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authorRichard Henderson <richard.henderson@linaro.org>2020-11-14 12:53:12 -0800
committerRichard Henderson <richard.henderson@linaro.org>2021-05-16 07:13:51 -0500
commitafc34931ebb919e41dcafcfea14e0ac8aff6e9ce (patch)
treea957509a2f4f1c02e7d781b7f31f911ceb6dd472 /fpu/softfloat.c
parent9882ccaff93b5f4c8fdc775074dd92f1a9a17b61 (diff)
softfloat: Move round_to_int to softfloat-parts.c.inc
At the same time, convert to pointers, split out parts$N_round_to_int_normal, define a macro for parts_round_to_int using QEMU_GENERIC. This necessarily meant some rearrangement to the rount_to_{,u}int_and_pack routines, so go ahead and convert to parts_round_to_int_normal, which in turn allows cleaning up of the raised exception handling. Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'fpu/softfloat.c')
-rw-r--r--fpu/softfloat.c432
1 files changed, 105 insertions, 327 deletions
diff --git a/fpu/softfloat.c b/fpu/softfloat.c
index d056b5730b..5647a05d5d 100644
--- a/fpu/softfloat.c
+++ b/fpu/softfloat.c
@@ -811,6 +811,24 @@ static FloatParts128 *parts128_div(FloatParts128 *a, FloatParts128 *b,
#define parts_div(A, B, S) \
PARTS_GENERIC_64_128(div, A)(A, B, S)
+static bool parts64_round_to_int_normal(FloatParts64 *a, FloatRoundMode rm,
+ int scale, int frac_size);
+static bool parts128_round_to_int_normal(FloatParts128 *a, FloatRoundMode r,
+ int scale, int frac_size);
+
+#define parts_round_to_int_normal(A, R, C, F) \
+ PARTS_GENERIC_64_128(round_to_int_normal, A)(A, R, C, F)
+
+static void parts64_round_to_int(FloatParts64 *a, FloatRoundMode rm,
+ int scale, float_status *s,
+ const FloatFmt *fmt);
+static void parts128_round_to_int(FloatParts128 *a, FloatRoundMode r,
+ int scale, float_status *s,
+ const FloatFmt *fmt);
+
+#define parts_round_to_int(A, R, C, S, F) \
+ PARTS_GENERIC_64_128(round_to_int, A)(A, R, C, S, F)
+
/*
* Helper functions for softfloat-parts.c.inc, per-size operations.
*/
@@ -2285,153 +2303,52 @@ float128 float64_to_float128(float64 a, float_status *s)
}
/*
- * Rounds the floating-point value `a' to an integer, and returns the
- * result as a floating-point value. The operation is performed
- * according to the IEC/IEEE Standard for Binary Floating-Point
- * Arithmetic.
+ * Round to integral value
*/
-static FloatParts64 round_to_int(FloatParts64 a, FloatRoundMode rmode,
- int scale, float_status *s)
-{
- switch (a.cls) {
- case float_class_qnan:
- case float_class_snan:
- parts_return_nan(&a, s);
- break;
-
- case float_class_zero:
- case float_class_inf:
- /* already "integral" */
- break;
-
- case float_class_normal:
- scale = MIN(MAX(scale, -0x10000), 0x10000);
- a.exp += scale;
-
- if (a.exp >= DECOMPOSED_BINARY_POINT) {
- /* already integral */
- break;
- }
- if (a.exp < 0) {
- bool one;
- /* all fractional */
- float_raise(float_flag_inexact, s);
- switch (rmode) {
- case float_round_nearest_even:
- one = a.exp == -1 && a.frac > DECOMPOSED_IMPLICIT_BIT;
- break;
- case float_round_ties_away:
- one = a.exp == -1 && a.frac >= DECOMPOSED_IMPLICIT_BIT;
- break;
- case float_round_to_zero:
- one = false;
- break;
- case float_round_up:
- one = !a.sign;
- break;
- case float_round_down:
- one = a.sign;
- break;
- case float_round_to_odd:
- one = true;
- break;
- default:
- g_assert_not_reached();
- }
-
- if (one) {
- a.frac = DECOMPOSED_IMPLICIT_BIT;
- a.exp = 0;
- } else {
- a.cls = float_class_zero;
- }
- } else {
- uint64_t frac_lsb = DECOMPOSED_IMPLICIT_BIT >> a.exp;
- uint64_t frac_lsbm1 = frac_lsb >> 1;
- uint64_t rnd_even_mask = (frac_lsb - 1) | frac_lsb;
- uint64_t rnd_mask = rnd_even_mask >> 1;
- uint64_t inc;
-
- switch (rmode) {
- case float_round_nearest_even:
- inc = ((a.frac & rnd_even_mask) != frac_lsbm1 ? frac_lsbm1 : 0);
- break;
- case float_round_ties_away:
- inc = frac_lsbm1;
- break;
- case float_round_to_zero:
- inc = 0;
- break;
- case float_round_up:
- inc = a.sign ? 0 : rnd_mask;
- break;
- case float_round_down:
- inc = a.sign ? rnd_mask : 0;
- break;
- case float_round_to_odd:
- inc = a.frac & frac_lsb ? 0 : rnd_mask;
- break;
- default:
- g_assert_not_reached();
- }
-
- if (a.frac & rnd_mask) {
- float_raise(float_flag_inexact, s);
- if (uadd64_overflow(a.frac, inc, &a.frac)) {
- a.frac >>= 1;
- a.frac |= DECOMPOSED_IMPLICIT_BIT;
- a.exp++;
- }
- a.frac &= ~rnd_mask;
- }
- }
- break;
- default:
- g_assert_not_reached();
- }
- return a;
-}
-
float16 float16_round_to_int(float16 a, float_status *s)
{
- FloatParts64 pa, pr;
+ FloatParts64 p;
- float16_unpack_canonical(&pa, a, s);
- pr = round_to_int(pa, s->float_rounding_mode, 0, s);
- return float16_round_pack_canonical(&pr, s);
+ float16_unpack_canonical(&p, a, s);
+ parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float16_params);
+ return float16_round_pack_canonical(&p, s);
}
float32 float32_round_to_int(float32 a, float_status *s)
{
- FloatParts64 pa, pr;
+ FloatParts64 p;
- float32_unpack_canonical(&pa, a, s);
- pr = round_to_int(pa, s->float_rounding_mode, 0, s);
- return float32_round_pack_canonical(&pr, s);
+ float32_unpack_canonical(&p, a, s);
+ parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float32_params);
+ return float32_round_pack_canonical(&p, s);
}
float64 float64_round_to_int(float64 a, float_status *s)
{
- FloatParts64 pa, pr;
+ FloatParts64 p;
- float64_unpack_canonical(&pa, a, s);
- pr = round_to_int(pa, s->float_rounding_mode, 0, s);
- return float64_round_pack_canonical(&pr, s);
+ float64_unpack_canonical(&p, a, s);
+ parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float64_params);
+ return float64_round_pack_canonical(&p, s);
}
-/*
- * Rounds the bfloat16 value `a' to an integer, and returns the
- * result as a bfloat16 value.
- */
-
bfloat16 bfloat16_round_to_int(bfloat16 a, float_status *s)
{
- FloatParts64 pa, pr;
+ FloatParts64 p;
- bfloat16_unpack_canonical(&pa, a, s);
- pr = round_to_int(pa, s->float_rounding_mode, 0, s);
- return bfloat16_round_pack_canonical(&pr, s);
+ bfloat16_unpack_canonical(&p, a, s);
+ parts_round_to_int(&p, s->float_rounding_mode, 0, s, &bfloat16_params);
+ return bfloat16_round_pack_canonical(&p, s);
+}
+
+float128 float128_round_to_int(float128 a, float_status *s)
+{
+ FloatParts128 p;
+
+ float128_unpack_canonical(&p, a, s);
+ parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float128_params);
+ return float128_round_pack_canonical(&p, s);
}
/*
@@ -2445,48 +2362,58 @@ bfloat16 bfloat16_round_to_int(bfloat16 a, float_status *s)
* is returned.
*/
-static int64_t round_to_int_and_pack(FloatParts64 in, FloatRoundMode rmode,
+static int64_t round_to_int_and_pack(FloatParts64 p, FloatRoundMode rmode,
int scale, int64_t min, int64_t max,
float_status *s)
{
+ int flags = 0;
uint64_t r;
- int orig_flags = get_float_exception_flags(s);
- FloatParts64 p = round_to_int(in, rmode, scale, s);
switch (p.cls) {
case float_class_snan:
case float_class_qnan:
- s->float_exception_flags = orig_flags | float_flag_invalid;
- return max;
+ flags = float_flag_invalid;
+ r = max;
+ break;
+
case float_class_inf:
- s->float_exception_flags = orig_flags | float_flag_invalid;
- return p.sign ? min : max;
+ flags = float_flag_invalid;
+ r = p.sign ? min : max;
+ break;
+
case float_class_zero:
return 0;
+
case float_class_normal:
+ /* TODO: 62 = N - 2, frac_size for rounding */
+ if (parts_round_to_int_normal(&p, rmode, scale, 62)) {
+ flags = float_flag_inexact;
+ }
+
if (p.exp <= DECOMPOSED_BINARY_POINT) {
r = p.frac >> (DECOMPOSED_BINARY_POINT - p.exp);
} else {
r = UINT64_MAX;
}
if (p.sign) {
- if (r <= -(uint64_t) min) {
- return -r;
- } else {
- s->float_exception_flags = orig_flags | float_flag_invalid;
- return min;
- }
- } else {
- if (r <= max) {
- return r;
+ if (r <= -(uint64_t)min) {
+ r = -r;
} else {
- s->float_exception_flags = orig_flags | float_flag_invalid;
- return max;
+ flags = float_flag_invalid;
+ r = min;
}
+ } else if (r > max) {
+ flags = float_flag_invalid;
+ r = max;
}
+ break;
+
default:
g_assert_not_reached();
}
+
+ float_raise(flags, s);
+ return r;
}
int8_t float16_to_int8_scalbn(float16 a, FloatRoundMode rmode, int scale,
@@ -2749,49 +2676,59 @@ int64_t bfloat16_to_int64_round_to_zero(bfloat16 a, float_status *s)
* flag.
*/
-static uint64_t round_to_uint_and_pack(FloatParts64 in, FloatRoundMode rmode,
+static uint64_t round_to_uint_and_pack(FloatParts64 p, FloatRoundMode rmode,
int scale, uint64_t max,
float_status *s)
{
- int orig_flags = get_float_exception_flags(s);
- FloatParts64 p = round_to_int(in, rmode, scale, s);
+ int flags = 0;
uint64_t r;
switch (p.cls) {
case float_class_snan:
case float_class_qnan:
- s->float_exception_flags = orig_flags | float_flag_invalid;
- return max;
+ flags = float_flag_invalid;
+ r = max;
+ break;
+
case float_class_inf:
- s->float_exception_flags = orig_flags | float_flag_invalid;
- return p.sign ? 0 : max;
+ flags = float_flag_invalid;
+ r = p.sign ? 0 : max;
+ break;
+
case float_class_zero:
return 0;
+
case float_class_normal:
- if (p.sign) {
- s->float_exception_flags = orig_flags | float_flag_invalid;
- return 0;
+ /* TODO: 62 = N - 2, frac_size for rounding */
+ if (parts_round_to_int_normal(&p, rmode, scale, 62)) {
+ flags = float_flag_inexact;
+ if (p.cls == float_class_zero) {
+ r = 0;
+ break;
+ }
}
- if (p.exp <= DECOMPOSED_BINARY_POINT) {
- r = p.frac >> (DECOMPOSED_BINARY_POINT - p.exp);
+ if (p.sign) {
+ flags = float_flag_invalid;
+ r = 0;
+ } else if (p.exp > DECOMPOSED_BINARY_POINT) {
+ flags = float_flag_invalid;
+ r = max;
} else {
- s->float_exception_flags = orig_flags | float_flag_invalid;
- return max;
+ r = p.frac >> (DECOMPOSED_BINARY_POINT - p.exp);
+ if (r > max) {
+ flags = float_flag_invalid;
+ r = max;
+ }
}
+ break;
- /* For uint64 this will never trip, but if p.exp is too large
- * to shift a decomposed fraction we shall have exited via the
- * 3rd leg above.
- */
- if (r > max) {
- s->float_exception_flags = orig_flags | float_flag_invalid;
- return max;
- }
- return r;
default:
g_assert_not_reached();
}
+
+ float_raise(flags, s);
+ return r;
}
uint8_t float16_to_uint8_scalbn(float16 a, FloatRoundMode rmode, int scale,
@@ -6957,165 +6894,6 @@ floatx80 float128_to_floatx80(float128 a, float_status *status)
}
/*----------------------------------------------------------------------------
-| Rounds the quadruple-precision floating-point value `a' to an integer, and
-| returns the result as a quadruple-precision floating-point value. The
-| operation is performed according to the IEC/IEEE Standard for Binary
-| Floating-Point Arithmetic.
-*----------------------------------------------------------------------------*/
-
-float128 float128_round_to_int(float128 a, float_status *status)
-{
- bool aSign;
- int32_t aExp;
- uint64_t lastBitMask, roundBitsMask;
- float128 z;
-
- aExp = extractFloat128Exp( a );
- if ( 0x402F <= aExp ) {
- if ( 0x406F <= aExp ) {
- if ( ( aExp == 0x7FFF )
- && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) )
- ) {
- return propagateFloat128NaN(a, a, status);
- }
- return a;
- }
- lastBitMask = 1;
- lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1;
- roundBitsMask = lastBitMask - 1;
- z = a;
- switch (status->float_rounding_mode) {
- case float_round_nearest_even:
- if ( lastBitMask ) {
- add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low );
- if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
- }
- else {
- if ( (int64_t) z.low < 0 ) {
- ++z.high;
- if ( (uint64_t) ( z.low<<1 ) == 0 ) z.high &= ~1;
- }
- }
- break;
- case float_round_ties_away:
- if (lastBitMask) {
- add128(z.high, z.low, 0, lastBitMask >> 1, &z.high, &z.low);
- } else {
- if ((int64_t) z.low < 0) {
- ++z.high;
- }
- }
- break;
- case float_round_to_zero:
- break;
- case float_round_up:
- if (!extractFloat128Sign(z)) {
- add128(z.high, z.low, 0, roundBitsMask, &z.high, &z.low);
- }
- break;
- case float_round_down:
- if (extractFloat128Sign(z)) {
- add128(z.high, z.low, 0, roundBitsMask, &z.high, &z.low);
- }
- break;
- case float_round_to_odd:
- /*
- * Note that if lastBitMask == 0, the last bit is the lsb
- * of high, and roundBitsMask == -1.
- */
- if ((lastBitMask ? z.low & lastBitMask : z.high & 1) == 0) {
- add128(z.high, z.low, 0, roundBitsMask, &z.high, &z.low);
- }
- break;
- default:
- abort();
- }
- z.low &= ~ roundBitsMask;
- }
- else {
- if ( aExp < 0x3FFF ) {
- if ( ( ( (uint64_t) ( a.high<<1 ) ) | a.low ) == 0 ) return a;
- float_raise(float_flag_inexact, status);
- aSign = extractFloat128Sign( a );
- switch (status->float_rounding_mode) {
- case float_round_nearest_even:
- if ( ( aExp == 0x3FFE )
- && ( extractFloat128Frac0( a )
- | extractFloat128Frac1( a ) )
- ) {
- return packFloat128( aSign, 0x3FFF, 0, 0 );
- }
- break;
- case float_round_ties_away:
- if (aExp == 0x3FFE) {
- return packFloat128(aSign, 0x3FFF, 0, 0);
- }
- break;
- case float_round_down:
- return
- aSign ? packFloat128( 1, 0x3FFF, 0, 0 )
- : packFloat128( 0, 0, 0, 0 );
- case float_round_up:
- return
- aSign ? packFloat128( 1, 0, 0, 0 )
- : packFloat128( 0, 0x3FFF, 0, 0 );
-
- case float_round_to_odd:
- return packFloat128(aSign, 0x3FFF, 0, 0);
-
- case float_round_to_zero:
- break;
- }
- return packFloat128( aSign, 0, 0, 0 );
- }
- lastBitMask = 1;
- lastBitMask <<= 0x402F - aExp;
- roundBitsMask = lastBitMask - 1;
- z.low = 0;
- z.high = a.high;
- switch (status->float_rounding_mode) {
- case float_round_nearest_even:
- z.high += lastBitMask>>1;
- if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) {
- z.high &= ~ lastBitMask;
- }
- break;
- case float_round_ties_away:
- z.high += lastBitMask>>1;
- break;
- case float_round_to_zero:
- break;
- case float_round_up:
- if (!extractFloat128Sign(z)) {
- z.high |= ( a.low != 0 );
- z.high += roundBitsMask;
- }
- break;
- case float_round_down:
- if (extractFloat128Sign(z)) {
- z.high |= (a.low != 0);
- z.high += roundBitsMask;
- }
- break;
- case float_round_to_odd:
- if ((z.high & lastBitMask) == 0) {
- z.high |= (a.low != 0);
- z.high += roundBitsMask;
- }
- break;
- default:
- abort();
- }
- z.high &= ~ roundBitsMask;
- }
- if ( ( z.low != a.low ) || ( z.high != a.high ) ) {
- float_raise(float_flag_inexact, status);
- }
- return z;
-
-}
-
-/*----------------------------------------------------------------------------
| Returns the remainder of the quadruple-precision floating-point value `a'
| with respect to the corresponding value `b'. The operation is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.