diff options
author | Marc-André Lureau <marcandre.lureau@redhat.com> | 2023-01-24 18:00:57 +0000 |
---|---|---|
committer | Michael Tokarev <mjt@tls.msk.ru> | 2023-03-29 10:20:05 +0300 |
commit | e807a1c29f90d50ba5a26a787048451092ec0d4c (patch) | |
tree | 111495d2d905ec50460f379e93ba5209970992df | |
parent | 9d46d348f649f640b2ba0b0b160b562c8f720fc9 (diff) |
build-sys: fix crlf-ending C code
On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror]
Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20230110132700.833690-2-marcandre.lureau@redhat.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20230124180127.1881110-6-alex.bennee@linaro.org>
(cherry picked from commit e2c4012bc35894d60e54bd077ceaaae565d43c15)
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
-rw-r--r-- | meson.build | 2 | ||||
-rw-r--r-- | scripts/shaderinclude.pl | 16 | ||||
-rw-r--r-- | scripts/shaderinclude.py | 26 |
3 files changed, 27 insertions, 17 deletions
diff --git a/meson.build b/meson.build index 5c6b5a1c75..b88867ca9d 100644 --- a/meson.build +++ b/meson.build @@ -2777,7 +2777,7 @@ config_host_data.set('CONFIG_SLIRP', slirp.found()) genh += configure_file(output: 'config-host.h', configuration: config_host_data) hxtool = find_program('scripts/hxtool') -shaderinclude = find_program('scripts/shaderinclude.pl') +shaderinclude = find_program('scripts/shaderinclude.py') qapi_gen = find_program('scripts/qapi-gen.py') qapi_gen_depends = [ meson.current_source_dir() / 'scripts/qapi/__init__.py', meson.current_source_dir() / 'scripts/qapi/commands.py', diff --git a/scripts/shaderinclude.pl b/scripts/shaderinclude.pl deleted file mode 100644 index cd3bb40b12..0000000000 --- a/scripts/shaderinclude.pl +++ /dev/null @@ -1,16 +0,0 @@ -#!/usr/bin/env perl -use strict; -use warnings; - -my $file = shift; -open FILE, "<", $file or die "open $file: $!"; -my $name = $file; -$name =~ s|.*/||; -$name =~ s/[-.]/_/g; -print "static GLchar ${name}_src[] =\n"; -while (<FILE>) { - chomp; - printf " \"%s\\n\"\n", $_; -} -print " \"\\n\";\n"; -close FILE; diff --git a/scripts/shaderinclude.py b/scripts/shaderinclude.py new file mode 100644 index 0000000000..ab2aade2cd --- /dev/null +++ b/scripts/shaderinclude.py @@ -0,0 +1,26 @@ +#!/usr/bin/env python3 +# +# Copyright (C) 2023 Red Hat, Inc. +# +# SPDX-License-Identifier: GPL-2.0-or-later + +import sys +import os + + +def main(args): + file_path = args[1] + basename = os.path.basename(file_path) + varname = basename.replace('-', '_').replace('.', '_') + + with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as stdout: + with open(file_path, "r", encoding='utf-8') as file: + print(f'static GLchar {varname}_src[] =', file=stdout) + for line in file: + line = line.rstrip() + print(f' "{line}\\n"', file=stdout) + print(' "\\n";', file=stdout) + + +if __name__ == '__main__': + sys.exit(main(sys.argv)) |