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Diffstat (limited to 'roomserver/storage/sqlite3/storage.go')
-rw-r--r--roomserver/storage/sqlite3/storage.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/roomserver/storage/sqlite3/storage.go b/roomserver/storage/sqlite3/storage.go
index 33782171..4a74bf73 100644
--- a/roomserver/storage/sqlite3/storage.go
+++ b/roomserver/storage/sqlite3/storage.go
@@ -150,7 +150,7 @@ func (d *Database) SupportsConcurrentRoomInputs() bool {
}
func (d *Database) GetLatestEventsForUpdate(
- ctx context.Context, roomNID types.RoomNID,
+ ctx context.Context, roomInfo types.RoomInfo,
) (*shared.LatestEventsUpdater, error) {
// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
// multiple write transactions on sqlite. The code will perform additional
@@ -158,7 +158,7 @@ func (d *Database) GetLatestEventsForUpdate(
// 'database is locked' errors. As sqlite doesn't support multi-process on the
// same DB anyway, and we only execute updates sequentially, the only worries
// are for rolling back when things go wrong. (atomicity)
- return shared.NewLatestEventsUpdater(ctx, &d.Database, nil, roomNID)
+ return shared.NewLatestEventsUpdater(ctx, &d.Database, nil, roomInfo)
}
func (d *Database) MembershipUpdater(