diff options
author | Aurelien Jarno <aurelien@aurel32.net> | 2012-10-09 21:53:06 +0200 |
---|---|---|
committer | Aurelien Jarno <aurelien@aurel32.net> | 2012-10-28 14:54:21 +0100 |
commit | 1ad80729bea3d8ed1b67b457af44cbf9bbd8c3ec (patch) | |
tree | 30495a7668f12d824d369e7e36b706c44985f1f1 | |
parent | 7f6ceedf9c5da96ee2b1fe42573b781243bc2828 (diff) |
tcg: add temp_sync()
Add a new function temp_sync() to synchronize the canonical location
of a temp with the value in the corresponding register, but without
freeing the associated register. Rewrite temp_save() to call
temp_sync() followed by temp_dead().
Reviewed-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
-rw-r--r-- | tcg/tcg.c | 34 |
1 files changed, 19 insertions, 15 deletions
@@ -1593,31 +1593,27 @@ static inline void temp_dead(TCGContext *s, int temp) } } -/* save a temporary to memory. 'allocated_regs' is used in case a +/* sync a temporary to memory. 'allocated_regs' is used in case a temporary registers needs to be allocated to store a constant. */ -static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs) +static inline void temp_sync(TCGContext *s, int temp, TCGRegSet allocated_regs) { TCGTemp *ts; - int reg; ts = &s->temps[temp]; if (!ts->fixed_reg) { switch(ts->val_type) { + case TEMP_VAL_CONST: + ts->reg = tcg_reg_alloc(s, tcg_target_available_regs[ts->type], + allocated_regs); + ts->val_type = TEMP_VAL_REG; + s->reg_to_temp[ts->reg] = temp; + ts->mem_coherent = 0; + tcg_out_movi(s, ts->type, ts->reg, ts->val); + /* fallthrough*/ case TEMP_VAL_REG: - tcg_reg_free(s, ts->reg); + tcg_reg_sync(s, ts->reg); break; case TEMP_VAL_DEAD: - ts->val_type = TEMP_VAL_MEM; - break; - case TEMP_VAL_CONST: - reg = tcg_reg_alloc(s, tcg_target_available_regs[ts->type], - allocated_regs); - if (!ts->mem_allocated) - temp_allocate_frame(s, temp); - tcg_out_movi(s, ts->type, reg, ts->val); - tcg_out_st(s, ts->type, reg, ts->mem_reg, ts->mem_offset); - ts->val_type = TEMP_VAL_MEM; - break; case TEMP_VAL_MEM: break; default: @@ -1626,6 +1622,14 @@ static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs) } } +/* save a temporary to memory. 'allocated_regs' is used in case a + temporary registers needs to be allocated to store a constant. */ +static inline void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs) +{ + temp_sync(s, temp, allocated_regs); + temp_dead(s, temp); +} + /* save globals to their canonical location and assume they can be modified be the following code. 'allocated_regs' is used in case a temporary registers needs to be allocated to store a constant. */ |