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authorKővágó, Zoltán <dirty.ice.hu@gmail.com>2019-10-13 21:58:02 +0200
committerGerd Hoffmann <kraxel@redhat.com>2019-10-18 08:14:05 +0200
commit2b9cce8c8c37b95290c48c037e51e001985124d1 (patch)
tree82fbbf3fff30c561215cada4c3f2a97f8cda1dbb /audio/coreaudio.c
parentcecc1e79bf9ad9a0e2d3ce513d4f71792a0985f6 (diff)
audio: replace shift in audio_pcm_info with bytes_per_frame
The bit shifting trick worked because the number of bytes per frame was always a power-of-two (since QEMU only supports mono, stereo and 8, 16 and 32 bit samples). But if we want to add support for surround sound, this no longer holds true. Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com> Message-id: 1351fd9bcce0ff20d81850c5292722194329de02.1570996490.git.DirtY.iCE.hu@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'audio/coreaudio.c')
-rw-r--r--audio/coreaudio.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/audio/coreaudio.c b/audio/coreaudio.c
index 1427c9f622..66f0f459cf 100644
--- a/audio/coreaudio.c
+++ b/audio/coreaudio.c
@@ -440,7 +440,7 @@ static OSStatus audioDeviceIOProc(
}
frameCount = core->audioDevicePropertyBufferFrameSize;
- pending_frames = hw->pending_emul >> hw->info.shift;
+ pending_frames = hw->pending_emul / hw->info.bytes_per_frame;
/* if there are not enough samples, set signal and return */
if (pending_frames < frameCount) {
@@ -449,7 +449,7 @@ static OSStatus audioDeviceIOProc(
return 0;
}
- len = frameCount << hw->info.shift;
+ len = frameCount * hw->info.bytes_per_frame;
while (len) {
size_t write_len;
ssize_t start = ((ssize_t) hw->pos_emul) - hw->pending_emul;