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author | Claudio Fontana <cfontana@suse.de> | 2020-10-13 21:21:23 +0200 |
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committer | Paolo Bonzini <pbonzini@redhat.com> | 2020-10-22 11:53:54 -0400 |
commit | 9b1c911654e9d4937f10cb347cf581d50771ee5b (patch) | |
tree | f5dd92c503917b9fbe2798f48a706eafa88693c9 /README.rst | |
parent | c51a5a23d87be2cfd8e2d739d11475b251f398cb (diff) |
replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'README.rst')
0 files changed, 0 insertions, 0 deletions