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authorNeil Alexander <neilalexander@users.noreply.github.com>2022-05-11 15:39:36 +0100
committerNeil Alexander <neilalexander@users.noreply.github.com>2022-05-11 15:39:36 +0100
commit19a9166eb0de86b643c17a3b96c770635468b4f5 (patch)
treea931bad229b70aaf708a09a0f9ffa0b0e548c5ea /docs/other
parent9599b3686e02356e48a537a820b075523252ac64 (diff)
New documentation: https://matrix-org.github.io/dendrite/
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+---
+title: P2P Matrix
+nav_exclude: true
+---
+
+# P2P Matrix
+
+These are the instructions for setting up P2P Dendrite, current as of May 2020. There's both Go stuff and JS stuff to do to set this up.
+
+## Dendrite
+
+### Build
+
+- The `main` branch has a WASM-only binary for dendrite: `./cmd/dendritejs`.
+- Build it and copy assets to riot-web.
+
+```
+./build-dendritejs.sh
+cp bin/main.wasm ../riot-web/src/vector/dendrite.wasm
+```
+
+### Test
+
+To check that the Dendrite side is working well as Wasm, you can run the
+Wasm-specific tests:
+
+```
+./test-dendritejs.sh
+```
+
+## Rendezvous
+
+This is how peers discover each other and communicate.
+
+By default, Dendrite uses the Matrix-hosted websocket star relay server at TODO `/dns4/ws-star.discovery.libp2p.io/tcp/443/wss/p2p-websocket-star`.
+This is currently hard-coded in `./cmd/dendritejs/main.go` - you can also use a local one if you run your own relay:
+
+```
+npm install --global libp2p-websocket-star-rendezvous
+rendezvous --port=9090 --host=127.0.0.1
+```
+
+Then use `/ip4/127.0.0.1/tcp/9090/ws/p2p-websocket-star/`.
+
+## Riot-web
+
+You need to check out this repo:
+
+```
+git clone git@github.com:matrix-org/go-http-js-libp2p.git
+```
+
+Make sure to `yarn install` in the repo. Then:
+
+- `$ cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" ./src/vector/`
+- Comment out the lines in `wasm_exec.js` which contains:
+
+```
+if (!global.fs && global.require) {
+ global.fs = require("fs");
+}
+```
+
+- Add the diff at <https://github.com/vector-im/riot-web/compare/matthew/p2p?expand=1> - ignore the `package.json` stuff.
+- Add the following symlinks: they HAVE to be symlinks as the diff in `webpack.config.js` references specific paths.
+
+```
+cd node_modules
+ln -s ../../go-http-js-libp2p
+```
+
+NB: If you don't run the server with `yarn start` you need to make sure your server is sending the header `Service-Worker-Allowed: /`.
+
+TODO: Make a Docker image with all of this in it and a volume mount for `dendrite.wasm`.
+
+## Running
+
+You need a Chrome and a Firefox running to test locally as service workers don't work in incognito tabs.
+
+- For Chrome, use `chrome://serviceworker-internals/` to unregister/see logs.
+- For Firefox, use `about:debugging#/runtime/this-firefox` to unregister. Use the console window to see logs.
+
+Assuming you've `yarn start`ed Riot-Web, go to `http://localhost:8080` and register with `http://localhost:8080` as your HS URL.
+
+You can:
+
+- join rooms by room alias e.g `/join #foo:bar`.
+- invite specific users to a room.
+- explore the published room list. All members of the room can re-publish aliases (unlike Synapse).
diff --git a/docs/other/peeking.md b/docs/other/peeking.md
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+---
+nav_exclude: true
+---
+
+## Peeking
+
+Local peeking is implemented as per [MSC2753](https://github.com/matrix-org/matrix-doc/pull/2753).
+
+Implementationwise, this means:
+
+* Users call `/peek` and `/unpeek` on the clientapi from a given device.
+* The clientapi delegates these via HTTP to the roomserver, which coordinates peeking in general for a given room
+* The roomserver writes an NewPeek event into the kafka log headed to the syncserver
+* The syncserver tracks the existence of the local peek in the syncapi_peeks table in its DB, and then starts waking up the peeking devices for the room in question, putting it in the `peek` section of the /sync response.
+
+Peeking over federation is implemented as per [MSC2444](https://github.com/matrix-org/matrix-doc/pull/2444).
+
+For requests to peek our rooms ("inbound peeks"):
+
+* Remote servers call `/peek` on federationapi
+ * The federationapi queries the federationsender to check if this is renewing an inbound peek or not.
+ * If not, it hits the PerformInboundPeek on the roomserver to ask it for the current state of the room.
+ * The roomserver atomically (in theory) adds a NewInboundPeek to its kafka stream to tell the federationserver to start peeking.
+ * The federationsender receives the event, tracks the inbound peek in the federationsender_inbound_peeks table, and starts sending events to the peeking server.
+ * The federationsender evicts stale inbound peeks which haven't been renewed.
+
+For peeking into other server's rooms ("outbound peeks"):
+
+* The `roomserver` will kick the `federationsender` much as it does for a federated `/join` in order to trigger a federated outbound `/peek`
+* The `federationsender` tracks the existence of the outbound peek in in its federationsender_outbound_peeks table.
+* The `federationsender` regularly renews the remote peek as long as there are still peeking devices syncing for it.
+* TBD: how do we tell if there are no devices currently syncing for a given peeked room? The syncserver needs to tell the roomserver
+ somehow who then needs to warn the federationsender.