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authorPhilippe Mathieu-Daudé <philmd@redhat.com>2021-11-18 15:34:01 +0100
committerPaolo Bonzini <pbonzini@redhat.com>2021-11-19 10:16:58 +0100
commit5135fe71101db08cf65090963247f9b1b8138b73 (patch)
tree7d12dd975a9d78f44db6e4474d8812e67d5fcc33 /docs/devel/multi-thread-tcg.rst
parent283191640c875e0b3e79c75ba2c6bc6b96588666 (diff)
docs: Spell QEMU all caps
Replace Qemu -> QEMU. Signed-off-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Darren Kenny <darren.kenny@oracle.com> Reviewed-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20211118143401.4101497-1-philmd@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'docs/devel/multi-thread-tcg.rst')
-rw-r--r--docs/devel/multi-thread-tcg.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/devel/multi-thread-tcg.rst b/docs/devel/multi-thread-tcg.rst
index 5b446ee08b..c9541a7b20 100644
--- a/docs/devel/multi-thread-tcg.rst
+++ b/docs/devel/multi-thread-tcg.rst
@@ -228,7 +228,7 @@ Emulated hardware state
Currently thanks to KVM work any access to IO memory is automatically
protected by the global iothread mutex, also known as the BQL (Big
-Qemu Lock). Any IO region that doesn't use global mutex is expected to
+QEMU Lock). Any IO region that doesn't use global mutex is expected to
do its own locking.
However IO memory isn't the only way emulated hardware state can be