diff options
author | Alex Bennée <alex.bennee@linaro.org> | 2016-03-15 14:30:16 +0000 |
---|---|---|
committer | Paolo Bonzini <pbonzini@redhat.com> | 2016-03-22 22:20:17 +0100 |
commit | 5bd2ec3d7b47b2252745882795d79aef36380fb7 (patch) | |
tree | 1a53273d4cc4559a10650d1dd81ea519e34c6a4b | |
parent | f348b6d1a53e5271cf1c9f9acc4646b4b98c1771 (diff) |
tcg: pass down TranslationBlock to tcg_code_gen
My later debugging patches need access to the origin PC which is held in
the TranslationBlock structure. Pass down the whole structure as it also
holds the information about the code start point.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Message-Id: <1458052224-9316-3-git-send-email-alex.bennee@linaro.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
-rw-r--r-- | tcg/tcg.c | 6 | ||||
-rw-r--r-- | tcg/tcg.h | 2 | ||||
-rw-r--r-- | translate-all.c | 2 |
3 files changed, 5 insertions, 5 deletions
@@ -2328,7 +2328,7 @@ void tcg_dump_op_count(FILE *f, fprintf_function cpu_fprintf) #endif -int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) +int tcg_gen_code(TCGContext *s, TranslationBlock *tb) { int i, oi, oi_next, num_insns; @@ -2387,8 +2387,8 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf) tcg_reg_alloc_start(s); - s->code_buf = gen_code_buf; - s->code_ptr = gen_code_buf; + s->code_buf = tb->tc_ptr; + s->code_ptr = tb->tc_ptr; tcg_out_tb_init(s); @@ -636,7 +636,7 @@ void tcg_context_init(TCGContext *s); void tcg_prologue_init(TCGContext *s); void tcg_func_start(TCGContext *s); -int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf); +int tcg_gen_code(TCGContext *s, TranslationBlock *tb); void tcg_set_frame(TCGContext *s, TCGReg reg, intptr_t start, intptr_t size); diff --git a/translate-all.c b/translate-all.c index e9f409b762..b3207fe274 100644 --- a/translate-all.c +++ b/translate-all.c @@ -1120,7 +1120,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu, the tcg optimization currently hidden inside tcg_gen_code. All that should be required is to flush the TBs, allocate a new TB, re-initialize it per above, and re-do the actual code generation. */ - gen_code_size = tcg_gen_code(&tcg_ctx, gen_code_buf); + gen_code_size = tcg_gen_code(&tcg_ctx, tb); if (unlikely(gen_code_size < 0)) { goto buffer_overflow; } |