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authorMarc-André Lureau <marcandre.lureau@redhat.com>2023-05-11 11:42:17 +0400
committerMarc-André Lureau <marcandre.lureau@redhat.com>2023-05-28 13:08:25 +0400
commitb3a654d82ecf276b59a67b2fd688e11a0d8a0064 (patch)
tree12c7287226176e815ac2b79a8f47f2b33f4bea29
parentf8a951bb951140a585341c700ebeec58d83f7bbc (diff)
ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed
Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to destroy the console window and its associated shaders. Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644 Fixes: c84ab0a500a8 ("ui/console: optionally update after gfx switch") Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Tested-by: Bin Meng <bin.meng@windriver.com> Message-Id: <20230511074217.4171842-1-marcandre.lureau@redhat.com>
-rw-r--r--ui/sdl2-gl.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 39cab8cde7..bbfa70eac3 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
assert(scon->opengl);
+ if (!scon->real_window) {
+ return;
+ }
+
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
scon->updates++;