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path: root/syncapi/notifier/notifier.go
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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package notifier

import (
	"context"
	"sync"
	"time"

	"github.com/matrix-org/dendrite/syncapi/storage"
	"github.com/matrix-org/dendrite/syncapi/types"
	"github.com/matrix-org/gomatrixserverlib"
	log "github.com/sirupsen/logrus"
)

// NOTE: ALL FUNCTIONS IN THIS FILE PREFIXED WITH _ ARE NOT THREAD-SAFE
// AND MUST ONLY BE CALLED WHEN THE NOTIFIER LOCK IS HELD!

// Notifier will wake up sleeping requests when there is some new data.
// It does not tell requests what that data is, only the sync position which
// they can use to get at it. This is done to prevent races whereby we tell the caller
// the event, but the token has already advanced by the time they fetch it, resulting
// in missed events.
type Notifier struct {
	lock *sync.RWMutex
	// A map of RoomID => Set<UserID> : Must only be accessed by the OnNewEvent goroutine
	roomIDToJoinedUsers map[string]*userIDSet
	// A map of RoomID => Set<UserID> : Must only be accessed by the OnNewEvent goroutine
	roomIDToPeekingDevices map[string]peekingDeviceSet
	// The latest sync position
	currPos types.StreamingToken
	// A map of user_id => device_id => UserStream which can be used to wake a given user's /sync request.
	userDeviceStreams map[string]map[string]*UserDeviceStream
	// The last time we cleaned out stale entries from the userStreams map
	lastCleanUpTime time.Time
	// This map is reused to prevent allocations and GC pressure in SharedUsers.
	_sharedUserMap map[string]struct{}
}

// NewNotifier creates a new notifier set to the given sync position.
// In order for this to be of any use, the Notifier needs to be told all rooms and
// the joined users within each of them by calling Notifier.Load(*storage.SyncServerDatabase).
func NewNotifier() *Notifier {
	return &Notifier{
		roomIDToJoinedUsers:    make(map[string]*userIDSet),
		roomIDToPeekingDevices: make(map[string]peekingDeviceSet),
		userDeviceStreams:      make(map[string]map[string]*UserDeviceStream),
		lock:                   &sync.RWMutex{},
		lastCleanUpTime:        time.Now(),
		_sharedUserMap:         map[string]struct{}{},
	}
}

// SetCurrentPosition sets the current streaming positions.
// This must be called directly after NewNotifier and initialising the streams.
func (n *Notifier) SetCurrentPosition(currPos types.StreamingToken) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos = currPos
}

// OnNewEvent is called when a new event is received from the room server. Must only be
// called from a single goroutine, to avoid races between updates which could set the
// current sync position incorrectly.
// Chooses which user sync streams to update by a provided *gomatrixserverlib.Event
// (based on the users in the event's room),
// a roomID directly, or a list of user IDs, prioritised by parameter ordering.
// posUpdate contains the latest position(s) for one or more types of events.
// If a position in posUpdate is 0, it means no updates are available of that type.
// Typically a consumer supplies a posUpdate with the latest sync position for the
// event type it handles, leaving other fields as 0.
func (n *Notifier) OnNewEvent(
	ev *gomatrixserverlib.HeaderedEvent, roomID string, userIDs []string,
	posUpdate types.StreamingToken,
) {
	// update the current position then notify relevant /sync streams.
	// This needs to be done PRIOR to waking up users as they will read this value.
	n.lock.Lock()
	defer n.lock.Unlock()
	n.currPos.ApplyUpdates(posUpdate)
	n._removeEmptyUserStreams()

	if ev != nil {
		// Map this event's room_id to a list of joined users, and wake them up.
		usersToNotify := n._joinedUsers(ev.RoomID())
		// Map this event's room_id to a list of peeking devices, and wake them up.
		peekingDevicesToNotify := n._peekingDevices(ev.RoomID())
		// If this is an invite, also add in the invitee to this list.
		if ev.Type() == "m.room.member" && ev.StateKey() != nil {
			targetUserID := *ev.StateKey()
			membership, err := ev.Membership()
			if err != nil {
				log.WithError(err).WithField("event_id", ev.EventID()).Errorf(
					"Notifier.OnNewEvent: Failed to unmarshal member event",
				)
			} else {
				// Keep the joined user map up-to-date
				switch membership {
				case gomatrixserverlib.Invite:
					usersToNotify = append(usersToNotify, targetUserID)
				case gomatrixserverlib.Join:
					// Manually append the new user's ID so they get notified
					// along all members in the room
					usersToNotify = append(usersToNotify, targetUserID)
					n._addJoinedUser(ev.RoomID(), targetUserID)
				case gomatrixserverlib.Leave:
					fallthrough
				case gomatrixserverlib.Ban:
					n._removeJoinedUser(ev.RoomID(), targetUserID)
				}
			}
		}

		n._wakeupUsers(usersToNotify, peekingDevicesToNotify, n.currPos)
	} else if roomID != "" {
		n._wakeupUsers(n._joinedUsers(roomID), n._peekingDevices(roomID), n.currPos)
	} else if len(userIDs) > 0 {
		n._wakeupUsers(userIDs, nil, n.currPos)
	} else {
		log.WithFields(log.Fields{
			"posUpdate": posUpdate.String,
		}).Warn("Notifier.OnNewEvent called but caller supplied no user to wake up")
	}
}

func (n *Notifier) OnNewAccountData(
	userID string, posUpdate types.StreamingToken,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	n._wakeupUsers([]string{userID}, nil, posUpdate)
}

func (n *Notifier) OnNewPeek(
	roomID, userID, deviceID string,
	posUpdate types.StreamingToken,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	n._addPeekingDevice(roomID, userID, deviceID)

	// we don't wake up devices here given the roomserver consumer will do this shortly afterwards
	// by calling OnNewEvent.
}

func (n *Notifier) OnRetirePeek(
	roomID, userID, deviceID string,
	posUpdate types.StreamingToken,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	n._removePeekingDevice(roomID, userID, deviceID)

	// we don't wake up devices here given the roomserver consumer will do this shortly afterwards
	// by calling OnRetireEvent.
}

func (n *Notifier) OnNewSendToDevice(
	userID string, deviceIDs []string,
	posUpdate types.StreamingToken,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	n._wakeupUserDevice(userID, deviceIDs, n.currPos)
}

// OnNewReceipt updates the current position
func (n *Notifier) OnNewTyping(
	roomID string,
	posUpdate types.StreamingToken,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	n._wakeupUsers(n._joinedUsers(roomID), nil, n.currPos)
}

// OnNewReceipt updates the current position
func (n *Notifier) OnNewReceipt(
	roomID string,
	posUpdate types.StreamingToken,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	n._wakeupUsers(n._joinedUsers(roomID), nil, n.currPos)
}

func (n *Notifier) OnNewKeyChange(
	posUpdate types.StreamingToken, wakeUserID, keyChangeUserID string,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	n._wakeupUsers([]string{wakeUserID}, nil, n.currPos)
}

func (n *Notifier) OnNewInvite(
	posUpdate types.StreamingToken, wakeUserID string,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	n._wakeupUsers([]string{wakeUserID}, nil, n.currPos)
}

func (n *Notifier) OnNewNotificationData(
	userID string,
	posUpdate types.StreamingToken,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	n._wakeupUsers([]string{userID}, nil, n.currPos)
}

func (n *Notifier) OnNewPresence(
	posUpdate types.StreamingToken, userID string,
) {
	n.lock.Lock()
	defer n.lock.Unlock()

	n.currPos.ApplyUpdates(posUpdate)
	sharedUsers := n._sharedUsers(userID)
	sharedUsers = append(sharedUsers, userID)

	n._wakeupUsers(sharedUsers, nil, n.currPos)
}

func (n *Notifier) SharedUsers(userID string) []string {
	n.lock.RLock()
	defer n.lock.RUnlock()
	return n._sharedUsers(userID)
}

func (n *Notifier) _sharedUsers(userID string) []string {
	n._sharedUserMap[userID] = struct{}{}
	for roomID, users := range n.roomIDToJoinedUsers {
		if ok := users.isIn(userID); !ok {
			continue
		}
		for _, userID := range n._joinedUsers(roomID) {
			n._sharedUserMap[userID] = struct{}{}
		}
	}
	sharedUsers := make([]string, 0, len(n._sharedUserMap)+1)
	for userID := range n._sharedUserMap {
		sharedUsers = append(sharedUsers, userID)
		delete(n._sharedUserMap, userID)
	}
	return sharedUsers
}

func (n *Notifier) IsSharedUser(userA, userB string) bool {
	n.lock.RLock()
	defer n.lock.RUnlock()
	var okA, okB bool
	for _, users := range n.roomIDToJoinedUsers {
		okA = users.isIn(userA)
		if !okA {
			continue
		}
		okB = users.isIn(userB)
		if okA && okB {
			return true
		}
	}
	return false
}

// GetListener returns a UserStreamListener that can be used to wait for
// updates for a user. Must be closed.
// notify for anything before sincePos
func (n *Notifier) GetListener(req types.SyncRequest) UserDeviceStreamListener {
	// Do what synapse does: https://github.com/matrix-org/synapse/blob/v0.20.0/synapse/notifier.py#L298
	// - Bucket request into a lookup map keyed off a list of joined room IDs and separately a user ID
	// - Incoming events wake requests for a matching room ID
	// - Incoming events wake requests for a matching user ID (needed for invites)

	// TODO: v1 /events 'peeking' has an 'explicit room ID' which is also tracked,
	//       but given we don't do /events, let's pretend it doesn't exist.

	n.lock.Lock()
	defer n.lock.Unlock()

	n._removeEmptyUserStreams()

	return n._fetchUserDeviceStream(req.Device.UserID, req.Device.ID, true).GetListener(req.Context)
}

// Load the membership states required to notify users correctly.
func (n *Notifier) Load(ctx context.Context, db storage.Database) error {
	n.lock.Lock()
	defer n.lock.Unlock()

	snapshot, err := db.NewDatabaseSnapshot(ctx)
	if err != nil {
		return err
	}
	defer snapshot.Rollback() // nolint:errcheck

	roomToUsers, err := snapshot.AllJoinedUsersInRooms(ctx)
	if err != nil {
		return err
	}
	n.setUsersJoinedToRooms(roomToUsers)

	roomToPeekingDevices, err := snapshot.AllPeekingDevicesInRooms(ctx)
	if err != nil {
		return err
	}
	n.setPeekingDevices(roomToPeekingDevices)

	return nil
}

// LoadRooms loads the membership states required to notify users correctly.
func (n *Notifier) LoadRooms(ctx context.Context, db storage.Database, roomIDs []string) error {
	n.lock.Lock()
	defer n.lock.Unlock()

	snapshot, err := db.NewDatabaseSnapshot(ctx)
	if err != nil {
		return err
	}
	defer snapshot.Rollback() // nolint:errcheck

	roomToUsers, err := snapshot.AllJoinedUsersInRoom(ctx, roomIDs)
	if err != nil {
		return err
	}
	n.setUsersJoinedToRooms(roomToUsers)

	return nil
}

// CurrentPosition returns the current sync position
func (n *Notifier) CurrentPosition() types.StreamingToken {
	n.lock.RLock()
	defer n.lock.RUnlock()

	return n.currPos
}

// setUsersJoinedToRooms marks the given users as 'joined' to the given rooms, such that new events from
// these rooms will wake the given users /sync requests. This should be called prior to ANY calls to
// OnNewEvent (eg on startup) to prevent racing.
func (n *Notifier) setUsersJoinedToRooms(roomIDToUserIDs map[string][]string) {
	// This is just the bulk form of addJoinedUser
	for roomID, userIDs := range roomIDToUserIDs {
		if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
			n.roomIDToJoinedUsers[roomID] = newUserIDSet(len(userIDs))
		}
		for _, userID := range userIDs {
			n.roomIDToJoinedUsers[roomID].add(userID)
		}
		n.roomIDToJoinedUsers[roomID].precompute()
	}
}

// setPeekingDevices marks the given devices as peeking in the given rooms, such that new events from
// these rooms will wake the given devices' /sync requests. This should be called prior to ANY calls to
// OnNewEvent (eg on startup) to prevent racing.
func (n *Notifier) setPeekingDevices(roomIDToPeekingDevices map[string][]types.PeekingDevice) {
	// This is just the bulk form of addPeekingDevice
	for roomID, peekingDevices := range roomIDToPeekingDevices {
		if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
			n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet, len(peekingDevices))
		}
		for _, peekingDevice := range peekingDevices {
			n.roomIDToPeekingDevices[roomID].add(peekingDevice)
		}
	}
}

// _wakeupUsers will wake up the sync strems for all of the devices for all of the
// specified user IDs, and also the specified peekingDevices
func (n *Notifier) _wakeupUsers(userIDs []string, peekingDevices []types.PeekingDevice, newPos types.StreamingToken) {
	for _, userID := range userIDs {
		for _, stream := range n._fetchUserStreams(userID) {
			if stream == nil {
				continue
			}
			stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream
		}
	}

	for _, peekingDevice := range peekingDevices {
		// TODO: don't bother waking up for devices whose users we already woke up
		if stream := n._fetchUserDeviceStream(peekingDevice.UserID, peekingDevice.DeviceID, false); stream != nil {
			stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream
		}
	}
}

// _wakeupUserDevice will wake up the sync stream for a specific user device. Other
// device streams will be left alone.
// nolint:unused
func (n *Notifier) _wakeupUserDevice(userID string, deviceIDs []string, newPos types.StreamingToken) {
	for _, deviceID := range deviceIDs {
		if stream := n._fetchUserDeviceStream(userID, deviceID, false); stream != nil {
			stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream
		}
	}
}

// _fetchUserDeviceStream retrieves a stream unique to the given device. If makeIfNotExists is true,
// a stream will be made for this device if one doesn't exist and it will be returned. This
// function does not wait for data to be available on the stream.
func (n *Notifier) _fetchUserDeviceStream(userID, deviceID string, makeIfNotExists bool) *UserDeviceStream {
	_, ok := n.userDeviceStreams[userID]
	if !ok {
		if !makeIfNotExists {
			return nil
		}
		n.userDeviceStreams[userID] = map[string]*UserDeviceStream{}
	}
	stream, ok := n.userDeviceStreams[userID][deviceID]
	if !ok {
		if !makeIfNotExists {
			return nil
		}
		// TODO: Unbounded growth of streams (1 per user)
		if stream = NewUserDeviceStream(userID, deviceID, n.currPos); stream != nil {
			n.userDeviceStreams[userID][deviceID] = stream
		}
	}
	return stream
}

// _fetchUserStreams retrieves all streams for the given user. If makeIfNotExists is true,
// a stream will be made for this user if one doesn't exist and it will be returned. This
// function does not wait for data to be available on the stream.
func (n *Notifier) _fetchUserStreams(userID string) []*UserDeviceStream {
	user, ok := n.userDeviceStreams[userID]
	if !ok {
		return []*UserDeviceStream{}
	}
	streams := make([]*UserDeviceStream, 0, len(user))
	for _, stream := range user {
		streams = append(streams, stream)
	}
	return streams
}

func (n *Notifier) _addJoinedUser(roomID, userID string) {
	if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
		n.roomIDToJoinedUsers[roomID] = newUserIDSet(8)
	}
	n.roomIDToJoinedUsers[roomID].add(userID)
	n.roomIDToJoinedUsers[roomID].precompute()
}

func (n *Notifier) _removeJoinedUser(roomID, userID string) {
	if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
		n.roomIDToJoinedUsers[roomID] = newUserIDSet(8)
	}
	n.roomIDToJoinedUsers[roomID].remove(userID)
	n.roomIDToJoinedUsers[roomID].precompute()
}

func (n *Notifier) JoinedUsers(roomID string) (userIDs []string) {
	n.lock.RLock()
	defer n.lock.RUnlock()
	return n._joinedUsers(roomID)
}

func (n *Notifier) _joinedUsers(roomID string) (userIDs []string) {
	if _, ok := n.roomIDToJoinedUsers[roomID]; !ok {
		return
	}
	return n.roomIDToJoinedUsers[roomID].values()
}

func (n *Notifier) _addPeekingDevice(roomID, userID, deviceID string) {
	if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
		n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet)
	}
	n.roomIDToPeekingDevices[roomID].add(types.PeekingDevice{UserID: userID, DeviceID: deviceID})
}

func (n *Notifier) _removePeekingDevice(roomID, userID, deviceID string) {
	if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
		n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet)
	}
	// XXX: is this going to work as a key?
	n.roomIDToPeekingDevices[roomID].remove(types.PeekingDevice{UserID: userID, DeviceID: deviceID})
}

func (n *Notifier) PeekingDevices(roomID string) (peekingDevices []types.PeekingDevice) {
	n.lock.RLock()
	defer n.lock.RUnlock()
	return n._peekingDevices(roomID)
}

func (n *Notifier) _peekingDevices(roomID string) (peekingDevices []types.PeekingDevice) {
	if _, ok := n.roomIDToPeekingDevices[roomID]; !ok {
		return
	}
	return n.roomIDToPeekingDevices[roomID].values()
}

// _removeEmptyUserStreams iterates through the user stream map and removes any
// that have been empty for a certain amount of time. This is a crude way of
// ensuring that the userStreams map doesn't grow forver.
// This should be called when the notifier gets called for whatever reason,
// the function itself is responsible for ensuring it doesn't iterate too
// often.
func (n *Notifier) _removeEmptyUserStreams() {
	// Only clean up  now and again
	now := time.Now()
	if n.lastCleanUpTime.Add(time.Minute).After(now) {
		return
	}
	n.lastCleanUpTime = now

	deleteBefore := now.Add(-5 * time.Minute)
	for user, byUser := range n.userDeviceStreams {
		for device, stream := range byUser {
			if stream.TimeOfLastNonEmpty().Before(deleteBefore) {
				delete(n.userDeviceStreams[user], device)
			}
			if len(n.userDeviceStreams[user]) == 0 {
				delete(n.userDeviceStreams, user)
			}
		}
	}
}

// A string set, mainly existing for improving clarity of structs in this file.
type userIDSet struct {
	sync.Mutex
	set         map[string]struct{}
	precomputed []string
}

func newUserIDSet(cap int) *userIDSet {
	return &userIDSet{
		set:         make(map[string]struct{}, cap),
		precomputed: nil,
	}
}

func (s *userIDSet) add(str string) {
	s.Lock()
	defer s.Unlock()
	s.set[str] = struct{}{}
	s.precomputed = s.precomputed[:0] // invalidate cache
}

func (s *userIDSet) remove(str string) {
	s.Lock()
	defer s.Unlock()
	delete(s.set, str)
	s.precomputed = s.precomputed[:0] // invalidate cache
}

func (s *userIDSet) precompute() {
	s.Lock()
	defer s.Unlock()
	s.precomputed = s.values()
}

func (s *userIDSet) isIn(str string) bool {
	s.Lock()
	defer s.Unlock()
	_, ok := s.set[str]
	return ok
}

func (s *userIDSet) values() (vals []string) {
	if len(s.precomputed) > 0 {
		return s.precomputed // only return if not invalidated
	}
	vals = make([]string, 0, len(s.set))
	for str := range s.set {
		vals = append(vals, str)
	}
	return
}

// A set of PeekingDevices, similar to userIDSet

type peekingDeviceSet map[types.PeekingDevice]struct{}

func (s peekingDeviceSet) add(d types.PeekingDevice) {
	s[d] = struct{}{}
}

// nolint:unused
func (s peekingDeviceSet) remove(d types.PeekingDevice) {
	delete(s, d)
}

func (s peekingDeviceSet) values() (vals []types.PeekingDevice) {
	vals = make([]types.PeekingDevice, 0, len(s))
	for d := range s {
		vals = append(vals, d)
	}
	return
}