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Diffstat (limited to 'roomserver/internal/input/input_events.go')
-rw-r--r--roomserver/internal/input/input_events.go185
1 files changed, 185 insertions, 0 deletions
diff --git a/roomserver/internal/input/input_events.go b/roomserver/internal/input/input_events.go
new file mode 100644
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+++ b/roomserver/internal/input/input_events.go
@@ -0,0 +1,185 @@
+// Copyright 2017 Vector Creations Ltd
+// Copyright 2018 New Vector Ltd
+// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package input
+
+import (
+ "context"
+ "fmt"
+
+ "github.com/matrix-org/dendrite/internal/eventutil"
+ "github.com/matrix-org/dendrite/roomserver/api"
+ "github.com/matrix-org/dendrite/roomserver/internal/helpers"
+ "github.com/matrix-org/dendrite/roomserver/state"
+ "github.com/matrix-org/dendrite/roomserver/types"
+ "github.com/matrix-org/gomatrixserverlib"
+ "github.com/sirupsen/logrus"
+)
+
+// processRoomEvent can only be called once at a time
+//
+// TODO(#375): This should be rewritten to allow concurrent calls. The
+// difficulty is in ensuring that we correctly annotate events with the correct
+// state deltas when sending to kafka streams
+// TODO: Break up function - we should probably do transaction ID checks before calling this.
+// nolint:gocyclo
+func (r *Inputer) processRoomEvent(
+ ctx context.Context,
+ input api.InputRoomEvent,
+) (eventID string, err error) {
+ // Parse and validate the event JSON
+ headered := input.Event
+ event := headered.Unwrap()
+
+ // Check that the event passes authentication checks and work out
+ // the numeric IDs for the auth events.
+ authEventNIDs, err := helpers.CheckAuthEvents(ctx, r.DB, headered, input.AuthEventIDs)
+ if err != nil {
+ logrus.WithError(err).WithField("event_id", event.EventID()).WithField("auth_event_ids", input.AuthEventIDs).Error("processRoomEvent.checkAuthEvents failed for event")
+ return
+ }
+
+ // If we don't have a transaction ID then get one.
+ if input.TransactionID != nil {
+ tdID := input.TransactionID
+ eventID, err = r.DB.GetTransactionEventID(
+ ctx, tdID.TransactionID, tdID.SessionID, event.Sender(),
+ )
+ // On error OR event with the transaction already processed/processesing
+ if err != nil || eventID != "" {
+ return
+ }
+ }
+
+ // Store the event.
+ _, stateAtEvent, redactionEvent, redactedEventID, err := r.DB.StoreEvent(ctx, event, input.TransactionID, authEventNIDs)
+ if err != nil {
+ return "", fmt.Errorf("r.DB.StoreEvent: %w", err)
+ }
+ // if storing this event results in it being redacted then do so.
+ if redactedEventID == event.EventID() {
+ r, rerr := eventutil.RedactEvent(redactionEvent, &event)
+ if rerr != nil {
+ return "", fmt.Errorf("eventutil.RedactEvent: %w", rerr)
+ }
+ event = *r
+ }
+
+ // For outliers we can stop after we've stored the event itself as it
+ // doesn't have any associated state to store and we don't need to
+ // notify anyone about it.
+ if input.Kind == api.KindOutlier {
+ logrus.WithFields(logrus.Fields{
+ "event_id": event.EventID(),
+ "type": event.Type(),
+ "room": event.RoomID(),
+ }).Info("Stored outlier")
+ return event.EventID(), nil
+ }
+
+ roomInfo, err := r.DB.RoomInfo(ctx, event.RoomID())
+ if err != nil {
+ return "", fmt.Errorf("r.DB.RoomInfo: %w", err)
+ }
+ if roomInfo == nil {
+ return "", fmt.Errorf("r.DB.RoomInfo missing for room %s", event.RoomID())
+ }
+
+ if stateAtEvent.BeforeStateSnapshotNID == 0 {
+ // We haven't calculated a state for this event yet.
+ // Lets calculate one.
+ err = r.calculateAndSetState(ctx, input, *roomInfo, &stateAtEvent, event)
+ if err != nil {
+ return "", fmt.Errorf("r.calculateAndSetState: %w", err)
+ }
+ }
+
+ if err = r.updateLatestEvents(
+ ctx, // context
+ roomInfo, // room info for the room being updated
+ stateAtEvent, // state at event (below)
+ event, // event
+ input.SendAsServer, // send as server
+ input.TransactionID, // transaction ID
+ ); err != nil {
+ return "", fmt.Errorf("r.updateLatestEvents: %w", err)
+ }
+
+ // processing this event resulted in an event (which may not be the one we're processing)
+ // being redacted. We are guaranteed to have both sides (the redaction/redacted event),
+ // so notify downstream components to redact this event - they should have it if they've
+ // been tracking our output log.
+ if redactedEventID != "" {
+ err = r.WriteOutputEvents(event.RoomID(), []api.OutputEvent{
+ {
+ Type: api.OutputTypeRedactedEvent,
+ RedactedEvent: &api.OutputRedactedEvent{
+ RedactedEventID: redactedEventID,
+ RedactedBecause: redactionEvent.Headered(headered.RoomVersion),
+ },
+ },
+ })
+ if err != nil {
+ return "", fmt.Errorf("r.WriteOutputEvents: %w", err)
+ }
+ }
+
+ // Update the extremities of the event graph for the room
+ return event.EventID(), nil
+}
+
+func (r *Inputer) calculateAndSetState(
+ ctx context.Context,
+ input api.InputRoomEvent,
+ roomInfo types.RoomInfo,
+ stateAtEvent *types.StateAtEvent,
+ event gomatrixserverlib.Event,
+) error {
+ var err error
+ roomState := state.NewStateResolution(r.DB, roomInfo)
+
+ if input.HasState {
+ // Check here if we think we're in the room already.
+ stateAtEvent.Overwrite = true
+ var joinEventNIDs []types.EventNID
+ // Request join memberships only for local users only.
+ if joinEventNIDs, err = r.DB.GetMembershipEventNIDsForRoom(ctx, roomInfo.RoomNID, true, true); err == nil {
+ // If we have no local users that are joined to the room then any state about
+ // the room that we have is quite possibly out of date. Therefore in that case
+ // we should overwrite it rather than merge it.
+ stateAtEvent.Overwrite = len(joinEventNIDs) == 0
+ }
+
+ // We've been told what the state at the event is so we don't need to calculate it.
+ // Check that those state events are in the database and store the state.
+ var entries []types.StateEntry
+ if entries, err = r.DB.StateEntriesForEventIDs(ctx, input.StateEventIDs); err != nil {
+ return err
+ }
+
+ if stateAtEvent.BeforeStateSnapshotNID, err = r.DB.AddState(ctx, roomInfo.RoomNID, nil, entries); err != nil {
+ return err
+ }
+ } else {
+ stateAtEvent.Overwrite = false
+
+ // We haven't been told what the state at the event is so we need to calculate it from the prev_events
+ if stateAtEvent.BeforeStateSnapshotNID, err = roomState.CalculateAndStoreStateBeforeEvent(ctx, event); err != nil {
+ return err
+ }
+ }
+ return r.DB.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
+}