diff options
author | Peter Maydell <peter.maydell@linaro.org> | 2024-07-22 18:29:54 +0100 |
---|---|---|
committer | Michael Tokarev <mjt@tls.msk.ru> | 2024-08-02 10:22:33 +0300 |
commit | 87fd848729eab2989fd5e1424fbc257fd060729b (patch) | |
tree | 739e36a200e814fc346d5d7e93f464c7f86cac0f | |
parent | 5d64275517dd641a115ff3a1e12d16fea5a4f180 (diff) |
target/arm: Don't assert for 128-bit tile accesses when SVL is 128
For an instruction which accesses a 128-bit element tile when
the SVL is also 128 (for example MOV z0.Q, p0/M, ZA0H.Q[w0,0]),
we will assert in get_tile_rowcol():
qemu-system-aarch64: ../../tcg/tcg-op.c:926: tcg_gen_deposit_z_i32: Assertion `len > 0' failed.
This happens because we calculate
len = ctz32(streaming_vec_reg_size(s)) - esz;$
but if the SVL and the element size are the same len is 0, and
the deposit operation asserts.
In this case the ZA storage contains exactly one 128 bit
element ZA tile, and the horizontal or vertical slice is just
that tile. This means that regardless of the index value in
the Ws register, we always access that tile. (In pseudocode terms,
we calculate (index + offset) MOD 1, which is 0.)
Special case the len == 0 case to avoid hitting the assertion
in tcg_gen_deposit_z_i32().
Cc: qemu-stable@nongnu.org
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-id: 20240722172957.1041231-2-peter.maydell@linaro.org
(cherry picked from commit 56f1c0db928aae0b83fd91c89ddb226b137e2b21)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
-rw-r--r-- | target/arm/translate-sme.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/target/arm/translate-sme.c b/target/arm/translate-sme.c index 8cce34e117..0fcd4ad950 100644 --- a/target/arm/translate-sme.c +++ b/target/arm/translate-sme.c @@ -56,7 +56,15 @@ static TCGv_ptr get_tile_rowcol(DisasContext *s, int esz, int rs, /* Prepare a power-of-two modulo via extraction of @len bits. */ len = ctz32(streaming_vec_reg_size(s)) - esz; - if (vertical) { + if (!len) { + /* + * SVL is 128 and the element size is 128. There is exactly + * one 128x128 tile in the ZA storage, and so we calculate + * (Rs + imm) MOD 1, which is always 0. We need to special case + * this because TCG doesn't allow deposit ops with len 0. + */ + tcg_gen_movi_i32(tmp, 0); + } else if (vertical) { /* * Compute the byte offset of the index within the tile: * (index % (svl / size)) * size |