Age | Commit message (Collapse) | Author |
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virtual function of a base class
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Use separate maps for used/free chunks to avoid linear scan through alloced
chunks for each alloc.
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Check for unreasonable alloc size in LockedPool rather than lancing through new
Arenas until we improbably find one worthy of the quixotic request or the system
can support no more Arenas.
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Add a pool for locked memory chunks, replacing LockedPageManager.
This is something I've been wanting to do for a long time. The current
approach of locking objects where they happen to be on the stack or heap
in-place causes a lot of mlock/munlock system call overhead, slowing
down any handling of keys.
Also locked memory is a limited resource on many operating systems (and
using a lot of it bogs down the system), so the previous approach of
locking every page that may contain any key information (but also other
information) is wasteful.
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