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diff --git a/docs/p2p.md b/docs/p2p.md new file mode 100644 index 00000000..141aaa1f --- /dev/null +++ b/docs/p2p.md @@ -0,0 +1,78 @@ +## Peer-to-peer Matrix + +These are the instructions for setting up P2P Dendrite, current as of March 2020. There's both Go stuff and JS stuff to do to set this up. + + +### Dendrite + +- The `master` branch has a WASM-only binary for dendrite: `./cmd/dendritejs`. +- Build it and copy assets to riot-web. +``` +$ GOOS=js GOARCH=wasm go build -o main.wasm ./cmd/dendritejs +$ cp main.wasm ../riot-web/src/vector/dendrite.wasm +``` + +### Rendezvous + +This is how peers discover each other and communicate. + +By default, Dendrite uses the Matrix-hosted websocket star relay server at TODO `/dns4/ws-star.discovery.libp2p.io/tcp/443/wss/p2p-websocket-star`. +This is currently hard-coded in `./cmd/dendritejs/main.go` - you can also use a local one if you run your own relay: + +``` +$ npm install --global libp2p-websocket-star-rendezvous +$ rendezvous --port=9090 --host=127.0.0.1 +``` + +Then use `/ip4/127.0.0.1/tcp/9090/ws/p2p-websocket-star/`. + +### Riot-web + +You need to check out these repos: + +``` +$ git clone git@github.com:matrix-org/go-http-js-libp2p.git +$ git clone git@github.com:matrix-org/go-sqlite3-js.git +``` + +Make sure to `yarn install` in both of these repos. Then: + +- `$ cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" ./src/vector/` +- Comment out the lines in `wasm_exec.js` which contains: + +``` +if (!global.fs && global.require) { + global.fs = require("fs"); +} +``` +- Add the diff at https://github.com/vector-im/riot-web/compare/matthew/p2p?expand=1 - ignore the `package.json` stuff. +- Add the following symlinks: they HAVE to be symlinks as the diff in `webpack.config.js` references specific paths. +``` +$ cd node_modules +$ ln -s ../../go-sqlite-js # NB: NOT go-sqlite3-js +$ ln -s ../../go-http-js-libp2p +``` + +NB: If you don't run the server with `yarn start` you need to make sure your server is sending the header `Service-Worker-Allowed: /`. + +TODO: Make a Docker image with all of this in it and a volume mount for `dendrite.wasm`. + +### Running + +You need a Chrome and a Firefox running to test locally as service workers don't work in incognito tabs. +- For Chrome, use `chrome://serviceworker-internals/` to unregister/see logs. +- For Firefox, use `about:debugging#/runtime/this-firefox` to unregister. Use the console window to see logs. + +Assuming you've `yarn start`ed Riot-Web, go to `http://localhost:8080` and register with `http://localhost:8080` as your HS URL. + +You can join rooms by room alias e.g `/join #foo:bar`. + +### Known issues + +- When registering you may be unable to find the server, it'll seem flakey. This happens because the SW, particularly in Firefox, + gets killed after 30s of inactivity. When you are not registered, you aren't doing `/sync` calls to keep the SW alive, so if you + don't register for a while and idle on the page, the HS will disappear. To fix, unregister the SW, and then refresh the page. + +- The libp2p layer has rate limits, so frequent Federation traffic may cause the connection to drop and messages to not be transferred. + I guess in other words, don't send too much traffic? + |