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authorPavel Dovgalyuk <pavel.dovgaluk@ispras.ru>2016-09-26 11:08:21 +0300
committerJason Wang <jasowang@redhat.com>2017-01-06 10:38:00 +0800
commit646c5478c04297485e3e045cd8969d2ae7642004 (patch)
tree866c3f19ca73a262c3f814e48bf7de0e92ba2d68 /docs
parente92fbc753df4fab9ee524b5ea07a51bee8b6bae4 (diff)
record/replay: add network support
This patch adds support of recording and replaying network packets in irount rr mode. Record and replay for network interactions is performed with the network filter. Each backend must have its own instance of the replay filter as follows: -netdev user,id=net1 -device rtl8139,netdev=net1 -object filter-replay,id=replay,netdev=net1 Replay network filter is used to record and replay network packets. While recording the virtual machine this filter puts all packets coming from the outer world into the log. In replay mode packets from the log are injected into the network device. All interactions with network backend in replay mode are disabled. v5 changes: - using iov_to_buf function instead of loop Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Signed-off-by: Jason Wang <jasowang@redhat.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/replay.txt14
1 files changed, 14 insertions, 0 deletions
diff --git a/docs/replay.txt b/docs/replay.txt
index 779c6c059e..347b2ff055 100644
--- a/docs/replay.txt
+++ b/docs/replay.txt
@@ -195,3 +195,17 @@ Queue is flushed at checkpoints and information about processed requests
is recorded to the log. In replay phase the queue is matched with
events read from the log. Therefore block devices requests are processed
deterministically.
+
+Network devices
+---------------
+
+Record and replay for network interactions is performed with the network filter.
+Each backend must have its own instance of the replay filter as follows:
+ -netdev user,id=net1 -device rtl8139,netdev=net1
+ -object filter-replay,id=replay,netdev=net1
+
+Replay network filter is used to record and replay network packets. While
+recording the virtual machine this filter puts all packets coming from
+the outer world into the log. In replay mode packets from the log are
+injected into the network device. All interactions with network backend
+in replay mode are disabled.