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path: root/src/support/lockedpool.cpp
AgeCommit message (Collapse)Author
2016-12-05Do not shadow variables (gcc set)Pavel Janík
2016-11-02LockedPool: avoid quadratic-time allocationKaz Wesley
Use separate maps for used/free chunks to avoid linear scan through alloced chunks for each alloc.
2016-11-02LockedPool: fix explosion for illegal-sized allocKaz Wesley
Check for unreasonable alloc size in LockedPool rather than lancing through new Arenas until we improbably find one worthy of the quixotic request or the system can support no more Arenas.
2016-11-02Do not shadow variable, use deprecated MAP_ANON if MAP_ANONYMOUS is not defined.Pavel Janík
2016-10-27support: Add LockedPoolWladimir J. van der Laan
Add a pool for locked memory chunks, replacing LockedPageManager. This is something I've been wanting to do for a long time. The current approach of locking objects where they happen to be on the stack or heap in-place causes a lot of mlock/munlock system call overhead, slowing down any handling of keys. Also locked memory is a limited resource on many operating systems (and using a lot of it bogs down the system), so the previous approach of locking every page that may contain any key information (but also other information) is wasteful.