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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "util/testharness.h"
#include <string>
#include <stdlib.h>
#include <sys/stat.h>
#include <sys/types.h>
namespace leveldb {
namespace test {
namespace {
struct Test {
const char* base;
const char* name;
void (*func)();
};
std::vector<Test>* tests;
}
bool RegisterTest(const char* base, const char* name, void (*func)()) {
if (tests == NULL) {
tests = new std::vector<Test>;
}
Test t;
t.base = base;
t.name = name;
t.func = func;
tests->push_back(t);
return true;
}
int RunAllTests() {
const char* matcher = getenv("LEVELDB_TESTS");
int num = 0;
if (tests != NULL) {
for (int i = 0; i < tests->size(); i++) {
const Test& t = (*tests)[i];
if (matcher != NULL) {
std::string name = t.base;
name.push_back('.');
name.append(t.name);
if (strstr(name.c_str(), matcher) == NULL) {
continue;
}
}
fprintf(stderr, "==== Test %s.%s\n", t.base, t.name);
(*t.func)();
++num;
}
}
fprintf(stderr, "==== PASSED %d tests\n", num);
return 0;
}
std::string TmpDir() {
std::string dir;
Status s = Env::Default()->GetTestDirectory(&dir);
ASSERT_TRUE(s.ok()) << s.ToString();
return dir;
}
int RandomSeed() {
const char* env = getenv("TEST_RANDOM_SEED");
int result = (env != NULL ? atoi(env) : 301);
if (result <= 0) {
result = 301;
}
return result;
}
} // namespace test
} // namespace leveldb
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