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authorJan Kiszka <jan.kiszka@siemens.com>2012-01-31 13:45:28 +0100
committerAnthony Liguori <aliguori@us.ibm.com>2012-02-01 14:45:02 -0600
commit85f94f868fcd868f0f605e9d3c1ad6351c557190 (patch)
tree88aed5321893f9ad23192c9e8cf5a0da9f7799b9
parent6659635619721f319be80e114a65c3386d9bf8a0 (diff)
sdl: Fix block prevention of SDL_WM_GrabInput
Consistently check for SDL_APPINPUTFOCUS before trying to grab the input focus. Just checking for SDL_APPACTIVE doesn't work. Moving the check to sdl_grab_start allows for some consolidation. Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
-rw-r--r--ui/sdl.c26
1 files changed, 14 insertions, 12 deletions
diff --git a/ui/sdl.c b/ui/sdl.c
index 384276d4ac..d845efb5e1 100644
--- a/ui/sdl.c
+++ b/ui/sdl.c
@@ -461,6 +461,14 @@ static void sdl_show_cursor(void)
static void sdl_grab_start(void)
{
+ /*
+ * If the application is not active, do not try to enter grab state. This
+ * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
+ * application (SDL bug).
+ */
+ if (!(SDL_GetAppState() & SDL_APPINPUTFOCUS)) {
+ return;
+ }
if (guest_cursor) {
SDL_SetCursor(guest_sprite);
if (!kbd_mouse_is_absolute() && !absolute_enabled)
@@ -487,12 +495,10 @@ static void absolute_mouse_grab(void)
{
int mouse_x, mouse_y;
- if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
- SDL_GetMouseState(&mouse_x, &mouse_y);
- if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
- mouse_y > 0 && mouse_y < real_screen->h - 1) {
- sdl_grab_start();
- }
+ SDL_GetMouseState(&mouse_x, &mouse_y);
+ if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
+ mouse_y > 0 && mouse_y < real_screen->h - 1) {
+ sdl_grab_start();
}
}
@@ -745,11 +751,7 @@ static void handle_keyup(DisplayState *ds, SDL_Event *ev)
if (gui_keysym == 0) {
/* exit/enter grab if pressing Ctrl-Alt */
if (!gui_grab) {
- /* If the application is not active, do not try to enter grab
- * state. It prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from
- * blocking all the application (SDL bug). */
- if (is_graphic_console() &&
- SDL_GetAppState() & SDL_APPACTIVE) {
+ if (is_graphic_console()) {
sdl_grab_start();
}
} else if (!gui_fullscreen) {
@@ -779,7 +781,7 @@ static void handle_mousemotion(DisplayState *ds, SDL_Event *ev)
ev->motion.x == max_x || ev->motion.y == max_y)) {
sdl_grab_end();
}
- if (!gui_grab && SDL_GetAppState() & SDL_APPINPUTFOCUS &&
+ if (!gui_grab &&
(ev->motion.x > 0 && ev->motion.x < max_x &&
ev->motion.y > 0 && ev->motion.y < max_y)) {
sdl_grab_start();