diff options
author | Neil Alexander <neilalexander@users.noreply.github.com> | 2020-04-09 15:46:06 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-09 15:46:06 +0100 |
commit | dacee648f7b6a44636271709cc62b93e25b0f451 (patch) | |
tree | ba0227944f29082b23be3b089ebdead0ca9d76d4 /roomserver | |
parent | 067b87506357c996fd6ddb11271db9469ad4ce80 (diff) |
Federation for v3/v4 rooms (#954)
* Update gomatrixserverlib
* Default to room version 4
* Update gomatrixserverlib
* Limit prev_events and auth_events
* Fix auth_events, prev_events
* Fix linter issues
* Update gomatrixserverlib
* Fix getState
* Update sytest-whitelist
* Squashed commit of the following:
commit 067b87506357c996fd6ddb11271db9469ad4ce80
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Fri Apr 3 14:29:06 2020 +0100
Invites v2 endpoint (#952)
* Start converting v1 invite endpoint to v2
* Update gomatrixserverlib
* Early federationsender code for sending invites
* Sending invites sorta happens now
* Populate invite request with stripped state
* Remodel a bit, don't reflect received invites
* Handle invite_room_state
* Handle room versions a bit better
* Update gomatrixserverlib
* Tweak order in destinationQueue.next
* Revert check in processMessage
* Tweak federation sender destination queue code a bit
* Add comments
commit 955244c09298d0e6c870377dad3af2ffa1f5e578
Author: Ben B <benne@klimlive.de>
Date: Fri Apr 3 12:40:50 2020 +0200
use custom http client instead of the http DefaultClient (#823)
This commit replaces the default client from the http lib with a custom one.
The previously used default client doesn't come with a timeout. This could cause
unwanted locks.
That solution chosen here creates a http client in the base component dendrite
with a constant timeout of 30 seconds. If it should be necessary to overwrite
this, we could include the timeout in the dendrite configuration.
Here it would be a good idea to extend the type "Address" by a timeout and
create an http client for each service.
Closes #820
Signed-off-by: Benedikt Bongartz <benne@klimlive.de>
Co-authored-by: Kegsay <kegan@matrix.org>
* Update sytest-whitelist, sytest-blacklist
* Update go.mod/go.sum
* Add some error wrapping for debug
* Add a NOTSPEC to common/events.go
* Perform state resolution at send_join
* Set default room version to v2 again
* Tweak GetCapabilities
* Add comments to ResolveConflictsAdhoc
* Update sytest-blacklist
* go mod tidy
* Update sytest-whitelist, sytest-blacklist
* Update versions
* Updates from review comments
* Update sytest-blacklist, sytest-whitelist
* Check room versions compatible at make_join, add some comments, update gomatrixserverlib, other tweaks
* Set default room version back to v2
* Update gomatrixserverlib, sytest-whitelist
Diffstat (limited to 'roomserver')
-rw-r--r-- | roomserver/api/query.go | 3 | ||||
-rw-r--r-- | roomserver/query/query.go | 10 | ||||
-rw-r--r-- | roomserver/state/state.go | 80 | ||||
-rw-r--r-- | roomserver/version/version.go | 8 |
4 files changed, 94 insertions, 7 deletions
diff --git a/roomserver/api/query.go b/roomserver/api/query.go index 9120da4b..5f024d26 100644 --- a/roomserver/api/query.go +++ b/roomserver/api/query.go @@ -203,6 +203,9 @@ type QueryStateAndAuthChainRequest struct { PrevEventIDs []string `json:"prev_event_ids"` // The list of auth events for the event. Used to calculate the auth chain AuthEventIDs []string `json:"auth_event_ids"` + // Should state resolution be ran on the result events? + // TODO: check call sites and remove if we always want to do state res + ResolveState bool `json:"resolve_state"` } // QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain diff --git a/roomserver/query/query.go b/roomserver/query/query.go index b7cdf150..7e05fe36 100644 --- a/roomserver/query/query.go +++ b/roomserver/query/query.go @@ -132,7 +132,7 @@ func (r *RoomserverQueryAPI) QueryLatestEventsAndState( return err } - // Look up the currrent state for the requested tuples. + // Look up the current state for the requested tuples. stateEntries, err := roomState.LoadStateAtSnapshotForStringTuples( ctx, currentStateSnapshotNID, request.StateToFetch, ) @@ -736,6 +736,14 @@ func (r *RoomserverQueryAPI) QueryStateAndAuthChain( return err } + if request.ResolveState { + if stateEvents, err = state.ResolveConflictsAdhoc( + roomVersion, stateEvents, authEvents, + ); err != nil { + return err + } + } + for _, event := range stateEvents { response.StateEvents = append(response.StateEvents, event.Headered(roomVersion)) } diff --git a/roomserver/state/state.go b/roomserver/state/state.go index 94873dbe..3f68e074 100644 --- a/roomserver/state/state.go +++ b/roomserver/state/state.go @@ -18,7 +18,6 @@ package state import ( "context" - "errors" "fmt" "sort" "time" @@ -681,6 +680,83 @@ func (v StateResolution) calculateStateAfterManyEvents( return } +// ResolveConflictsAdhoc is a helper function to assist the query API in +// performing state resolution when requested. This is a different code +// path to the rest of state.go because this assumes you already have +// gomatrixserverlib.Event objects and not just a bunch of NIDs like +// elsewhere in the state resolution. +// TODO: Some of this can possibly be deduplicated +func ResolveConflictsAdhoc( + version gomatrixserverlib.RoomVersion, + events []gomatrixserverlib.Event, + authEvents []gomatrixserverlib.Event, +) ([]gomatrixserverlib.Event, error) { + type stateKeyTuple struct { + Type string + StateKey string + } + + // Prepare our data structures. + eventMap := make(map[stateKeyTuple][]gomatrixserverlib.Event) + var conflicted, notConflicted, resolved []gomatrixserverlib.Event + + // Run through all of the events that we were given and sort them + // into a map, sorted by (event_type, state_key) tuple. This means + // that we can easily spot events that are "conflicted", e.g. + // there are duplicate values for the same tuple key. + for _, event := range events { + if event.StateKey() == nil { + // Ignore events that are not state events. + continue + } + // Append the events if there is already a conflicted list for + // this tuple key, create it if not. + tuple := stateKeyTuple{event.Type(), *event.StateKey()} + if _, ok := eventMap[tuple]; ok { + eventMap[tuple] = append(eventMap[tuple], event) + } else { + eventMap[tuple] = []gomatrixserverlib.Event{event} + } + } + + // Split out the events in the map into conflicted and unconflicted + // buckets. The conflicted events will be ran through state res, + // whereas unconfliced events will always going to appear in the + // final resolved state. + for _, list := range eventMap { + if len(list) > 1 { + conflicted = append(conflicted, list...) + } else { + notConflicted = append(notConflicted, list...) + } + } + + // Work out which state resolution algorithm we want to run for + // the room version. + stateResAlgo, err := version.StateResAlgorithm() + if err != nil { + return nil, err + } + switch stateResAlgo { + case gomatrixserverlib.StateResV1: + // Currently state res v1 doesn't handle unconflicted events + // for us, like state res v2 does, so we will need to add the + // unconflicted events into the state ourselves. + // TODO: Fix state res v1 so this is handled for the caller. + resolved = gomatrixserverlib.ResolveStateConflicts(conflicted, authEvents) + resolved = append(resolved, notConflicted...) + case gomatrixserverlib.StateResV2: + // TODO: auth difference here? + resolved = gomatrixserverlib.ResolveStateConflictsV2(conflicted, notConflicted, authEvents, authEvents) + default: + return nil, fmt.Errorf("unsupported state resolution algorithm %v", stateResAlgo) + } + + // Return the final resolved state events, including both the + // resolved set of conflicted events, and the unconflicted events. + return resolved, nil +} + func (v StateResolution) resolveConflicts( ctx context.Context, version gomatrixserverlib.RoomVersion, notConflicted, conflicted []types.StateEntry, @@ -695,7 +771,7 @@ func (v StateResolution) resolveConflicts( case gomatrixserverlib.StateResV2: return v.resolveConflictsV2(ctx, notConflicted, conflicted) } - return nil, errors.New("unsupported state resolution algorithm") + return nil, fmt.Errorf("unsupported state resolution algorithm %v", stateResAlgo) } // resolveConflicts resolves a list of conflicted state entries. It takes two lists. diff --git a/roomserver/version/version.go b/roomserver/version/version.go index ed16ecca..e60b5ef7 100644 --- a/roomserver/version/version.go +++ b/roomserver/version/version.go @@ -43,12 +43,12 @@ var roomVersions = map[gomatrixserverlib.RoomVersion]RoomVersionDescription{ Stable: true, }, gomatrixserverlib.RoomVersionV3: RoomVersionDescription{ - Supported: false, - Stable: false, + Supported: true, + Stable: true, }, gomatrixserverlib.RoomVersionV4: RoomVersionDescription{ - Supported: false, - Stable: false, + Supported: true, + Stable: true, }, gomatrixserverlib.RoomVersionV5: RoomVersionDescription{ Supported: false, |