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authorNeil Alexander <neilalexander@users.noreply.github.com>2021-01-08 16:59:06 +0000
committerGitHub <noreply@github.com>2021-01-08 16:59:06 +0000
commitb5a8935042dfb358f4176bc1ca46d0b8ebd62615 (patch)
treeb3b0409cc184f6392eb0230f2127d10d0752b4af /syncapi/notifier/userstream.go
parent56a7839aedfdf849193bf25c0e2fcd8f4a0146d8 (diff)
Sync refactor — Part 1 (#1688)
* It's half-alive * Wakeups largely working * Other tweaks, typing works * Fix bugs, add receipt stream * Delete notifier, other tweaks * Dedupe a bit, add a template for the invite stream * Clean up, add templates for other streams * Don't leak channels * Bring forward some more PDU logic, clean up other places * Add some more wakeups * Use addRoomDeltaToResponse * Log tweaks, typing fixed? * Fix timed out syncs * Don't reset next batch position on timeout * Add account data stream/position * End of day * Fix complete sync for receipt, typing * Streams package * Clean up a bit * Complete sync send-to-device * Don't drop errors * More lightweight notifications * Fix typing positions * Don't advance position on remove again unless needed * Device list updates * Advance account data position * Use limit for incremental sync * Limit fixes, amongst other things * Remove some fmt.Println * Tweaks * Re-add notifier * Fix invite position * Fixes * Notify account data without advancing PDU position in notifier * Apply account data position * Get initial position for account data * Fix position update * Fix complete sync positions * Review comments @Kegsay * Room consumer parameters
Diffstat (limited to 'syncapi/notifier/userstream.go')
-rw-r--r--syncapi/notifier/userstream.go162
1 files changed, 162 insertions, 0 deletions
diff --git a/syncapi/notifier/userstream.go b/syncapi/notifier/userstream.go
new file mode 100644
index 00000000..720185d5
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+++ b/syncapi/notifier/userstream.go
@@ -0,0 +1,162 @@
+// Copyright 2017 Vector Creations Ltd
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package notifier
+
+import (
+ "context"
+ "runtime"
+ "sync"
+ "time"
+
+ "github.com/matrix-org/dendrite/syncapi/types"
+)
+
+// UserDeviceStream represents a communication mechanism between the /sync request goroutine
+// and the underlying sync server goroutines.
+// Goroutines can get a UserStreamListener to wait for updates, and can Broadcast()
+// updates.
+type UserDeviceStream struct {
+ UserID string
+ DeviceID string
+ // The lock that protects changes to this struct
+ lock sync.Mutex
+ // Closed when there is an update.
+ signalChannel chan struct{}
+ // The last sync position that there may have been an update for the user
+ pos types.StreamingToken
+ // The last time when we had some listeners waiting
+ timeOfLastChannel time.Time
+ // The number of listeners waiting
+ numWaiting uint
+}
+
+// UserDeviceStreamListener allows a sync request to wait for updates for a user.
+type UserDeviceStreamListener struct {
+ userStream *UserDeviceStream
+
+ // Whether the stream has been closed
+ hasClosed bool
+}
+
+// NewUserDeviceStream creates a new user stream
+func NewUserDeviceStream(userID, deviceID string, currPos types.StreamingToken) *UserDeviceStream {
+ return &UserDeviceStream{
+ UserID: userID,
+ DeviceID: deviceID,
+ timeOfLastChannel: time.Now(),
+ pos: currPos,
+ signalChannel: make(chan struct{}),
+ }
+}
+
+// GetListener returns UserStreamListener that a sync request can use to wait
+// for new updates with.
+// UserStreamListener must be closed
+func (s *UserDeviceStream) GetListener(ctx context.Context) UserDeviceStreamListener {
+ s.lock.Lock()
+ defer s.lock.Unlock()
+
+ s.numWaiting++ // We decrement when UserStreamListener is closed
+
+ listener := UserDeviceStreamListener{
+ userStream: s,
+ }
+
+ // Lets be a bit paranoid here and check that Close() is being called
+ runtime.SetFinalizer(&listener, func(l *UserDeviceStreamListener) {
+ if !l.hasClosed {
+ l.Close()
+ }
+ })
+
+ return listener
+}
+
+// Broadcast a new sync position for this user.
+func (s *UserDeviceStream) Broadcast(pos types.StreamingToken) {
+ s.lock.Lock()
+ defer s.lock.Unlock()
+
+ s.pos = pos
+
+ close(s.signalChannel)
+
+ s.signalChannel = make(chan struct{})
+}
+
+// NumWaiting returns the number of goroutines waiting for waiting for updates.
+// Used for metrics and testing.
+func (s *UserDeviceStream) NumWaiting() uint {
+ s.lock.Lock()
+ defer s.lock.Unlock()
+ return s.numWaiting
+}
+
+// TimeOfLastNonEmpty returns the last time that the number of waiting listeners
+// was non-empty, may be time.Now() if number of waiting listeners is currently
+// non-empty.
+func (s *UserDeviceStream) TimeOfLastNonEmpty() time.Time {
+ s.lock.Lock()
+ defer s.lock.Unlock()
+
+ if s.numWaiting > 0 {
+ return time.Now()
+ }
+
+ return s.timeOfLastChannel
+}
+
+// GetSyncPosition returns last sync position which the UserStream was
+// notified about
+func (s *UserDeviceStreamListener) GetSyncPosition() types.StreamingToken {
+ s.userStream.lock.Lock()
+ defer s.userStream.lock.Unlock()
+
+ return s.userStream.pos
+}
+
+// GetNotifyChannel returns a channel that is closed when there may be an
+// update for the user.
+// sincePos specifies from which point we want to be notified about. If there
+// has already been an update after sincePos we'll return a closed channel
+// immediately.
+func (s *UserDeviceStreamListener) GetNotifyChannel(sincePos types.StreamingToken) <-chan struct{} {
+ s.userStream.lock.Lock()
+ defer s.userStream.lock.Unlock()
+
+ if s.userStream.pos.IsAfter(sincePos) {
+ // If the listener is behind, i.e. missed a potential update, then we
+ // want them to wake up immediately. We do this by returning a new
+ // closed stream, which returns immediately when selected.
+ closedChannel := make(chan struct{})
+ close(closedChannel)
+ return closedChannel
+ }
+
+ return s.userStream.signalChannel
+}
+
+// Close cleans up resources used
+func (s *UserDeviceStreamListener) Close() {
+ s.userStream.lock.Lock()
+ defer s.userStream.lock.Unlock()
+
+ if !s.hasClosed {
+ s.userStream.numWaiting--
+ s.userStream.timeOfLastChannel = time.Now()
+ }
+
+ s.hasClosed = true
+}