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author | Peter Maydell <peter.maydell@linaro.org> | 2011-01-14 20:39:18 +0100 |
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committer | Aurelien Jarno <aurelien@aurel32.net> | 2011-01-14 20:39:18 +0100 |
commit | 718269667ab60c878940ab7a4e3e0ef1e984d784 (patch) | |
tree | 945ffcfaeac0c3ca317afb4ac8d92440d4d36e25 | |
parent | 3a492f3a606642879637d50777444d82440c9f5c (diff) |
target-arm: Use the standard FPSCR value for VRSQRTS
VSQRTS always uses the standard FPSCR value as it is a Neon instruction.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
-rw-r--r-- | target-arm/helper.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/target-arm/helper.c b/target-arm/helper.c index d7790554f4..8186500e92 100644 --- a/target-arm/helper.c +++ b/target-arm/helper.c @@ -2616,7 +2616,7 @@ float32 HELPER(recps_f32)(float32 a, float32 b, CPUState *env) float32 HELPER(rsqrts_f32)(float32 a, float32 b, CPUState *env) { - float_status *s = &env->vfp.fp_status; + float_status *s = &env->vfp.standard_fp_status; float32 two = int32_to_float32(2, s); float32 three = int32_to_float32(3, s); float32 product; |