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authorRichard Henderson <richard.henderson@linaro.org>2021-09-12 10:49:25 -0700
committerMichael Roth <michael.roth@amd.com>2021-12-15 07:13:27 -0600
commit711bd602cc432e4ab0c4c59f19d6611302870248 (patch)
tree75d049b884227be43476c1086baad07c1c16c1fe
parente88636b4d46b91e130ae715b8d8b90f62e414428 (diff)
tcg/arm: Reduce vector alignment requirement for NEON
With arm32, the ABI gives us 8-byte alignment for the stack. While it's possible to realign the stack to provide 16-byte alignment, it's far easier to simply not encode 16-byte alignment in the VLD1 and VST1 instructions that we emit. Remove the assertion in temp_allocate_frame, limit natural alignment to the provided stack alignment, and add a comment. Resolves: https://bugzilla.redhat.com/show_bug.cgi?id=1999878 Reported-by: Richard W.M. Jones <rjones@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20210912174925.200132-1-richard.henderson@linaro.org> Message-Id: <20211206191335.230683-2-richard.henderson@linaro.org> (cherry picked from commit b9537d5904f6e3df896264a6144883ab07db9608) Signed-off-by: Michael Roth <michael.roth@amd.com>
-rw-r--r--tcg/arm/tcg-target.c.inc13
-rw-r--r--tcg/tcg.c8
2 files changed, 16 insertions, 5 deletions
diff --git a/tcg/arm/tcg-target.c.inc b/tcg/arm/tcg-target.c.inc
index 007ceee68e..34acfb522c 100644
--- a/tcg/arm/tcg-target.c.inc
+++ b/tcg/arm/tcg-target.c.inc
@@ -2477,8 +2477,13 @@ static void tcg_out_ld(TCGContext *s, TCGType type, TCGReg arg,
tcg_out_vldst(s, INSN_VLD1 | 0x7d0, arg, arg1, arg2);
return;
case TCG_TYPE_V128:
- /* regs 2; size 8; align 16 */
- tcg_out_vldst(s, INSN_VLD1 | 0xae0, arg, arg1, arg2);
+ /*
+ * We have only 8-byte alignment for the stack per the ABI.
+ * Rather than dynamically re-align the stack, it's easier
+ * to simply not request alignment beyond that. So:
+ * regs 2; size 8; align 8
+ */
+ tcg_out_vldst(s, INSN_VLD1 | 0xad0, arg, arg1, arg2);
return;
default:
g_assert_not_reached();
@@ -2497,8 +2502,8 @@ static void tcg_out_st(TCGContext *s, TCGType type, TCGReg arg,
tcg_out_vldst(s, INSN_VST1 | 0x7d0, arg, arg1, arg2);
return;
case TCG_TYPE_V128:
- /* regs 2; size 8; align 16 */
- tcg_out_vldst(s, INSN_VST1 | 0xae0, arg, arg1, arg2);
+ /* See tcg_out_ld re alignment: regs 2; size 8; align 8 */
+ tcg_out_vldst(s, INSN_VST1 | 0xad0, arg, arg1, arg2);
return;
default:
g_assert_not_reached();
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 4142d42d77..ca5bcc4635 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -3060,7 +3060,13 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
g_assert_not_reached();
}
- assert(align <= TCG_TARGET_STACK_ALIGN);
+ /*
+ * Assume the stack is sufficiently aligned.
+ * This affects e.g. ARM NEON, where we have 8 byte stack alignment
+ * and do not require 16 byte vector alignment. This seems slightly
+ * easier than fully parameterizing the above switch statement.
+ */
+ align = MIN(TCG_TARGET_STACK_ALIGN, align);
off = ROUND_UP(s->current_frame_offset, align);
/* If we've exhausted the stack frame, restart with a smaller TB. */