diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2015-01-16 13:59:17 +0100 |
---|---|---|
committer | Gerd Hoffmann <kraxel@redhat.com> | 2015-05-05 09:03:32 +0200 |
commit | d98bc0b654b97d130338e76e0928296f84e6d6fd (patch) | |
tree | 50f2539275c0dd5e544152e83e274980e947db27 | |
parent | 5bccbb04a4abba7af4398de992bf06d585fd1333 (diff) |
opengl: add shader build infrastructure
perl script to transform shader programs into c include files with
static string constands containing the shader programs, so we can
easily embed them into qemu. Also some Makefile logic for them.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
-rw-r--r-- | Makefile | 14 | ||||
-rw-r--r-- | scripts/shaderinclude.pl | 16 |
2 files changed, 30 insertions, 0 deletions
@@ -296,6 +296,7 @@ clean: rm -f fsdev/*.pod rm -rf .libs */.libs rm -f qemu-img-cmds.h + rm -f ui/shader/*-vert.h ui/shader/*-frag.h @# May not be present in GENERATED_HEADERS rm -f trace/generated-tracers-dtrace.dtrace* rm -f trace/generated-tracers-dtrace.h* @@ -441,6 +442,19 @@ cscope: find "$(SRC_PATH)" -name "*.[chsS]" -print | sed 's,^\./,,' > ./cscope.files cscope -b +# opengl shader programs +ui/shader/%-vert.h: $(SRC_PATH)/ui/shader/%.vert $(SRC_PATH)/scripts/shaderinclude.pl + @mkdir -p $(dir $@) + $(call quiet-command,\ + perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\ + " VERT $@") + +ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclude.pl + @mkdir -p $(dir $@) + $(call quiet-command,\ + perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\ + " FRAG $@") + # documentation MAKEINFO=makeinfo MAKEINFOFLAGS=--no-headers --no-split --number-sections diff --git a/scripts/shaderinclude.pl b/scripts/shaderinclude.pl new file mode 100644 index 0000000000..81b5146332 --- /dev/null +++ b/scripts/shaderinclude.pl @@ -0,0 +1,16 @@ +#!/usr/bin/perl +use strict; +use warnings; + +my $file = shift; +open FILE, "<", $file or die "open $file: $!"; +my $name = $file; +$name =~ s|.*/||; +$name =~ s/[-.]/_/g; +print "static GLchar ${name}_src[] =\n"; +while (<FILE>) { + chomp; + printf " \"%s\\n\"\n", $_; +} +print " \"\\n\";\n"; +close FILE; |