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-rw-r--r--federationsender/statistics/statistics.go140
1 files changed, 140 insertions, 0 deletions
diff --git a/federationsender/statistics/statistics.go b/federationsender/statistics/statistics.go
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+++ b/federationsender/statistics/statistics.go
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+package statistics
+
+import (
+ "math"
+ "sync"
+ "time"
+
+ "github.com/matrix-org/dendrite/federationsender/storage"
+ "github.com/matrix-org/gomatrixserverlib"
+ "github.com/sirupsen/logrus"
+ "go.uber.org/atomic"
+)
+
+// Statistics contains information about all of the remote federated
+// hosts that we have interacted with. It is basically a threadsafe
+// wrapper.
+type Statistics struct {
+ DB storage.Database
+ servers map[gomatrixserverlib.ServerName]*ServerStatistics
+ mutex sync.RWMutex
+
+ // How many times should we tolerate consecutive failures before we
+ // just blacklist the host altogether? The backoff is exponential,
+ // so the max time here to attempt is 2**failures seconds.
+ FailuresUntilBlacklist uint32
+}
+
+// ForServer returns server statistics for the given server name. If it
+// does not exist, it will create empty statistics and return those.
+func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerStatistics {
+ // If the map hasn't been initialised yet then do that.
+ if s.servers == nil {
+ s.mutex.Lock()
+ s.servers = make(map[gomatrixserverlib.ServerName]*ServerStatistics)
+ s.mutex.Unlock()
+ }
+ // Look up if we have statistics for this server already.
+ s.mutex.RLock()
+ server, found := s.servers[serverName]
+ s.mutex.RUnlock()
+ // If we don't, then make one.
+ if !found {
+ s.mutex.Lock()
+ server = &ServerStatistics{
+ statistics: s,
+ serverName: serverName,
+ }
+ s.servers[serverName] = server
+ s.mutex.Unlock()
+ blacklisted, err := s.DB.IsServerBlacklisted(serverName)
+ if err != nil {
+ logrus.WithError(err).Errorf("Failed to get blacklist entry %q", serverName)
+ } else {
+ server.blacklisted.Store(blacklisted)
+ }
+ }
+ return server
+}
+
+// ServerStatistics contains information about our interactions with a
+// remote federated host, e.g. how many times we were successful, how
+// many times we failed etc. It also manages the backoff time and black-
+// listing a remote host if it remains uncooperative.
+type ServerStatistics struct {
+ statistics *Statistics //
+ serverName gomatrixserverlib.ServerName //
+ blacklisted atomic.Bool // is the node blacklisted
+ backoffUntil atomic.Value // time.Time to wait until before sending requests
+ failCounter atomic.Uint32 // how many times have we failed?
+ successCounter atomic.Uint32 // how many times have we succeeded?
+}
+
+// Success updates the server statistics with a new successful
+// attempt, which increases the sent counter and resets the idle and
+// failure counters. If a host was blacklisted at this point then
+// we will unblacklist it.
+func (s *ServerStatistics) Success() {
+ s.successCounter.Add(1)
+ s.failCounter.Store(0)
+ s.blacklisted.Store(false)
+ if err := s.statistics.DB.RemoveServerFromBlacklist(s.serverName); err != nil {
+ logrus.WithError(err).Errorf("Failed to remove %q from blacklist", s.serverName)
+ }
+}
+
+// Failure marks a failure and works out when to backoff until. It
+// returns true if the worker should give up altogether because of
+// too many consecutive failures. At this point the host is marked
+// as blacklisted.
+func (s *ServerStatistics) Failure() bool {
+ // Increase the fail counter.
+ failCounter := s.failCounter.Add(1)
+
+ // Check that we haven't failed more times than is acceptable.
+ if failCounter >= s.statistics.FailuresUntilBlacklist {
+ // We've exceeded the maximum amount of times we're willing
+ // to back off, which is probably in the region of hours by
+ // now. Mark the host as blacklisted and tell the caller to
+ // give up.
+ s.blacklisted.Store(true)
+ if err := s.statistics.DB.AddServerToBlacklist(s.serverName); err != nil {
+ logrus.WithError(err).Errorf("Failed to add %q to blacklist", s.serverName)
+ }
+ return true
+ }
+
+ // We're still under the threshold so work out the exponential
+ // backoff based on how many times we have failed already. The
+ // worker goroutine will wait until this time before processing
+ // anything from the queue.
+ backoffSeconds := time.Second * time.Duration(math.Exp2(float64(failCounter)))
+ s.backoffUntil.Store(
+ time.Now().Add(backoffSeconds),
+ )
+ return false
+}
+
+// BackoffDuration returns both a bool stating whether to wait,
+// and then if true, a duration to wait for.
+func (s *ServerStatistics) BackoffDuration() (bool, time.Duration) {
+ backoff, until := false, time.Second
+ if b, ok := s.backoffUntil.Load().(time.Time); ok {
+ if b.After(time.Now()) {
+ backoff, until = true, time.Until(b)
+ }
+ }
+ return backoff, until
+}
+
+// Blacklisted returns true if the server is blacklisted and false
+// otherwise.
+func (s *ServerStatistics) Blacklisted() bool {
+ return s.blacklisted.Load()
+}
+
+// SuccessCount returns the number of successful requests. This is
+// usually useful in constructing transaction IDs.
+func (s *ServerStatistics) SuccessCount() uint32 {
+ return s.successCounter.Load()
+}