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authorPeter Maydell <peter.maydell@linaro.org>2011-01-14 20:39:18 +0100
committerAurelien Jarno <aurelien@aurel32.net>2011-01-14 20:39:18 +0100
commit718269667ab60c878940ab7a4e3e0ef1e984d784 (patch)
tree945ffcfaeac0c3ca317afb4ac8d92440d4d36e25
parent3a492f3a606642879637d50777444d82440c9f5c (diff)
target-arm: Use the standard FPSCR value for VRSQRTS
VSQRTS always uses the standard FPSCR value as it is a Neon instruction. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
-rw-r--r--target-arm/helper.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/target-arm/helper.c b/target-arm/helper.c
index d7790554f4..8186500e92 100644
--- a/target-arm/helper.c
+++ b/target-arm/helper.c
@@ -2616,7 +2616,7 @@ float32 HELPER(recps_f32)(float32 a, float32 b, CPUState *env)
float32 HELPER(rsqrts_f32)(float32 a, float32 b, CPUState *env)
{
- float_status *s = &env->vfp.fp_status;
+ float_status *s = &env->vfp.standard_fp_status;
float32 two = int32_to_float32(2, s);
float32 three = int32_to_float32(3, s);
float32 product;