diff options
author | bellard <bellard@c046a42c-6fe2-441c-8c8c-71466251a162> | 2005-03-13 16:54:06 +0000 |
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committer | bellard <bellard@c046a42c-6fe2-441c-8c8c-71466251a162> | 2005-03-13 16:54:06 +0000 |
commit | 158142c2c2df728cfa3b5320c65534921a764f26 (patch) | |
tree | 7c9fb39e252a8028443917d906855ecb33d4e179 /fpu/softfloat-native.h | |
parent | 4f716dc681d1bfa78d0863499fc1f2e13f170ede (diff) |
soft float support
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@1332 c046a42c-6fe2-441c-8c8c-71466251a162
Diffstat (limited to 'fpu/softfloat-native.h')
-rw-r--r-- | fpu/softfloat-native.h | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/fpu/softfloat-native.h b/fpu/softfloat-native.h new file mode 100644 index 0000000000..709df51bcf --- /dev/null +++ b/fpu/softfloat-native.h @@ -0,0 +1,312 @@ +/* Native implementation of soft float functions */ +#include <math.h> +#if defined(_BSD) && !defined(__APPLE__) +#include <ieeefp.h> +#else +#include <fenv.h> +#endif + +typedef float float32; +typedef double float64; +#ifdef FLOATX80 +typedef long double floatx80; +#endif + +typedef union { + float32 f; + uint32_t i; +} float32u; +typedef union { + float64 f; + uint64_t i; +} float64u; +#ifdef FLOATX80 +typedef union { + floatx80 f; + struct { + uint64_t low; + uint16_t high; + } i; +} floatx80u; +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE floating-point rounding mode. +*----------------------------------------------------------------------------*/ +#if defined(_BSD) && !defined(__APPLE__) +enum { + float_round_nearest_even = FP_RN, + float_round_down = FE_RM, + float_round_up = FE_RP, + float_round_to_zero = FE_RZ +}; +#elif defined(__arm__) +enum { + float_round_nearest_even = 0, + float_round_down = 1, + float_round_up = 2, + float_round_to_zero = 3 +}; +#else +enum { + float_round_nearest_even = FE_TONEAREST, + float_round_down = FE_DOWNWARD, + float_round_up = FE_UPWARD, + float_round_to_zero = FE_TOWARDZERO +}; +#endif + +typedef struct float_status { + signed char float_rounding_mode; +#ifdef FLOATX80 + signed char floatx80_rounding_precision; +#endif +} float_status; + +void set_float_rounding_mode(int val STATUS_PARAM); +#ifdef FLOATX80 +void set_floatx80_rounding_precision(int val STATUS_PARAM); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE integer-to-floating-point conversion routines. +*----------------------------------------------------------------------------*/ +float32 int32_to_float32( int STATUS_PARAM); +float64 int32_to_float64( int STATUS_PARAM); +#ifdef FLOATX80 +floatx80 int32_to_floatx80( int STATUS_PARAM); +#endif +#ifdef FLOAT128 +float128 int32_to_float128( int STATUS_PARAM); +#endif +float32 int64_to_float32( int64_t STATUS_PARAM); +float64 int64_to_float64( int64_t STATUS_PARAM); +#ifdef FLOATX80 +floatx80 int64_to_floatx80( int64_t STATUS_PARAM); +#endif +#ifdef FLOAT128 +float128 int64_to_float128( int64_t STATUS_PARAM); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE single-precision conversion routines. +*----------------------------------------------------------------------------*/ +int float32_to_int32( float32 STATUS_PARAM); +int float32_to_int32_round_to_zero( float32 STATUS_PARAM); +int64_t float32_to_int64( float32 STATUS_PARAM); +int64_t float32_to_int64_round_to_zero( float32 STATUS_PARAM); +float64 float32_to_float64( float32 STATUS_PARAM); +#ifdef FLOATX80 +floatx80 float32_to_floatx80( float32 STATUS_PARAM); +#endif +#ifdef FLOAT128 +float128 float32_to_float128( float32 STATUS_PARAM); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE single-precision operations. +*----------------------------------------------------------------------------*/ +float32 float32_round_to_int( float32 STATUS_PARAM); +INLINE float32 float32_add( float32 a, float32 b STATUS_PARAM) +{ + return a + b; +} +INLINE float32 float32_sub( float32 a, float32 b STATUS_PARAM) +{ + return a - b; +} +INLINE float32 float32_mul( float32 a, float32 b STATUS_PARAM) +{ + return a * b; +} +INLINE float32 float32_div( float32 a, float32 b STATUS_PARAM) +{ + return a / b; +} +float32 float32_rem( float32, float32 STATUS_PARAM); +float32 float32_sqrt( float32 STATUS_PARAM); +INLINE char float32_eq( float32 a, float32 b STATUS_PARAM) +{ + /* XXX: incorrect because it can raise an exception */ + return a == b; +} +INLINE char float32_le( float32 a, float32 b STATUS_PARAM) +{ + return a <= b; +} +INLINE char float32_lt( float32 a, float32 b STATUS_PARAM) +{ + return a < b; +} +INLINE char float32_eq_signaling( float32 a, float32 b STATUS_PARAM) +{ + return a == b; +} +INLINE char float32_le_quiet( float32 a, float32 b STATUS_PARAM) +{ + return islessequal(a, b); +} +INLINE char float32_lt_quiet( float32 a, float32 b STATUS_PARAM) +{ + return isless(a, b); +} +char float32_is_signaling_nan( float32 ); + +INLINE float32 float32_abs(float32 a) +{ + return fabsf(a); +} + +INLINE float32 float32_chs(float32 a) +{ + return -a; +} + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE double-precision conversion routines. +*----------------------------------------------------------------------------*/ +int float64_to_int32( float64 STATUS_PARAM ); +int float64_to_int32_round_to_zero( float64 STATUS_PARAM ); +int64_t float64_to_int64( float64 STATUS_PARAM ); +int64_t float64_to_int64_round_to_zero( float64 STATUS_PARAM ); +float32 float64_to_float32( float64 STATUS_PARAM ); +#ifdef FLOATX80 +floatx80 float64_to_floatx80( float64 STATUS_PARAM ); +#endif +#ifdef FLOAT128 +float128 float64_to_float128( float64 STATUS_PARAM ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE double-precision operations. +*----------------------------------------------------------------------------*/ +float64 float64_round_to_int( float64 STATUS_PARAM ); +INLINE float64 float64_add( float64 a, float64 b STATUS_PARAM) +{ + return a + b; +} +INLINE float64 float64_sub( float64 a, float64 b STATUS_PARAM) +{ + return a - b; +} +INLINE float64 float64_mul( float64 a, float64 b STATUS_PARAM) +{ + return a * b; +} +INLINE float64 float64_div( float64 a, float64 b STATUS_PARAM) +{ + return a / b; +} +float64 float64_rem( float64, float64 STATUS_PARAM ); +float64 float64_sqrt( float64 STATUS_PARAM ); +INLINE char float64_eq( float64 a, float64 b STATUS_PARAM) +{ + return a == b; +} +INLINE char float64_le( float64 a, float64 b STATUS_PARAM) +{ + return a <= b; +} +INLINE char float64_lt( float64 a, float64 b STATUS_PARAM) +{ + return a < b; +} +INLINE char float64_eq_signaling( float64 a, float64 b STATUS_PARAM) +{ + return a == b; +} +INLINE char float64_le_quiet( float64 a, float64 b STATUS_PARAM) +{ + return islessequal(a, b); +} +INLINE char float64_lt_quiet( float64 a, float64 b STATUS_PARAM) +{ + return isless(a, b); + +} +char float64_is_signaling_nan( float64 ); + +INLINE float64 float64_abs(float64 a) +{ + return fabs(a); +} + +INLINE float64 float64_chs(float64 a) +{ + return -a; +} + +#ifdef FLOATX80 + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision conversion routines. +*----------------------------------------------------------------------------*/ +int floatx80_to_int32( floatx80 STATUS_PARAM ); +int floatx80_to_int32_round_to_zero( floatx80 STATUS_PARAM ); +int64_t floatx80_to_int64( floatx80 STATUS_PARAM); +int64_t floatx80_to_int64_round_to_zero( floatx80 STATUS_PARAM); +float32 floatx80_to_float32( floatx80 STATUS_PARAM ); +float64 floatx80_to_float64( floatx80 STATUS_PARAM ); +#ifdef FLOAT128 +float128 floatx80_to_float128( floatx80 STATUS_PARAM ); +#endif + +/*---------------------------------------------------------------------------- +| Software IEC/IEEE extended double-precision operations. +*----------------------------------------------------------------------------*/ +floatx80 floatx80_round_to_int( floatx80 STATUS_PARAM ); +INLINE floatx80 floatx80_add( floatx80 a, floatx80 b STATUS_PARAM) +{ + return a + b; +} +INLINE floatx80 floatx80_sub( floatx80 a, floatx80 b STATUS_PARAM) +{ + return a - b; +} +INLINE floatx80 floatx80_mul( floatx80 a, floatx80 b STATUS_PARAM) +{ + return a * b; +} +INLINE floatx80 floatx80_div( floatx80 a, floatx80 b STATUS_PARAM) +{ + return a / b; +} +floatx80 floatx80_rem( floatx80, floatx80 STATUS_PARAM ); +floatx80 floatx80_sqrt( floatx80 STATUS_PARAM ); +INLINE char floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM) +{ + return a == b; +} +INLINE char floatx80_le( floatx80 a, floatx80 b STATUS_PARAM) +{ + return a <= b; +} +INLINE char floatx80_lt( floatx80 a, floatx80 b STATUS_PARAM) +{ + return a < b; +} +INLINE char floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM) +{ + return a == b; +} +INLINE char floatx80_le_quiet( floatx80 a, floatx80 b STATUS_PARAM) +{ + return islessequal(a, b); +} +INLINE char floatx80_lt_quiet( floatx80 a, floatx80 b STATUS_PARAM) +{ + return isless(a, b); + +} +char floatx80_is_signaling_nan( floatx80 ); + +INLINE floatx80 floatx80_abs(floatx80 a) +{ + return fabsl(a); +} + +INLINE floatx80 floatx80_chs(floatx80 a) +{ + return -a; +} +#endif |