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authoraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2009-02-04 09:05:53 +0000
committeraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2009-02-04 09:05:53 +0000
commit34ba2857a067e142301e73cc04a294fd64fc1bc2 (patch)
tree7b2bc153f8f82d4f9174eae6720aafe01c0c14e1
parent54c5a2ae54aa02a3e7a1f708c20b6bffe81b330b (diff)
Add various NaN-handling macros
These simplify the implementation of the floating-point Altivec instructions and reduce clutter. Signed-off-by: Nathan Froyd <froydnj@codesourcery.com> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6511 c046a42c-6fe2-441c-8c8c-71466251a162
-rw-r--r--target-ppc/op_helper.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/target-ppc/op_helper.c b/target-ppc/op_helper.c
index efeac83291..107f977b0d 100644
--- a/target-ppc/op_helper.c
+++ b/target-ppc/op_helper.c
@@ -1965,6 +1965,23 @@ target_ulong helper_dlmzb (target_ulong high, target_ulong low, uint32_t update_
for (index = ARRAY_SIZE(r->element)-1; index >= 0; index--)
#endif
+/* If X is a NaN, store the corresponding QNaN into RESULT. Otherwise,
+ * execute the following block. */
+#define DO_HANDLE_NAN(result, x) \
+ if (float32_is_nan(x) || float32_is_signaling_nan(x)) { \
+ CPU_FloatU __f; \
+ __f.f = x; \
+ __f.l = __f.l | (1 << 22); /* Set QNaN bit. */ \
+ result = __f.f; \
+ } else
+
+#define HANDLE_NAN1(result, x) \
+ DO_HANDLE_NAN(result, x)
+#define HANDLE_NAN2(result, x, y) \
+ DO_HANDLE_NAN(result, x) DO_HANDLE_NAN(result, y)
+#define HANDLE_NAN3(result, x, y, z) \
+ DO_HANDLE_NAN(result, x) DO_HANDLE_NAN(result, y) DO_HANDLE_NAN(result, z)
+
/* Saturating arithmetic helpers. */
#define SATCVT(from, to, from_type, to_type, min, max, use_min, use_max) \
static always_inline to_type cvt##from##to (from_type x, int *sat) \
@@ -2818,6 +2835,10 @@ VUPK(lsh, s32, s16, UPKLO)
#undef UPKHI
#undef UPKLO
+#undef DO_HANDLE_NAN
+#undef HANDLE_NAN1
+#undef HANDLE_NAN2
+#undef HANDLE_NAN3
#undef VECTOR_FOR_INORDER_I
#undef HI_IDX
#undef LO_IDX