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author | Alex Bennée <alex.bennee@linaro.org> | 2017-02-23 18:29:04 +0000 |
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committer | Alex Bennée <alex.bennee@linaro.org> | 2017-02-24 10:32:45 +0000 |
commit | c6489dd921e7450bced1816013eb22cc100ed07c (patch) | |
tree | 744022abd987e36f7fe6dbc8970516748bdb65e4 /chardev | |
parent | 2d896b454a0e19ec4c1ddbb0e0b65b7e54fcedf3 (diff) |
docs: new design document multi-thread-tcg.txt
This documents the current design for upgrading TCG emulation to take
advantage of modern CPUs by running a thread-per-CPU. The document goes
through the various areas of the code affected by such a change and
proposes design requirements for each part of the solution.
The text marked with (Current solution[s]) to document what the current
approaches being used are.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'chardev')
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