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// Copyright (c) 2020 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_WALLET_SQLITE_H
#define BITCOIN_WALLET_SQLITE_H
#include <wallet/db.h>
#include <sqlite3.h>
struct bilingual_str;
class SQLiteDatabase;
/** RAII class that provides access to a WalletDatabase */
class SQLiteBatch : public DatabaseBatch
{
private:
SQLiteDatabase& m_database;
bool ReadKey(CDataStream&& key, CDataStream& value) override;
bool WriteKey(CDataStream&& key, CDataStream&& value, bool overwrite = true) override;
bool EraseKey(CDataStream&& key) override;
bool HasKey(CDataStream&& key) override;
public:
explicit SQLiteBatch(SQLiteDatabase& database);
~SQLiteBatch() override { Close(); }
/* No-op. See commeng on SQLiteDatabase::Flush */
void Flush() override {}
void Close() override;
bool StartCursor() override;
bool ReadAtCursor(CDataStream& key, CDataStream& value, bool& complete) override;
void CloseCursor() override;
bool TxnBegin() override;
bool TxnCommit() override;
bool TxnAbort() override;
};
/** An instance of this class represents one SQLite3 database.
**/
class SQLiteDatabase : public WalletDatabase
{
private:
const bool m_mock{false};
const std::string m_dir_path;
const std::string m_file_path;
public:
SQLiteDatabase() = delete;
/** Create DB handle to real database */
SQLiteDatabase(const fs::path& dir_path, const fs::path& file_path, bool mock = false);
~SQLiteDatabase();
/** Open the database if it is not already opened */
void Open() override;
/** Close the database */
void Close() override;
/* These functions are unused */
void AddRef() override { assert(false); }
void RemoveRef() override { assert(false); }
/** Rewrite the entire database on disk */
bool Rewrite(const char* skip = nullptr) override;
/** Back up the entire database to a file.
*/
bool Backup(const std::string& dest) const override;
/** No-ops
*
* SQLite always flushes everything to the database file after each transaction
* (each Read/Write/Erase that we do is its own transaction unless we called
* TxnBegin) so there is no need to have Flush or Periodic Flush.
*
* There is no DB env to reload, so ReloadDbEnv has nothing to do
*/
void Flush() override {}
bool PeriodicFlush() override { return false; }
void ReloadDbEnv() override {}
void IncrementUpdateCounter() override { ++nUpdateCounter; }
std::string Filename() override { return m_file_path; }
/** Make a SQLiteBatch connected to this database */
std::unique_ptr<DatabaseBatch> MakeBatch(bool flush_on_close = true) override;
sqlite3* m_db{nullptr};
};
bool ExistsSQLiteDatabase(const fs::path& path);
std::unique_ptr<SQLiteDatabase> MakeSQLiteDatabase(const fs::path& path, const DatabaseOptions& options, DatabaseStatus& status, bilingual_str& error);
std::string SQLiteDatabaseVersion();
#endif // BITCOIN_WALLET_SQLITE_H
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