xd4f1, 0xd3cd, 0xd2ad, 0xd192,
+ 0xd07b, 0xcf69, 0xce5b, 0xcd51, 0xcc4a, 0xcb48, 0xca4a, 0xc94f,
+ 0xc858, 0xc764, 0xc674, 0xc587, 0xc49d, 0xc3b7, 0xc2d4, 0xc1f4,
+ 0xc116, 0xc03c, 0xbf65, 0xbe90, 0xbdbe, 0xbcef, 0xbc23, 0xbb59,
+ 0xba91, 0xb9cc, 0xb90a, 0xb84a, 0xb78c, 0xb6d0, 0xb617, 0xb560,
+};
+
#define partsN(NAME) glue(glue(glue(parts,N),_),NAME)
#define FloatPartsN glue(FloatParts,N)
#define FloatPartsW glue(FloatParts,W)
@@ -3586,103 +3616,35 @@ float128 float128_scalbn(float128 a, int n, float_status *status)
/*
* Square Root
- *
- * The old softfloat code did an approximation step before zeroing in
- * on the final result. However for simpleness we just compute the
- * square root by iterating down from the implicit bit to enough extra
- * bits to ensure we get a correctly rounded result.
- *
- * This does mean however the calculation is slower than before,
- * especially for 64 bit floats.
*/
-static FloatParts64 sqrt_float(FloatParts64 a, float_status *s, const FloatFmt *p)
-{
- uint64_t a_frac, r_frac, s_frac;
- int bit, last_bit;
-
- if (is_nan(a.cls)) {
- parts_return_nan(&a, s);
- return a;
- }
- if (a.cls == float_class_zero) {
- return a; /* sqrt(+-0) = +-0 */
- }
- if (a.sign) {
- float_raise(float_flag_invalid, s);
- parts_default_nan(&a, s);
- return a;
- }
- if (a.cls == float_class_inf) {
- return a; /* sqrt(+inf) = +inf */
- }
-
- assert(a.cls == float_class_normal);
-
- /* We need two overflow bits at the top. Adding room for that is a
- * right shift. If the exponent is odd, we can discard the low bit
- * by multiplying the fraction by 2; that's a left shift. Combine
- * those and we shift right by 1 if the exponent is odd, otherwise 2.
- */
- a_frac = a.frac >> (2 - (a.exp & 1));
- a.exp >>= 1;
-
- /* Bit-by-bit computation of sqrt. */
- r_frac = 0;
- s_frac = 0;
-
- /* Iterate from implicit bit down to the 3 extra bits to compute a
- * properly rounded result. Remember we've inserted two more bits
- * at the top, so these positions are two less.
- */
- bit = DECOMPOSED_BINARY_POINT - 2;
- last_bit = MAX(p->frac_shift - 4, 0);
- do {
- uint64_t q = 1ULL << bit;
- uint64_t t_frac = s_frac + q;
- if (t_frac <= a_frac) {
- s_frac = t_frac + q;
- a_frac -= t_frac;
- r_frac += q;
- }
- a_frac <<= 1;
- } while (--bit >= last_bit);
-
- /* Undo the right shift done above. If there is any remaining
- * fraction, the result is inexact. Set the sticky bit.
- */
- a.frac = (r_frac << 2) + (a_frac != 0);
-
- return a;
-}
-
float16 QEMU_FLATTEN float16_sqrt(float16 a, float_status *status)
{
- FloatParts64 pa, pr;
+ FloatParts64 p;
- float16_unpack_canonical(&pa, a, status);
- pr = sqrt_float(pa, status, &float16_params);
- return float16_round_pack_canonical(&pr, status);
+ float16_unpack_canonical(&p, a, status);
+ parts_sqrt(&p, status, &float16_params);
+ return float16_round_pack_canonical(&p, status);
}
static float32 QEMU_SOFTFLOAT_ATTR
soft_f32_sqrt(float32 a, float_status *status)
{
- FloatParts64 pa, pr;
+ FloatParts64 p;
- float32_unpack_canonical(&pa, a, status);
- pr = sqrt_float(pa, status, &float32_params);
- return float32_round_pack_canonical(&pr, status);
+ float32_unpack_canonical(&p, a, status);
+ parts_sqrt(&p, status, &float32_params);
+ return float32_round_pack_canonical(&p, status);
}
static float64 QEMU_SOFTFLOAT_ATTR
soft_f64_sqrt(float64 a, float_status *status)
{
- FloatParts64 pa, pr;
+ FloatParts64 p;
- float64_unpack_canonical(&pa, a, status);
- pr = sqrt_float(pa, status, &float64_params);
- return float64_round_pack_canonical(&pr, status);
+ float64_unpack_canonical(&p, a, status);
+ parts_sqrt(&p, status, &float64_params);
+ return float64_round_pack_canonical(&p, status);
}
float32 QEMU_FLATTEN float32_sqrt(float32 xa, float_status *s)
@@ -3741,11 +3703,20 @@ float64 QEMU_FLATTEN float64_sqrt(float64 xa, float_status *s)
bfloat16 QEMU_FLATTEN bfloat16_sqrt(bfloat16 a, float_status *status)
{
- FloatParts64 pa, pr;
+ FloatParts64 p;
- bfloat16_unpack_canonical(&pa, a, status);
- pr = sqrt_float(pa, status, &bfloat16_params);
- return bfloat16_round_pack_canonical(&pr, status);
+ bfloat16_unpack_canonical(&p, a, status);
+ parts_sqrt(&p, status, &bfloat16_params);
+ return bfloat16_round_pack_canonical(&p, status);
+}
+
+float128 QEMU_FLATTEN float128_sqrt(float128 a, float_status *status)
+{
+ FloatParts128 p;
+
+ float128_unpack_canonical(&p, a, status);
+ parts_sqrt(&p, status, &float128_params);
+ return float128_round_pack_canonical(&p, status);
}
/*----------------------------------------------------------------------------
@@ -6473,74 +6444,6 @@ float128 float128_rem(float128 a, float128 b, float_status *status)
status);
}
-/*----------------------------------------------------------------------------
-| Returns the square root of the quadruple-precision floating-point value `a'.
-| The operation is performed according to the IEC/IEEE Standard for Binary
-| Floating-Point Arithmetic.
-*----------------------------------------------------------------------------*/
-
-float128 float128_sqrt(float128 a, float_status *status)
-{
- bool aSign;
- int32_t aExp, zExp;
- uint64_t aSig0, aSig1, zSig0, zSig1, zSig2, doubleZSig0;
- uint64_t rem0, rem1, rem2, rem3, term0, term1, term2, term3;
-
- aSig1 = extractFloat128Frac1( a );
- aSig0 = extractFloat128Frac0( a );
- aExp = extractFloat128Exp( a );
- aSign = extractFloat128Sign( a );
- if ( aExp == 0x7FFF ) {
- if (aSig0 | aSig1) {
- return propagateFloat128NaN(a, a, status);
- }
- if ( ! aSign ) return a;
- goto invalid;
- }
- if ( aSign ) {
- if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a;
- invalid:
- float_raise(float_flag_invalid, status);
- return float128_default_nan(status);
- }
- if ( aExp == 0 ) {
- if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( 0, 0, 0, 0 );
- normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
- }
- zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFE;
- aSig0 |= UINT64_C(0x0001000000000000);
- zSig0 = estimateSqrt32( aExp, aSig0>>17 );
- shortShift128Left( aSig0, aSig1, 13 - ( aExp & 1 ), &aSig0, &aSig1 );
- zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 );
- doubleZSig0 = zSig0<<1;
- mul64To128( zSig0, zSig0, &term0, &term1 );
- sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 );
- while ( (int64_t) rem0 < 0 ) {
- --zSig0;
- doubleZSig0 -= 2;
- add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 );
- }
- zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 );
- if ( ( zSig1 & 0x1FFF ) <= 5 ) {
- if ( zSig1 == 0 ) zSig1 = 1;
- mul64To128( doubleZSig0, zSig1, &term1, &term2 );
- sub128( rem1, 0, term1, term2, &rem1, &rem2 );
- mul64To128( zSig1, zSig1, &term2, &term3 );
- sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
- while ( (int64_t) rem1 < 0 ) {
- --zSig1;
- shortShift128Left( 0, zSig1, 1, &term2, &term3 );
- term3 |= 1;
- term2 |= doubleZSig0;
- add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 );
- }
- zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
- }
- shift128ExtraRightJamming( zSig0, zSig1, 0, 14, &zSig0, &zSig1, &zSig2 );
- return roundAndPackFloat128(0, zExp, zSig0, zSig1, zSig2, status);
-
-}
-
static inline FloatRelation
floatx80_compare_internal(floatx80 a, floatx80 b, bool is_quiet,
float_status *status)