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authorClaudio Fontana <cfontana@suse.de>2020-10-13 21:21:23 +0200
committerPaolo Bonzini <pbonzini@redhat.com>2020-10-22 11:53:54 -0400
commit9b1c911654e9d4937f10cb347cf581d50771ee5b (patch)
treef5dd92c503917b9fbe2798f48a706eafa88693c9 /README.rst
parentc51a5a23d87be2cfd8e2d739d11475b251f398cb (diff)
replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging. Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future. Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed. Many other subsystems _should_ have been affected. This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term. Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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