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author | Reimar Döffinger <Reimar.Doeffinger@gmx.de> | 2009-08-23 18:03:34 +0200 |
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committer | Andrzej Zaborowski <balrog@zabor.org> | 2009-08-23 18:03:34 +0200 |
commit | 699960b2725f392ccc5070602edf67a7f314f552 (patch) | |
tree | 922a4a2b8bcecfdac3911527469de251d155562d | |
parent | c00a9de060124a988bd9847c095e5836488c6f01 (diff) |
sdl.c: support 32 bpp cursors
Hello,
currently when a 32 bpp cursor gets defined the result is all-black in
the areas that are not transparent (you'll get a 32 bpp cursor if you
use my previous patch to allow vmware_vga to use a 32 bpp framebuffer).
This is because the switch in sdl.c lacks a 32 bpp case.
The thing I am unsure about though is which byte is the unused one and
should be skipped, the first or the last - for the black-and-white
cursors I tested it doesn't make a difference...
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
Signed-off-by: Andrzej Zaborowski <balrogg@gmail.com>
-rw-r--r-- | sdl.c | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -771,6 +771,9 @@ static void sdl_mouse_define(int width, int height, int bpp, line = image; for (x = 0; x < width; x ++, dst ++) { switch (bpp) { + case 32: + src = *(line ++); src |= *(line ++); src |= *(line ++); line++; + break; case 24: src = *(line ++); src |= *(line ++); src |= *(line ++); break; |