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|
// Copyright (c) 2020-2021 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include <txrequest.h>
#include <uint256.h>
#include <test/util/setup_common.h>
#include <algorithm>
#include <functional>
#include <vector>
#include <boost/test/unit_test.hpp>
BOOST_FIXTURE_TEST_SUITE(txrequest_tests, BasicTestingSetup)
namespace {
constexpr std::chrono::microseconds MIN_TIME = std::chrono::microseconds::min();
constexpr std::chrono::microseconds MAX_TIME = std::chrono::microseconds::max();
constexpr std::chrono::microseconds MICROSECOND = std::chrono::microseconds{1};
constexpr std::chrono::microseconds NO_TIME = std::chrono::microseconds{0};
/** An Action is a function to call at a particular (simulated) timestamp. */
using Action = std::pair<std::chrono::microseconds, std::function<void()>>;
/** Object that stores actions from multiple interleaved scenarios, and data shared across them.
*
* The Scenario below is used to fill this.
*/
struct Runner
{
/** The TxRequestTracker being tested. */
TxRequestTracker txrequest;
/** List of actions to be executed (in order of increasing timestamp). */
std::vector<Action> actions;
/** Which node ids have been assigned already (to prevent reuse). */
std::set<NodeId> peerset;
/** Which txhashes have been assigned already (to prevent reuse). */
std::set<uint256> txhashset;
/** Which (peer, gtxid) combinations are known to be expired. These need to be accumulated here instead of
* checked directly in the GetRequestable return value to avoid introducing a dependency between the various
* parallel tests. */
std::multiset<std::pair<NodeId, GenTxid>> expired;
};
std::chrono::microseconds RandomTime8s() { return std::chrono::microseconds{1 + InsecureRandBits(23)}; }
std::chrono::microseconds RandomTime1y() { return std::chrono::microseconds{1 + InsecureRandBits(45)}; }
/** A proxy for a Runner that helps build a sequence of consecutive test actions on a TxRequestTracker.
*
* Each Scenario is a proxy through which actions for the (sequential) execution of various tests are added to a
* Runner. The actions from multiple scenarios are then run concurrently, resulting in these tests being performed
* against a TxRequestTracker in parallel. Every test has its own unique txhashes and NodeIds which are not
* reused in other tests, and thus they should be independent from each other. Running them in parallel however
* means that we verify the behavior (w.r.t. one test's txhashes and NodeIds) even when the state of the data
* structure is more complicated due to the presence of other tests.
*/
class Scenario
{
Runner& m_runner;
std::chrono::microseconds m_now;
std::string m_testname;
public:
Scenario(Runner& runner, std::chrono::microseconds starttime) : m_runner(runner), m_now(starttime) {}
/** Set a name for the current test, to give more clear error messages. */
void SetTestName(std::string testname)
{
m_testname = std::move(testname);
}
/** Advance this Scenario's time; this affects the timestamps newly scheduled events get. */
void AdvanceTime(std::chrono::microseconds amount)
{
assert(amount.count() >= 0);
m_now += amount;
}
/** Schedule a ForgetTxHash call at the Scheduler's current time. */
void ForgetTxHash(const uint256& txhash)
{
auto& runner = m_runner;
runner.actions.emplace_back(m_now, [=,&runner]() {
runner.txrequest.ForgetTxHash(txhash);
runner.txrequest.SanityCheck();
});
}
/** Schedule a ReceivedInv call at the Scheduler's current time. */
void ReceivedInv(NodeId peer, const GenTxid& gtxid, bool pref, std::chrono::microseconds reqtime)
{
auto& runner = m_runner;
runner.actions.emplace_back(m_now, [=,&runner]() {
runner.txrequest.ReceivedInv(peer, gtxid, pref, reqtime);
runner.txrequest.SanityCheck();
});
}
/** Schedule a DisconnectedPeer call at the Scheduler's current time. */
void DisconnectedPeer(NodeId peer)
{
auto& runner = m_runner;
runner.actions.emplace_back(m_now, [=,&runner]() {
runner.txrequest.DisconnectedPeer(peer);
runner.txrequest.SanityCheck();
});
}
/** Schedule a RequestedTx call at the Scheduler's current time. */
void RequestedTx(NodeId peer, const uint256& txhash, std::chrono::microseconds exptime)
{
auto& runner = m_runner;
runner.actions.emplace_back(m_now, [=,&runner]() {
runner.txrequest.RequestedTx(peer, txhash, exptime);
runner.txrequest.SanityCheck();
});
}
/** Schedule a ReceivedResponse call at the Scheduler's current time. */
void ReceivedResponse(NodeId peer, const uint256& txhash)
{
auto& runner = m_runner;
runner.actions.emplace_back(m_now, [=,&runner]() {
runner.txrequest.ReceivedResponse(peer, txhash);
runner.txrequest.SanityCheck();
});
}
/** Schedule calls to verify the TxRequestTracker's state at the Scheduler's current time.
*
* @param peer The peer whose state will be inspected.
* @param expected The expected return value for GetRequestable(peer)
* @param candidates The expected return value CountCandidates(peer)
* @param inflight The expected return value CountInFlight(peer)
* @param completed The expected return value of Count(peer), minus candidates and inflight.
* @param checkname An arbitrary string to include in error messages, for test identificatrion.
* @param offset Offset with the current time to use (must be <= 0). This allows simulations of time going
* backwards (but note that the ordering of this event only follows the scenario's m_now.
*/
void Check(NodeId peer, const std::vector<GenTxid>& expected, size_t candidates, size_t inflight,
size_t completed, const std::string& checkname,
std::chrono::microseconds offset = std::chrono::microseconds{0})
{
const auto comment = m_testname + " " + checkname;
auto& runner = m_runner;
const auto now = m_now;
assert(offset.count() <= 0);
runner.actions.emplace_back(m_now, [=,&runner]() {
std::vector<std::pair<NodeId, GenTxid>> expired_now;
auto ret = runner.txrequest.GetRequestable(peer, now + offset, &expired_now);
for (const auto& entry : expired_now) runner.expired.insert(entry);
runner.txrequest.SanityCheck();
runner.txrequest.PostGetRequestableSanityCheck(now + offset);
size_t total = candidates + inflight + completed;
size_t real_total = runner.txrequest.Count(peer);
size_t real_candidates = runner.txrequest.CountCandidates(peer);
size_t real_inflight = runner.txrequest.CountInFlight(peer);
BOOST_CHECK_MESSAGE(real_total == total, strprintf("[" + comment + "] total %i (%i expected)", real_total, total));
BOOST_CHECK_MESSAGE(real_inflight == inflight, strprintf("[" + comment + "] inflight %i (%i expected)", real_inflight, inflight));
BOOST_CHECK_MESSAGE(real_candidates == candidates, strprintf("[" + comment + "] candidates %i (%i expected)", real_candidates, candidates));
BOOST_CHECK_MESSAGE(ret == expected, "[" + comment + "] mismatching requestables");
});
}
/** Verify that an announcement for gtxid by peer has expired some time before this check is scheduled.
*
* Every expected expiration should be accounted for through exactly one call to this function.
*/
void CheckExpired(NodeId peer, GenTxid gtxid)
{
const auto& testname = m_testname;
auto& runner = m_runner;
runner.actions.emplace_back(m_now, [=,&runner]() {
auto it = runner.expired.find(std::pair<NodeId, GenTxid>{peer, gtxid});
BOOST_CHECK_MESSAGE(it != runner.expired.end(), "[" + testname + "] missing expiration");
if (it != runner.expired.end()) runner.expired.erase(it);
});
}
/** Generate a random txhash, whose priorities for certain peers are constrained.
*
* For example, NewTxHash({{p1,p2,p3},{p2,p4,p5}}) will generate a txhash T such that both:
* - priority(p1,T) > priority(p2,T) > priority(p3,T)
* - priority(p2,T) > priority(p4,T) > priority(p5,T)
* where priority is the predicted internal TxRequestTracker's priority, assuming all announcements
* are within the same preferredness class.
*/
uint256 NewTxHash(const std::vector<std::vector<NodeId>>& orders = {})
{
uint256 ret;
bool ok;
do {
ret = InsecureRand256();
ok = true;
for (const auto& order : orders) {
for (size_t pos = 1; pos < order.size(); ++pos) {
uint64_t prio_prev = m_runner.txrequest.ComputePriority(ret, order[pos - 1], true);
uint64_t prio_cur = m_runner.txrequest.ComputePriority(ret, order[pos], true);
if (prio_prev <= prio_cur) {
ok = false;
break;
}
}
if (!ok) break;
}
if (ok) {
ok = m_runner.txhashset.insert(ret).second;
}
} while(!ok);
return ret;
}
/** Generate a random GenTxid; the txhash follows NewTxHash; the is_wtxid flag is random. */
GenTxid NewGTxid(const std::vector<std::vector<NodeId>>& orders = {})
{
return InsecureRandBool() ? GenTxid::Wtxid(NewTxHash(orders)) : GenTxid::Txid(NewTxHash(orders));
}
/** Generate a new random NodeId to use as peer. The same NodeId is never returned twice
* (across all Scenarios combined). */
NodeId NewPeer()
{
bool ok;
NodeId ret;
do {
ret = InsecureRandBits(63);
ok = m_runner.peerset.insert(ret).second;
} while(!ok);
return ret;
}
std::chrono::microseconds Now() const { return m_now; }
};
/** Add to scenario a test with a single tx announced by a single peer.
*
* config is an integer in [0, 32), which controls which variant of the test is used.
*/
void BuildSingleTest(Scenario& scenario, int config)
{
auto peer = scenario.NewPeer();
auto gtxid = scenario.NewGTxid();
bool immediate = config & 1;
bool preferred = config & 2;
auto delay = immediate ? NO_TIME : RandomTime8s();
scenario.SetTestName(strprintf("Single(config=%i)", config));
// Receive an announcement, either immediately requestable or delayed.
scenario.ReceivedInv(peer, gtxid, preferred, immediate ? MIN_TIME : scenario.Now() + delay);
if (immediate) {
scenario.Check(peer, {gtxid}, 1, 0, 0, "s1");
} else {
scenario.Check(peer, {}, 1, 0, 0, "s2");
scenario.AdvanceTime(delay - MICROSECOND);
scenario.Check(peer, {}, 1, 0, 0, "s3");
scenario.AdvanceTime(MICROSECOND);
scenario.Check(peer, {gtxid}, 1, 0, 0, "s4");
}
if (config >> 3) { // We'll request the transaction
scenario.AdvanceTime(RandomTime8s());
auto expiry = RandomTime8s();
scenario.Check(peer, {gtxid}, 1, 0, 0, "s5");
scenario.RequestedTx(peer, gtxid.GetHash(), scenario.Now() + expiry);
scenario.Check(peer, {}, 0, 1, 0, "s6");
if ((config >> 3) == 1) { // The request will time out
scenario.AdvanceTime(expiry - MICROSECOND);
scenario.Check(peer, {}, 0, 1, 0, "s7");
scenario.AdvanceTime(MICROSECOND);
scenario.Check(peer, {}, 0, 0, 0, "s8");
scenario.CheckExpired(peer, gtxid);
return;
} else {
scenario.AdvanceTime(std::chrono::microseconds{InsecureRandRange(expiry.count())});
scenario.Check(peer, {}, 0, 1, 0, "s9");
if ((config >> 3) == 3) { // A response will arrive for the transaction
scenario.ReceivedResponse(peer, gtxid.GetHash());
scenario.Check(peer, {}, 0, 0, 0, "s10");
return;
}
}
}
if (config & 4) { // The peer will go offline
scenario.DisconnectedPeer(peer);
} else { // The transaction is no longer needed
scenario.ForgetTxHash(gtxid.GetHash());
}
scenario.Check(peer, {}, 0, 0, 0, "s11");
}
/** Add to scenario a test with a single tx announced by two peers, to verify the
* right peer is selected for requests.
*
* config is an integer in [0, 32), which controls which variant of the test is used.
*/
void BuildPriorityTest(Scenario& scenario, int config)
{
scenario.SetTestName(strprintf("Priority(config=%i)", config));
// Two peers. They will announce in order {peer1, peer2}.
auto peer1 = scenario.NewPeer(), peer2 = scenario.NewPeer();
// Construct a transaction that under random rules would be preferred by peer2 or peer1,
// depending on configuration.
bool prio1 = config & 1;
auto gtxid = prio1 ? scenario.NewGTxid({{peer1, peer2}}) : scenario.NewGTxid({{peer2, peer1}});
bool pref1 = config & 2, pref2 = config & 4;
scenario.ReceivedInv(peer1, gtxid, pref1, MIN_TIME);
scenario.Check(peer1, {gtxid}, 1, 0, 0, "p1");
if (InsecureRandBool()) {
scenario.AdvanceTime(RandomTime8s());
scenario.Check(peer1, {gtxid}, 1, 0, 0, "p2");
}
scenario.ReceivedInv(peer2, gtxid, pref2, MIN_TIME);
bool stage2_prio =
// At this point, peer2 will be given priority if:
// - It is preferred and peer1 is not
(pref2 && !pref1) ||
// - They're in the same preference class,
// and the randomized priority favors peer2 over peer1.
(pref1 == pref2 && !prio1);
NodeId priopeer = stage2_prio ? peer2 : peer1, otherpeer = stage2_prio ? peer1 : peer2;
scenario.Check(otherpeer, {}, 1, 0, 0, "p3");
scenario.Check(priopeer, {gtxid}, 1, 0, 0, "p4");
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.Check(otherpeer, {}, 1, 0, 0, "p5");
scenario.Check(priopeer, {gtxid}, 1, 0, 0, "p6");
// We possibly request from the selected peer.
if (config & 8) {
scenario.RequestedTx(priopeer, gtxid.GetHash(), MAX_TIME);
scenario.Check(priopeer, {}, 0, 1, 0, "p7");
scenario.Check(otherpeer, {}, 1, 0, 0, "p8");
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
}
// The peer which was selected (or requested from) now goes offline, or a NOTFOUND is received from them.
if (config & 16) {
scenario.DisconnectedPeer(priopeer);
} else {
scenario.ReceivedResponse(priopeer, gtxid.GetHash());
}
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.Check(priopeer, {}, 0, 0, !(config & 16), "p8");
scenario.Check(otherpeer, {gtxid}, 1, 0, 0, "p9");
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
// Now the other peer goes offline.
scenario.DisconnectedPeer(otherpeer);
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.Check(peer1, {}, 0, 0, 0, "p10");
scenario.Check(peer2, {}, 0, 0, 0, "p11");
}
/** Add to scenario a randomized test in which N peers announce the same transaction, to verify
* the order in which they are requested. */
void BuildBigPriorityTest(Scenario& scenario, int peers)
{
scenario.SetTestName(strprintf("BigPriority(peers=%i)", peers));
// We will have N peers announce the same transaction.
std::map<NodeId, bool> preferred;
std::vector<NodeId> pref_peers, npref_peers;
int num_pref = InsecureRandRange(peers + 1) ; // Some preferred, ...
int num_npref = peers - num_pref; // some not preferred.
for (int i = 0; i < num_pref; ++i) {
pref_peers.push_back(scenario.NewPeer());
preferred[pref_peers.back()] = true;
}
for (int i = 0; i < num_npref; ++i) {
npref_peers.push_back(scenario.NewPeer());
preferred[npref_peers.back()] = false;
}
// Make a list of all peers, in order of intended request order (concatenation of pref_peers and npref_peers).
std::vector<NodeId> request_order;
for (int i = 0; i < num_pref; ++i) request_order.push_back(pref_peers[i]);
for (int i = 0; i < num_npref; ++i) request_order.push_back(npref_peers[i]);
// Determine the announcement order randomly.
std::vector<NodeId> announce_order = request_order;
Shuffle(announce_order.begin(), announce_order.end(), g_insecure_rand_ctx);
// Find a gtxid whose txhash prioritization is consistent with the required ordering within pref_peers and
// within npref_peers.
auto gtxid = scenario.NewGTxid({pref_peers, npref_peers});
// Decide reqtimes in opposite order of the expected request order. This means that as time passes we expect the
// to-be-requested-from-peer will change every time a subsequent reqtime is passed.
std::map<NodeId, std::chrono::microseconds> reqtimes;
auto reqtime = scenario.Now();
for (int i = peers - 1; i >= 0; --i) {
reqtime += RandomTime8s();
reqtimes[request_order[i]] = reqtime;
}
// Actually announce from all peers simultaneously (but in announce_order).
for (const auto peer : announce_order) {
scenario.ReceivedInv(peer, gtxid, preferred[peer], reqtimes[peer]);
}
for (const auto peer : announce_order) {
scenario.Check(peer, {}, 1, 0, 0, "b1");
}
// Let time pass and observe the to-be-requested-from peer change, from nonpreferred to preferred, and from
// high priority to low priority within each class.
for (int i = peers - 1; i >= 0; --i) {
scenario.AdvanceTime(reqtimes[request_order[i]] - scenario.Now() - MICROSECOND);
scenario.Check(request_order[i], {}, 1, 0, 0, "b2");
scenario.AdvanceTime(MICROSECOND);
scenario.Check(request_order[i], {gtxid}, 1, 0, 0, "b3");
}
// Peers now in random order go offline, or send NOTFOUNDs. At every point in time the new to-be-requested-from
// peer should be the best remaining one, so verify this after every response.
for (int i = 0; i < peers; ++i) {
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
const int pos = InsecureRandRange(request_order.size());
const auto peer = request_order[pos];
request_order.erase(request_order.begin() + pos);
if (InsecureRandBool()) {
scenario.DisconnectedPeer(peer);
scenario.Check(peer, {}, 0, 0, 0, "b4");
} else {
scenario.ReceivedResponse(peer, gtxid.GetHash());
scenario.Check(peer, {}, 0, 0, request_order.size() > 0, "b5");
}
if (request_order.size()) {
scenario.Check(request_order[0], {gtxid}, 1, 0, 0, "b6");
}
}
// Everything is gone in the end.
for (const auto peer : announce_order) {
scenario.Check(peer, {}, 0, 0, 0, "b7");
}
}
/** Add to scenario a test with one peer announcing two transactions, to verify they are
* fetched in announcement order.
*
* config is an integer in [0, 4) inclusive, and selects the variant of the test.
*/
void BuildRequestOrderTest(Scenario& scenario, int config)
{
scenario.SetTestName(strprintf("RequestOrder(config=%i)", config));
auto peer = scenario.NewPeer();
auto gtxid1 = scenario.NewGTxid();
auto gtxid2 = scenario.NewGTxid();
auto reqtime2 = scenario.Now() + RandomTime8s();
auto reqtime1 = reqtime2 + RandomTime8s();
scenario.ReceivedInv(peer, gtxid1, config & 1, reqtime1);
// Simulate time going backwards by giving the second announcement an earlier reqtime.
scenario.ReceivedInv(peer, gtxid2, config & 2, reqtime2);
scenario.AdvanceTime(reqtime2 - MICROSECOND - scenario.Now());
scenario.Check(peer, {}, 2, 0, 0, "o1");
scenario.AdvanceTime(MICROSECOND);
scenario.Check(peer, {gtxid2}, 2, 0, 0, "o2");
scenario.AdvanceTime(reqtime1 - MICROSECOND - scenario.Now());
scenario.Check(peer, {gtxid2}, 2, 0, 0, "o3");
scenario.AdvanceTime(MICROSECOND);
// Even with time going backwards in between announcements, the return value of GetRequestable is in
// announcement order.
scenario.Check(peer, {gtxid1, gtxid2}, 2, 0, 0, "o4");
scenario.DisconnectedPeer(peer);
scenario.Check(peer, {}, 0, 0, 0, "o5");
}
/** Add to scenario a test that verifies behavior related to both txid and wtxid with the same
* hash being announced.
*
* config is an integer in [0, 4) inclusive, and selects the variant of the test used.
*/
void BuildWtxidTest(Scenario& scenario, int config)
{
scenario.SetTestName(strprintf("Wtxid(config=%i)", config));
auto peerT = scenario.NewPeer();
auto peerW = scenario.NewPeer();
auto txhash = scenario.NewTxHash();
auto txid{GenTxid::Txid(txhash)};
auto wtxid{GenTxid::Wtxid(txhash)};
auto reqtimeT = InsecureRandBool() ? MIN_TIME : scenario.Now() + RandomTime8s();
auto reqtimeW = InsecureRandBool() ? MIN_TIME : scenario.Now() + RandomTime8s();
// Announce txid first or wtxid first.
if (config & 1) {
scenario.ReceivedInv(peerT, txid, config & 2, reqtimeT);
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.ReceivedInv(peerW, wtxid, !(config & 2), reqtimeW);
} else {
scenario.ReceivedInv(peerW, wtxid, !(config & 2), reqtimeW);
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.ReceivedInv(peerT, txid, config & 2, reqtimeT);
}
// Let time pass if needed, and check that the preferred announcement (txid or wtxid)
// is correctly to-be-requested (and with the correct wtxidness).
auto max_reqtime = std::max(reqtimeT, reqtimeW);
if (max_reqtime > scenario.Now()) scenario.AdvanceTime(max_reqtime - scenario.Now());
if (config & 2) {
scenario.Check(peerT, {txid}, 1, 0, 0, "w1");
scenario.Check(peerW, {}, 1, 0, 0, "w2");
} else {
scenario.Check(peerT, {}, 1, 0, 0, "w3");
scenario.Check(peerW, {wtxid}, 1, 0, 0, "w4");
}
// Let the preferred announcement be requested. It's not going to be delivered.
auto expiry = RandomTime8s();
if (config & 2) {
scenario.RequestedTx(peerT, txid.GetHash(), scenario.Now() + expiry);
scenario.Check(peerT, {}, 0, 1, 0, "w5");
scenario.Check(peerW, {}, 1, 0, 0, "w6");
} else {
scenario.RequestedTx(peerW, wtxid.GetHash(), scenario.Now() + expiry);
scenario.Check(peerT, {}, 1, 0, 0, "w7");
scenario.Check(peerW, {}, 0, 1, 0, "w8");
}
// After reaching expiration time of the preferred announcement, verify that the
// remaining one is requestable
scenario.AdvanceTime(expiry);
if (config & 2) {
scenario.Check(peerT, {}, 0, 0, 1, "w9");
scenario.Check(peerW, {wtxid}, 1, 0, 0, "w10");
scenario.CheckExpired(peerT, txid);
} else {
scenario.Check(peerT, {txid}, 1, 0, 0, "w11");
scenario.Check(peerW, {}, 0, 0, 1, "w12");
scenario.CheckExpired(peerW, wtxid);
}
// If a good transaction with either that hash as wtxid or txid arrives, both
// announcements are gone.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.ForgetTxHash(txhash);
scenario.Check(peerT, {}, 0, 0, 0, "w13");
scenario.Check(peerW, {}, 0, 0, 0, "w14");
}
/** Add to scenario a test that exercises clocks that go backwards. */
void BuildTimeBackwardsTest(Scenario& scenario)
{
auto peer1 = scenario.NewPeer();
auto peer2 = scenario.NewPeer();
auto gtxid = scenario.NewGTxid({{peer1, peer2}});
// Announce from peer2.
auto reqtime = scenario.Now() + RandomTime8s();
scenario.ReceivedInv(peer2, gtxid, true, reqtime);
scenario.Check(peer2, {}, 1, 0, 0, "r1");
scenario.AdvanceTime(reqtime - scenario.Now());
scenario.Check(peer2, {gtxid}, 1, 0, 0, "r2");
// Check that if the clock goes backwards by 1us, the transaction would stop being requested.
scenario.Check(peer2, {}, 1, 0, 0, "r3", -MICROSECOND);
// But it reverts to being requested if time goes forward again.
scenario.Check(peer2, {gtxid}, 1, 0, 0, "r4");
// Announce from peer1.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.ReceivedInv(peer1, gtxid, true, MAX_TIME);
scenario.Check(peer2, {gtxid}, 1, 0, 0, "r5");
scenario.Check(peer1, {}, 1, 0, 0, "r6");
// Request from peer1.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
auto expiry = scenario.Now() + RandomTime8s();
scenario.RequestedTx(peer1, gtxid.GetHash(), expiry);
scenario.Check(peer1, {}, 0, 1, 0, "r7");
scenario.Check(peer2, {}, 1, 0, 0, "r8");
// Expiration passes.
scenario.AdvanceTime(expiry - scenario.Now());
scenario.Check(peer1, {}, 0, 0, 1, "r9");
scenario.Check(peer2, {gtxid}, 1, 0, 0, "r10"); // Request goes back to peer2.
scenario.CheckExpired(peer1, gtxid);
scenario.Check(peer1, {}, 0, 0, 1, "r11", -MICROSECOND); // Going back does not unexpire.
scenario.Check(peer2, {gtxid}, 1, 0, 0, "r12", -MICROSECOND);
// Peer2 goes offline, meaning no viable announcements remain.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.DisconnectedPeer(peer2);
scenario.Check(peer1, {}, 0, 0, 0, "r13");
scenario.Check(peer2, {}, 0, 0, 0, "r14");
}
/** Add to scenario a test that involves RequestedTx() calls for txhashes not returned by GetRequestable. */
void BuildWeirdRequestsTest(Scenario& scenario)
{
auto peer1 = scenario.NewPeer();
auto peer2 = scenario.NewPeer();
auto gtxid1 = scenario.NewGTxid({{peer1, peer2}});
auto gtxid2 = scenario.NewGTxid({{peer2, peer1}});
// Announce gtxid1 by peer1.
scenario.ReceivedInv(peer1, gtxid1, true, MIN_TIME);
scenario.Check(peer1, {gtxid1}, 1, 0, 0, "q1");
// Announce gtxid2 by peer2.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.ReceivedInv(peer2, gtxid2, true, MIN_TIME);
scenario.Check(peer1, {gtxid1}, 1, 0, 0, "q2");
scenario.Check(peer2, {gtxid2}, 1, 0, 0, "q3");
// We request gtxid2 from *peer1* - no effect.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.RequestedTx(peer1, gtxid2.GetHash(), MAX_TIME);
scenario.Check(peer1, {gtxid1}, 1, 0, 0, "q4");
scenario.Check(peer2, {gtxid2}, 1, 0, 0, "q5");
// Now request gtxid1 from peer1 - marks it as REQUESTED.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
auto expiryA = scenario.Now() + RandomTime8s();
scenario.RequestedTx(peer1, gtxid1.GetHash(), expiryA);
scenario.Check(peer1, {}, 0, 1, 0, "q6");
scenario.Check(peer2, {gtxid2}, 1, 0, 0, "q7");
// Request it a second time - nothing happens, as it's already REQUESTED.
auto expiryB = expiryA + RandomTime8s();
scenario.RequestedTx(peer1, gtxid1.GetHash(), expiryB);
scenario.Check(peer1, {}, 0, 1, 0, "q8");
scenario.Check(peer2, {gtxid2}, 1, 0, 0, "q9");
// Also announce gtxid1 from peer2 now, so that the txhash isn't forgotten when the peer1 request expires.
scenario.ReceivedInv(peer2, gtxid1, true, MIN_TIME);
scenario.Check(peer1, {}, 0, 1, 0, "q10");
scenario.Check(peer2, {gtxid2}, 2, 0, 0, "q11");
// When reaching expiryA, it expires (not expiryB, which is later).
scenario.AdvanceTime(expiryA - scenario.Now());
scenario.Check(peer1, {}, 0, 0, 1, "q12");
scenario.Check(peer2, {gtxid2, gtxid1}, 2, 0, 0, "q13");
scenario.CheckExpired(peer1, gtxid1);
// Requesting it yet again from peer1 doesn't do anything, as it's already COMPLETED.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.RequestedTx(peer1, gtxid1.GetHash(), MAX_TIME);
scenario.Check(peer1, {}, 0, 0, 1, "q14");
scenario.Check(peer2, {gtxid2, gtxid1}, 2, 0, 0, "q15");
// Now announce gtxid2 from peer1.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.ReceivedInv(peer1, gtxid2, true, MIN_TIME);
scenario.Check(peer1, {}, 1, 0, 1, "q16");
scenario.Check(peer2, {gtxid2, gtxid1}, 2, 0, 0, "q17");
// And request it from peer1 (weird as peer2 has the preference).
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.RequestedTx(peer1, gtxid2.GetHash(), MAX_TIME);
scenario.Check(peer1, {}, 0, 1, 1, "q18");
scenario.Check(peer2, {gtxid1}, 2, 0, 0, "q19");
// If peer2 now (normally) requests gtxid2, the existing request by peer1 becomes COMPLETED.
if (InsecureRandBool()) scenario.AdvanceTime(RandomTime8s());
scenario.RequestedTx(peer2, gtxid2.GetHash(), MAX_TIME);
scenario.Check(peer1, {}, 0, 0, 2, "q20");
scenario.Check(peer2, {gtxid1}, 1, 1, 0, "q21");
// If peer2 goes offline, no viable announcements remain.
scenario.DisconnectedPeer(peer2);
scenario.Check(peer1, {}, 0, 0, 0, "q22");
scenario.Check(peer2, {}, 0, 0, 0, "q23");
}
void TestInterleavedScenarios()
{
// Create a list of functions which add tests to scenarios.
std::vector<std::function<void(Scenario&)>> builders;
// Add instances of every test, for every configuration.
for (int n = 0; n < 64; ++n) {
builders.emplace_back([n](Scenario& scenario){ BuildWtxidTest(scenario, n); });
builders.emplace_back([n](Scenario& scenario){ BuildRequestOrderTest(scenario, n & 3); });
builders.emplace_back([n](Scenario& scenario){ BuildSingleTest(scenario, n & 31); });
builders.emplace_back([n](Scenario& scenario){ BuildPriorityTest(scenario, n & 31); });
builders.emplace_back([n](Scenario& scenario){ BuildBigPriorityTest(scenario, (n & 7) + 1); });
builders.emplace_back([](Scenario& scenario){ BuildTimeBackwardsTest(scenario); });
builders.emplace_back([](Scenario& scenario){ BuildWeirdRequestsTest(scenario); });
}
// Randomly shuffle all those functions.
Shuffle(builders.begin(), builders.end(), g_insecure_rand_ctx);
Runner runner;
auto starttime = RandomTime1y();
// Construct many scenarios, and run (up to) 10 randomly-chosen tests consecutively in each.
while (builders.size()) {
// Introduce some variation in the start time of each scenario, so they don't all start off
// concurrently, but get a more random interleaving.
auto scenario_start = starttime + RandomTime8s() + RandomTime8s() + RandomTime8s();
Scenario scenario(runner, scenario_start);
for (int j = 0; builders.size() && j < 10; ++j) {
builders.back()(scenario);
builders.pop_back();
}
}
// Sort all the actions from all those scenarios chronologically, resulting in the actions from
// distinct scenarios to become interleaved. Use stable_sort so that actions from one scenario
// aren't reordered w.r.t. each other.
std::stable_sort(runner.actions.begin(), runner.actions.end(), [](const Action& a1, const Action& a2) {
return a1.first < a2.first;
});
// Run all actions from all scenarios, in order.
for (auto& action : runner.actions) {
action.second();
}
BOOST_CHECK_EQUAL(runner.txrequest.Size(), 0U);
BOOST_CHECK(runner.expired.empty());
}
} // namespace
BOOST_AUTO_TEST_CASE(TxRequestTest)
{
for (int i = 0; i < 5; ++i) {
TestInterleavedScenarios();
}
}
BOOST_AUTO_TEST_SUITE_END()
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