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authorNeil Alexander <neilalexander@users.noreply.github.com>2022-06-01 09:46:21 +0100
committerGitHub <noreply@github.com>2022-06-01 09:46:21 +0100
commit3d9fe207480f8b77f46e3e91a4852f92bdc8eb2a (patch)
tree4d0e13c4de56a8904e480d537ab08344b3746cc3
parentea16614f71bcc2792df717c99dc857a68ac39c2b (diff)
Fix bugs related to state resolution (#2507)
* Fix bugs related to state resolution * Clean up `resolve-state` * Don't panic when entries can't be found * Ensure we have state entries for the auth events * Revert "Ensure we have state entries for the auth events" This reverts commit 9b13b7ed37f40ce6d1301d9cb423a27b0db9c897. * Revert "Revert "Ensure we have state entries for the auth events"" This reverts commit d86db197e3e317f7d64ec6722cc60533872f4617. * Fix bug * Try that again * Update gomatrixserverlib * Remove recursion from `loadAuthEvents`
-rw-r--r--go.mod2
-rw-r--r--go.sum4
-rw-r--r--roomserver/internal/input/input_latest_events.go2
-rw-r--r--roomserver/state/state.go125
-rw-r--r--roomserver/storage/shared/room_updater.go4
5 files changed, 99 insertions, 38 deletions
diff --git a/go.mod b/go.mod
index 580dc356..c9a7e09b 100644
--- a/go.mod
+++ b/go.mod
@@ -34,7 +34,7 @@ require (
github.com/matrix-org/dugong v0.0.0-20210921133753-66e6b1c67e2e
github.com/matrix-org/go-sqlite3-js v0.0.0-20220419092513-28aa791a1c91
github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16
- github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc
+ github.com/matrix-org/gomatrixserverlib v0.0.0-20220531163017-35e1cabf12ee
github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48
github.com/matrix-org/util v0.0.0-20200807132607-55161520e1d4
github.com/mattn/go-sqlite3 v1.14.13
diff --git a/go.sum b/go.sum
index 75c22a7a..4460b390 100644
--- a/go.sum
+++ b/go.sum
@@ -418,8 +418,8 @@ github.com/matrix-org/go-sqlite3-js v0.0.0-20220419092513-28aa791a1c91/go.mod h1
github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26/go.mod h1:3fxX6gUjWyI/2Bt7J1OLhpCzOfO/bB3AiX0cJtEKud0=
github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16 h1:ZtO5uywdd5dLDCud4r0r55eP4j9FuUNpl60Gmntcop4=
github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16/go.mod h1:/gBX06Kw0exX1HrwmoBibFA98yBk/jxKpGVeyQbff+s=
-github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc h1:58tT3VznINdRWimb3yYb8QWmTAHX9AAuyOwzdmrp9q4=
-github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc/go.mod h1:jX38yp3SSLJNftBg3PXU1ayd0PCLIiDHQ4xAc9DIixk=
+github.com/matrix-org/gomatrixserverlib v0.0.0-20220531163017-35e1cabf12ee h1:56sxEWrwB3eOmwjP2S4JsrQf29uBUaf+8WrbQJmjaGE=
+github.com/matrix-org/gomatrixserverlib v0.0.0-20220531163017-35e1cabf12ee/go.mod h1:jX38yp3SSLJNftBg3PXU1ayd0PCLIiDHQ4xAc9DIixk=
github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48 h1:W0sjjC6yjskHX4mb0nk3p0fXAlbU5bAFUFeEtlrPASE=
github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48/go.mod h1:ulJzsVOTssIVp1j/m5eI//4VpAGDkMt5NrRuAVX7wpc=
github.com/matrix-org/util v0.0.0-20190711121626-527ce5ddefc7/go.mod h1:vVQlW/emklohkZnOPwD3LrZUBqdfsbiyO3p1lNV8F6U=
diff --git a/roomserver/internal/input/input_latest_events.go b/roomserver/internal/input/input_latest_events.go
index a1b09487..59b3fcb1 100644
--- a/roomserver/internal/input/input_latest_events.go
+++ b/roomserver/internal/input/input_latest_events.go
@@ -206,7 +206,7 @@ func (u *latestEventsUpdater) latestState() error {
// Work out if the state at the extremities has actually changed
// or not. If they haven't then we won't bother doing all of the
// hard work.
- if u.event.StateKey() == nil {
+ if !u.stateAtEvent.IsStateEvent() {
stateChanged := false
oldStateNIDs := make([]types.StateSnapshotNID, 0, len(u.oldLatest))
newStateNIDs := make([]types.StateSnapshotNID, 0, len(u.latest))
diff --git a/roomserver/state/state.go b/roomserver/state/state.go
index 187b996c..95abdcb3 100644
--- a/roomserver/state/state.go
+++ b/roomserver/state/state.go
@@ -39,6 +39,7 @@ type StateResolutionStorage interface {
StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
AddState(ctx context.Context, roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error)
Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
+ EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error)
}
type StateResolution struct {
@@ -659,15 +660,13 @@ func (v *StateResolution) calculateStateAfterManyEvents(
}
// Collect all the entries with the same type and key together.
- // We don't care about the order here because the conflict resolution
- // algorithm doesn't depend on the order of the prev events.
- // Remove duplicate entires.
+ // This is done so findDuplicateStateKeys can work in groups.
+ // We remove duplicates (same type, state key and event NID) too.
combined = combined[:util.SortAndUnique(stateEntrySorter(combined))]
// Find the conflicts
- conflicts := findDuplicateStateKeys(combined)
-
- if len(conflicts) > 0 {
+ if conflicts := findDuplicateStateKeys(combined); len(conflicts) > 0 {
+ conflictMap := stateEntryMap(conflicts)
conflictLength = len(conflicts)
// 5) There are conflicting state events, for each conflict workout
@@ -676,7 +675,7 @@ func (v *StateResolution) calculateStateAfterManyEvents(
// Work out which entries aren't conflicted.
var notConflicted []types.StateEntry
for _, entry := range combined {
- if _, ok := stateEntryMap(conflicts).lookup(entry.StateKeyTuple); !ok {
+ if _, ok := conflictMap.lookup(entry.StateKeyTuple); !ok {
notConflicted = append(notConflicted, entry)
}
}
@@ -689,7 +688,7 @@ func (v *StateResolution) calculateStateAfterManyEvents(
return
}
algorithm = "full_state_with_conflicts"
- state = resolved[:util.SortAndUnique(stateEntrySorter(resolved))]
+ state = resolved
} else {
algorithm = "full_state_no_conflicts"
// 6) There weren't any conflicts
@@ -818,39 +817,19 @@ func (v *StateResolution) resolveConflictsV2(
authDifference := make([]*gomatrixserverlib.Event, 0, estimate)
// For each conflicted event, let's try and get the needed auth events.
- neededStateKeys := make([]string, 16)
- authEntries := make([]types.StateEntry, 16)
for _, conflictedEvent := range conflictedEvents {
// Work out which auth events we need to load.
key := conflictedEvent.EventID()
- needed := gomatrixserverlib.StateNeededForAuth([]*gomatrixserverlib.Event{conflictedEvent})
-
- // Find the numeric IDs for the necessary state keys.
- neededStateKeys = neededStateKeys[:0]
- neededStateKeys = append(neededStateKeys, needed.Member...)
- neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
- stateKeyNIDMap, err := v.db.EventStateKeyNIDs(ctx, neededStateKeys)
- if err != nil {
- return nil, err
- }
-
- // Load the necessary auth events.
- tuplesNeeded := v.stateKeyTuplesNeeded(stateKeyNIDMap, needed)
- authEntries = authEntries[:0]
- for _, tuple := range tuplesNeeded {
- if eventNID, ok := stateEntryMap(notConflicted).lookup(tuple); ok {
- authEntries = append(authEntries, types.StateEntry{
- StateKeyTuple: tuple,
- EventNID: eventNID,
- })
- }
- }
// Store the newly found auth events in the auth set for this event.
- authSets[key], _, err = v.loadStateEvents(ctx, authEntries)
+ var authEventMap map[string]types.StateEntry
+ authSets[key], authEventMap, err = v.loadAuthEvents(ctx, conflictedEvent)
if err != nil {
return nil, err
}
+ for k, v := range authEventMap {
+ eventIDMap[k] = v
+ }
// Only add auth events into the authEvents slice once, otherwise the
// check for the auth difference can become expensive and produce
@@ -909,7 +888,7 @@ func (v *StateResolution) resolveConflictsV2(
for _, resolvedEvent := range resolvedEvents {
entry, ok := eventIDMap[resolvedEvent.EventID()]
if !ok {
- panic(fmt.Errorf("missing state entry for event ID %q", resolvedEvent.EventID()))
+ return nil, fmt.Errorf("missing state entry for event ID %q", resolvedEvent.EventID())
}
notConflicted = append(notConflicted, entry)
}
@@ -996,6 +975,84 @@ func (v *StateResolution) loadStateEvents(
return result, eventIDMap, nil
}
+// loadAuthEvents loads all of the auth events for a given event recursively,
+// along with a map that contains state entries for all of the auth events.
+func (v *StateResolution) loadAuthEvents(
+ ctx context.Context, event *gomatrixserverlib.Event,
+) ([]*gomatrixserverlib.Event, map[string]types.StateEntry, error) {
+ eventMap := map[string]struct{}{}
+ var lookup []string
+ var authEvents []types.Event
+ queue := event.AuthEventIDs()
+ for i := 0; i < len(queue); i++ {
+ lookup = lookup[:0]
+ for _, authEventID := range queue {
+ if _, ok := eventMap[authEventID]; ok {
+ continue
+ }
+ lookup = append(lookup, authEventID)
+ }
+ if len(lookup) == 0 {
+ break
+ }
+ events, err := v.db.EventsFromIDs(ctx, lookup)
+ if err != nil {
+ return nil, nil, fmt.Errorf("v.db.EventsFromIDs: %w", err)
+ }
+ add := map[string]struct{}{}
+ for _, event := range events {
+ eventMap[event.EventID()] = struct{}{}
+ authEvents = append(authEvents, event)
+ for _, authEventID := range event.AuthEventIDs() {
+ if _, ok := eventMap[authEventID]; ok {
+ continue
+ }
+ add[authEventID] = struct{}{}
+ }
+ for authEventID := range add {
+ queue = append(queue, authEventID)
+ }
+ }
+ }
+ authEventTypes := map[string]struct{}{}
+ authEventStateKeys := map[string]struct{}{}
+ for _, authEvent := range authEvents {
+ authEventTypes[authEvent.Type()] = struct{}{}
+ authEventStateKeys[*authEvent.StateKey()] = struct{}{}
+ }
+ lookupAuthEventTypes := make([]string, 0, len(authEventTypes))
+ lookupAuthEventStateKeys := make([]string, 0, len(authEventStateKeys))
+ for eventType := range authEventTypes {
+ lookupAuthEventTypes = append(lookupAuthEventTypes, eventType)
+ }
+ for eventStateKey := range authEventStateKeys {
+ lookupAuthEventStateKeys = append(lookupAuthEventStateKeys, eventStateKey)
+ }
+ eventTypes, err := v.db.EventTypeNIDs(ctx, lookupAuthEventTypes)
+ if err != nil {
+ return nil, nil, fmt.Errorf("v.db.EventTypeNIDs: %w", err)
+ }
+ eventStateKeys, err := v.db.EventStateKeyNIDs(ctx, lookupAuthEventStateKeys)
+ if err != nil {
+ return nil, nil, fmt.Errorf("v.db.EventStateKeyNIDs: %w", err)
+ }
+ stateEntryMap := map[string]types.StateEntry{}
+ for _, authEvent := range authEvents {
+ stateEntryMap[authEvent.EventID()] = types.StateEntry{
+ EventNID: authEvent.EventNID,
+ StateKeyTuple: types.StateKeyTuple{
+ EventTypeNID: eventTypes[authEvent.Type()],
+ EventStateKeyNID: eventStateKeys[*authEvent.StateKey()],
+ },
+ }
+ }
+ nakedEvents := make([]*gomatrixserverlib.Event, 0, len(authEvents))
+ for _, authEvent := range authEvents {
+ nakedEvents = append(nakedEvents, authEvent.Event)
+ }
+ return nakedEvents, stateEntryMap, nil
+}
+
// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
// Returns a sorted list of those state entries.
func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {
diff --git a/roomserver/storage/shared/room_updater.go b/roomserver/storage/shared/room_updater.go
index d4a2ee3b..8f4e011b 100644
--- a/roomserver/storage/shared/room_updater.go
+++ b/roomserver/storage/shared/room_updater.go
@@ -192,6 +192,10 @@ func (u *RoomUpdater) StateAtEventIDs(
return u.d.EventsTable.BulkSelectStateAtEventByID(ctx, u.txn, eventIDs)
}
+func (u *RoomUpdater) EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) {
+ return u.d.eventsFromIDs(ctx, u.txn, eventIDs, false)
+}
+
func (u *RoomUpdater) UnsentEventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) {
return u.d.eventsFromIDs(ctx, u.txn, eventIDs, true)
}