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authorGerd Hoffmann <kraxel@redhat.com>2015-05-11 12:24:43 +0200
committerGerd Hoffmann <kraxel@redhat.com>2015-05-29 11:11:38 +0200
commitdcf30025c3e3d43140a687240433de1920adf8b0 (patch)
treec81ab681498ef80f8d060d28518aa4e87d65d3cd
parentce0274f730eacbd24c706523ddbbabb6b95d0659 (diff)
ui: use libexpoxy
libepoxy does the opengl extension handling for us. It also is helpful for trouble-shooting as it prints nice error messages instead of silently failing or segfaulting in case we do something wrong, like using gl commands not supported by the current context. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
-rwxr-xr-xconfigure4
-rw-r--r--include/ui/console.h3
-rw-r--r--include/ui/shader.h5
3 files changed, 4 insertions, 8 deletions
diff --git a/configure b/configure
index b707429625..ac3729673f 100755
--- a/configure
+++ b/configure
@@ -3166,14 +3166,14 @@ else
fi
if test "$opengl" != "no" ; then
- opengl_pkgs="gl glesv2"
+ opengl_pkgs="gl glesv2 epoxy"
if $pkg_config $opengl_pkgs x11 && test "$have_glx" = "yes"; then
opengl_cflags="$($pkg_config --cflags $opengl_pkgs) $x11_cflags"
opengl_libs="$($pkg_config --libs $opengl_pkgs) $x11_libs"
opengl=yes
else
if test "$opengl" = "yes" ; then
- feature_not_found "opengl" "Install GL devel (e.g. MESA)"
+ feature_not_found "opengl" "Please install opengl (mesa) devel pkgs: $opengl_pkgs"
fi
opengl_cflags=""
opengl_libs=""
diff --git a/include/ui/console.h b/include/ui/console.h
index e8b3a9ea8d..383dec24ff 100644
--- a/include/ui/console.h
+++ b/include/ui/console.h
@@ -10,8 +10,7 @@
#include "qapi/error.h"
#ifdef CONFIG_OPENGL
-# include <GLES2/gl2.h>
-# include <GLES2/gl2ext.h>
+# include <epoxy/gl.h>
#endif
/* keyboard/mouse support */
diff --git a/include/ui/shader.h b/include/ui/shader.h
index 1ff926c9e1..992cde6a80 100644
--- a/include/ui/shader.h
+++ b/include/ui/shader.h
@@ -1,7 +1,4 @@
-#ifdef CONFIG_OPENGL
-# include <GLES2/gl2.h>
-# include <GLES2/gl2ext.h>
-#endif
+#include <epoxy/gl.h>
void qemu_gl_run_texture_blit(GLint texture_blit_prog);