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path: root/roomserver/storage/interface.go
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2020-05-20Use memberships to determine whether to reset latest events/state on room ↵Neil Alexander
join (#1047) * Track local/remote memberships, re-scope some input stuff * Check if we're in the room already before resetting latest events/state * Fix postgres, fix lint * Review comments
2020-04-28Implement backfill in the roomserver (#983)Kegsay
* Initial cut for backfilling The syncserver now asks the roomserver via QueryBackfill (which already existed to *handle* backfill requests) which then makes federation requests via gomatrixserverlib.RequestBackfill. Currently, tests fail on subsequent /messages requests because we don't know which servers are in the room, because we are unable to get state snapshots from a backfilled event because that code doesn't exist yet. * WIP backfill, doesn't work * Make initial backfill pass checks * Persist backfilled events with state snapshots * Remove debug lines * Linting * Review comments
2020-04-24More invite support (#979)Neil Alexander
* Update gomatixserverlib * Try to build invite stripped state if not given to us * SendInvite improvements * Transpose invite_room_state into invite_state.events for sync API * Remove syncapi debugging output * Use RespInviteV2 * Update gomatrixserverlib * Send the invite event as a normal roomserver event too, for incorporating into room (should this be done by the roomserver automatically for invite inputs?) * Federation sender use invite_room_state, room server try to insert membership state * Check supported room versions on the invite endpoint * Prevent roomserver query API from trying to handle requests for stub rooms * Adding a nolint * Replace IsRoomStub with RoomNIDExcludingStubs, fix query API to use that instead * Review comments
2020-04-24Use a single storage.Database interface (#978)Kegsay
2020-04-03Invites v2 endpoint (#952)Neil Alexander
* Start converting v1 invite endpoint to v2 * Update gomatrixserverlib * Early federationsender code for sending invites * Sending invites sorta happens now * Populate invite request with stripped state * Remodel a bit, don't reflect received invites * Handle invite_room_state * Handle room versions a bit better * Update gomatrixserverlib * Tweak order in destinationQueue.next * Revert check in processMessage * Tweak federation sender destination queue code a bit * Add comments
2020-03-17Get room versions from database (#918)Neil Alexander
* Retrieve room version where known in roomserver * Get room versions in alias code * Increase gocyclothreshold to 13, since we hit that number a lot * Remove gocyclo nolint from StoreEvent * Update interface to get room version from room ID instead of NID * Remove new API * Fixed this query for SQLite but not for Postgres
2020-03-16Update room version descriptors, add error handling (#906)Neil Alexander
* Update room version descriptors, add error handling * Fix database queries * Drop Get from version package * Fix database wrapping, add comments for version descriptions * Don't set default room_version value in SQL
2020-03-06Add peer-to-peer support into Dendrite via libp2p and fetch (#880)Kegsay
* Use a fork of pq which supports userCurrent on wasm * Use sqlite3_js driver when running in JS * Add cmd/dendritejs to pull in sqlite3_js driver for wasm only * Update to latest go-sqlite-js version * Replace prometheus with a stub. sigh * Hard-code a config and don't use opentracing * Latest go-sqlite3-js version * Generate a key for now * Listen for fetch traffic rather than HTTP * Latest hacks for js * libp2p support * More libp2p * Fork gjson to allow us to enforce auth checks as before Previously, all events would come down redacted because the hash checks would fail. They would fail because sjson.DeleteBytes didn't remove keys not used for hashing. This didn't work because of a build tag which included a file which no-oped the index returned. See https://github.com/tidwall/gjson/issues/157 When it's resolved, let's go back to mainline. * Use gjson@1.6.0 as it fixes https://github.com/tidwall/gjson/issues/157 * Use latest gomatrixserverlib for sig checks * Fix a bug which could cause exclude_from_sync to not be set Caused when sending events over federation. * Use query variadic to make lookups actually work! * Latest gomatrixserverlib * Add notes on getting p2p up and running Partly so I don't forget myself! * refactor: Move p2p specific stuff to cmd/dendritejs This is important or else the normal build of dendrite will fail because the p2p libraries depend on syscall/js which doesn't work on normal builds. Also, clean up main.go to read a bit better. * Update ho-http-js-libp2p to return errors from RoundTrip * Add an LRU cache around the key DB We actually need this for P2P because otherwise we can *segfault* with things like: "runtime: unexpected return pc for runtime.handleEvent" where the event is a `syscall/js` event, caused by spamming sql.js caused by "Checking event signatures for 14 events of room state" which hammers the key DB repeatedly in quick succession. Using a cache fixes this, though the underlying cause is probably a bug in the version of Go I'm on (1.13.7) * breaking: Add Tracing.Enabled to toggle whether we do opentracing Defaults to false, which is why this is a breaking change. We need this flag because WASM builds cannot do opentracing. * Start adding conditional builds for wasm to handle lib/pq The general idea here is to have the wasm build have a `NewXXXDatabase` that doesn't import any postgres package and hence we never import `lib/pq`, which doesn't work under WASM (undefined `userCurrent`). * Remove lib/pq for wasm for syncapi * Add conditional building to remaining storage APIs * Update build script to set env vars correctly for dendritejs * sqlite bug fixes * Docs * Add a no-op main for dendritejs when not building under wasm * Use the real prometheus, even for WASM Instead, the dendrite-sw.js must mock out `process.pid` and `fs.stat` - which must invoke the callback with an error (e.g `EINVAL`) in order for it to work: ``` global.process = { pid: 1, }; global.fs.stat = function(path, cb) { cb({ code: "EINVAL", }); } ``` * Linting