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authorKővágó, Zoltán <dirty.ice.hu@gmail.com>2019-08-19 01:06:56 +0200
committerGerd Hoffmann <kraxel@redhat.com>2019-08-21 09:13:37 +0200
commit10d5e750dcf9059c9039aa66efbdc5730a9cd324 (patch)
tree8bd4ea286c5edbf2de2bbd4c619881db9f5182a9 /audio/paaudio.c
parent18e2c1771b693fd55d5f5967e20ef075a19d4667 (diff)
paaudio: fix playback glitches
Pulseaudio normally assumes that when the server wants it, the client can generate the audio samples and send it right away. Unfortunately this is not the case with QEMU -- it's up to the emulated system when does it generate the samples. Buffering the samples and sending them from a background thread is just a workaround, that doesn't work too well. Instead enable pa's compatibility support and let pa worry about the details. Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com> Message-id: aa4e3613122ccbaa62b1feb4e427260731f7477c.1566168923.git.DirtY.iCE.hu@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'audio/paaudio.c')
-rw-r--r--audio/paaudio.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/audio/paaudio.c b/audio/paaudio.c
index f3864e1d50..c8ae1a6eca 100644
--- a/audio/paaudio.c
+++ b/audio/paaudio.c
@@ -512,10 +512,8 @@ static pa_stream *qpa_simple_new (
flags =
PA_STREAM_INTERPOLATE_TIMING
-#ifdef PA_STREAM_ADJUST_LATENCY
- | PA_STREAM_ADJUST_LATENCY
-#endif
- | PA_STREAM_AUTO_TIMING_UPDATE;
+ | PA_STREAM_AUTO_TIMING_UPDATE
+ | PA_STREAM_EARLY_REQUESTS;
if (dev) {
/* don't move the stream if the user specified a sink/source */