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// Copyright (c) 2022 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_HEADERSSYNC_H
#define BITCOIN_HEADERSSYNC_H
#include <arith_uint256.h>
#include <chain.h>
#include <consensus/params.h>
#include <net.h> // For NodeId
#include <primitives/block.h>
#include <uint256.h>
#include <util/bitdeque.h>
#include <util/hasher.h>
#include <deque>
#include <vector>
// A compressed CBlockHeader, which leaves out the prevhash
struct CompressedHeader {
// header
int32_t nVersion{0};
uint256 hashMerkleRoot;
uint32_t nTime{0};
uint32_t nBits{0};
uint32_t nNonce{0};
CompressedHeader()
{
hashMerkleRoot.SetNull();
}
CompressedHeader(const CBlockHeader& header)
{
nVersion = header.nVersion;
hashMerkleRoot = header.hashMerkleRoot;
nTime = header.nTime;
nBits = header.nBits;
nNonce = header.nNonce;
}
CBlockHeader GetFullHeader(const uint256& hash_prev_block) {
CBlockHeader ret;
ret.nVersion = nVersion;
ret.hashPrevBlock = hash_prev_block;
ret.hashMerkleRoot = hashMerkleRoot;
ret.nTime = nTime;
ret.nBits = nBits;
ret.nNonce = nNonce;
return ret;
};
};
/** HeadersSyncState:
*
* We wish to download a peer's headers chain in a DoS-resistant way.
*
* The Bitcoin protocol does not offer an easy way to determine the work on a
* peer's chain. Currently, we can query a peer's headers by using a GETHEADERS
* message, and our peer can return a set of up to 2000 headers that connect to
* something we know. If a peer's chain has more than 2000 blocks, then we need
* a way to verify that the chain actually has enough work on it to be useful to
* us -- by being above our anti-DoS minimum-chain-work threshold -- before we
* commit to storing those headers in memory. Otherwise, it would be cheap for
* an attacker to waste all our memory by serving us low-work headers
* (particularly for a new node coming online for the first time).
*
* To prevent memory-DoS with low-work headers, while still always being
* able to reorg to whatever the most-work chain is, we require that a chain
* meet a work threshold before committing it to memory. We can do this by
* downloading a peer's headers twice, whenever we are not sure that the chain
* has sufficient work:
*
* - In the first download phase, called pre-synchronization, we can calculate
* the work on the chain as we go (just by checking the nBits value on each
* header, and validating the proof-of-work).
*
* - Once we have reached a header where the cumulative chain work is
* sufficient, we switch to downloading the headers a second time, this time
* processing them fully, and possibly storing them in memory.
*
* To prevent an attacker from using (eg) the honest chain to convince us that
* they have a high-work chain, but then feeding us an alternate set of
* low-difficulty headers in the second phase, we store commitments to the
* chain we see in the first download phase that we check in the second phase,
* as follows:
*
* - In phase 1 (presync), store 1 bit (using a salted hash function) for every
* N headers that we see. With a reasonable choice of N, this uses relatively
* little memory even for a very long chain.
*
* - In phase 2 (redownload), keep a lookahead buffer and only accept headers
* from that buffer into the block index (permanent memory usage) once they
* have some target number of verified commitments on top of them. With this
* parametrization, we can achieve a given security target for potential
* permanent memory usage, while choosing N to minimize memory use during the
* sync (temporary, per-peer storage).
*/
class HeadersSyncState {
public:
~HeadersSyncState() {}
enum class State {
/** PRESYNC means the peer has not yet demonstrated their chain has
* sufficient work and we're only building commitments to the chain they
* serve us. */
PRESYNC,
/** REDOWNLOAD means the peer has given us a high-enough-work chain,
* and now we're redownloading the headers we saw before and trying to
* accept them */
REDOWNLOAD,
/** We're done syncing with this peer and can discard any remaining state */
FINAL
};
/** Return the current state of our download */
State GetState() const { return m_download_state; }
/** Construct a HeadersSyncState object representing a headers sync via this
* download-twice mechanism).
*
* id: node id (for logging)
* consensus_params: parameters needed for difficulty adjustment validation
* chain_start: best known fork point that the peer's headers branch from
* minimum_required_work: amount of chain work required to accept the chain
*/
HeadersSyncState(NodeId id, const Consensus::Params& consensus_params,
const CBlockIndex* chain_start, const arith_uint256& minimum_required_work);
/** Result data structure for ProcessNextHeaders. */
struct ProcessingResult {
std::vector<CBlockHeader> pow_validated_headers;
bool success{false};
bool request_more{false};
};
/** Process a batch of headers, once a sync via this mechanism has started
*
* received_headers: headers that were received over the network for processing.
* Assumes the caller has already verified the headers
* are continuous, and has checked that each header
* satisfies the proof-of-work target included in the
* header (but not necessarily verified that the
* proof-of-work target is correct and passes consensus
* rules).
* full_headers_message: true if the message was at max capacity,
* indicating more headers may be available
* ProcessingResult.pow_validated_headers: will be filled in with any
* headers that the caller can fully process and
* validate now (because these returned headers are
* on a chain with sufficient work)
* ProcessingResult.success: set to false if an error is detected and the sync is
* aborted; true otherwise.
* ProcessingResult.request_more: if true, the caller is suggested to call
* NextHeadersRequestLocator and send a getheaders message using it.
*/
ProcessingResult ProcessNextHeaders(const std::vector<CBlockHeader>&
received_headers, bool full_headers_message);
/** Issue the next GETHEADERS message to our peer.
*
* This will return a locator appropriate for the current sync object, to continue the
* synchronization phase it is in.
*/
CBlockLocator NextHeadersRequestLocator() const;
private:
/** Clear out all download state that might be in progress (freeing any used
* memory), and mark this object as no longer usable.
*/
void Finalize();
/**
* Only called in PRESYNC.
* Validate the work on the headers we received from the network, and
* store commitments for later. Update overall state with successfully
* processed headers.
* On failure, this invokes Finalize() and returns false.
*/
bool ValidateAndStoreHeadersCommitments(const std::vector<CBlockHeader>& headers);
/** In PRESYNC, process and update state for a single header */
bool ValidateAndProcessSingleHeader(const CBlockHeader& current);
/** In REDOWNLOAD, check a header's commitment (if applicable) and add to
* buffer for later processing */
bool ValidateAndStoreRedownloadedHeader(const CBlockHeader& header);
/** Return a set of headers that satisfy our proof-of-work threshold */
std::vector<CBlockHeader> PopHeadersReadyForAcceptance();
private:
/** NodeId of the peer (used for log messages) **/
const NodeId m_id;
/** We use the consensus params in our anti-DoS calculations */
const Consensus::Params& m_consensus_params;
/** Store the last block in our block index that the peer's chain builds from */
const CBlockIndex* m_chain_start{nullptr};
/** Minimum work that we're looking for on this chain. */
const arith_uint256 m_minimum_required_work;
/** Work that we've seen so far on the peer's chain */
arith_uint256 m_current_chain_work;
/** m_hasher is a salted hasher for making our 1-bit commitments to headers we've seen. */
const SaltedTxidHasher m_hasher;
/** A queue of commitment bits, created during the 1st phase, and verified during the 2nd. */
bitdeque<> m_header_commitments;
/** The (secret) offset on the heights for which to create commitments.
*
* m_header_commitments entries are created at any height h for which
* (h % HEADER_COMMITMENT_PERIOD) == m_commit_offset. */
const unsigned m_commit_offset;
/** m_max_commitments is a bound we calculate on how long an honest peer's chain could be,
* given the MTP rule.
*
* Any peer giving us more headers than this will have its sync aborted. This serves as a
* memory bound on m_header_commitments. */
uint64_t m_max_commitments{0};
/** Store the latest header received while in PRESYNC (initialized to m_chain_start) */
CBlockHeader m_last_header_received;
/** Height of m_last_header_received */
int64_t m_current_height{0};
/** During phase 2 (REDOWNLOAD), we buffer redownloaded headers in memory
* until enough commitments have been verified; those are stored in
* m_redownloaded_headers */
std::deque<CompressedHeader> m_redownloaded_headers;
/** Height of last header in m_redownloaded_headers */
int64_t m_redownload_buffer_last_height{0};
/** Hash of last header in m_redownloaded_headers (initialized to
* m_chain_start). We have to cache it because we don't have hashPrevBlock
* available in a CompressedHeader.
*/
uint256 m_redownload_buffer_last_hash;
/** The hashPrevBlock entry for the first header in m_redownloaded_headers
* We need this to reconstruct the full header when it's time for
* processing.
*/
uint256 m_redownload_buffer_first_prev_hash;
/** The accumulated work on the redownloaded chain. */
arith_uint256 m_redownload_chain_work;
/** Set this to true once we encounter the target blockheader during phase
* 2 (REDOWNLOAD). At this point, we can process and store all remaining
* headers still in m_redownloaded_headers.
*/
bool m_process_all_remaining_headers{false};
/** Current state of our headers sync. */
State m_download_state{State::PRESYNC};
};
#endif // BITCOIN_HEADERSSYNC_H
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