Age | Commit message (Collapse) | Author |
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376b3c2 Make the cs_sendProcessing a LOCK instead of a TRY_LOCK (Matt Corallo)
d7c58ad Split CNode::cs_vSend: message processing and message sending (Matt Corallo)
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cs_vSend is used for two purposes - to lock the datastructures used
to queue messages to place on the wire and to only call
SendMessages once at a time per-node. I believe SendMessages used
to access some of the vSendMsg stuff, but it doesn't anymore, so
these locks do not need to be on the same mutex, and also make
deadlocking much more likely.
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e60360e net: remove cs_vRecvMsg (Cory Fields)
991955e net: add a flag to indicate when a node's send buffer is full (Cory Fields)
c6e8a9b net: add a flag to indicate when a node's process queue is full (Cory Fields)
4d712e3 net: add a new message queue for the message processor (Cory Fields)
c5a8b1b net: rework the way that the messagehandler sleeps (Cory Fields)
c72cc88 net: remove useless comments (Cory Fields)
ef7b5ec net: Add a simple function for waking the message handler (Cory Fields)
f5c36d1 net: record bytes written before notifying the message processor (Cory Fields)
60befa3 net: handle message accounting in ReceiveMsgBytes (Cory Fields)
56212e2 net: set message deserialization version when it's actually time to deserialize (Cory Fields)
0e973d9 net: remove redundant max sendbuffer size check (Cory Fields)
6042587 net: wait until the node is destroyed to delete its recv buffer (Cory Fields)
f6315e0 net: only disconnect if fDisconnect has been set (Cory Fields)
5b4a8ac net: make GetReceiveFloodSize public (Cory Fields)
e5bcd9c net: make vRecvMsg a list so that we can use splice() (Cory Fields)
53ad9a1 net: fix typo causing the wrong receive buffer size (Cory Fields)
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vRecvMsg is now only touched by the socket handler thread.
The accounting vars (nRecvBytes/nLastRecv/mapRecvBytesPerMsgCmd) are also
only used by the socket handler thread, with the exception of queries from
rpc/gui. These accesses are not threadsafe, but they never were. This needs to
be addressed separately.
Also, update comment describing data flow
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Similar to the recv flag, but this one indicates whether or not the net's send
buffer is full.
The socket handler checks the send queue when a new message is added and pauses
if necessary, and possibly unpauses after each message is drained from its buffer.
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Messages are dumped very quickly from the socket handler to the processor, so
it's the depth of the processing queue that's interesting.
The socket handler checks the process queue's size during the brief message
hand-off and pauses if necessary, and the processor possibly unpauses each time
a message is popped off of its queue.
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This separates the storage of messages from the net and queued messages for
processing, allowing the locks to be split.
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In order to sleep accurately, the message handler needs to know if _any_ node
has more processing that it should do before the entire thread sleeps.
Rather than returning a value that represents whether ProcessMessages
encountered a message that should trigger a disconnnect, interpret the return
value as whether or not that node has more work to do.
Also, use a global fProcessWake value that can be set by other threads,
which takes precedence (for one cycle) over the messagehandler's decision.
Note that the previous behavior was to only process one message per loop
(except in the case of a bad checksum or invalid header). That was changed in
PR #3180.
The only change here in that regard is that the current node now falls to the
back of the processing queue for the bad checksum/invalid header cases.
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This may be used publicly in the future
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Previously addnodes were in competition with outbound connections
for access to the eight outbound slots.
One result of this is that frequently a node with several addnode
configured peers would end up connected to none of them, because
while the addnode loop was in its two minute sleep the automatic
connection logic would fill any free slots with random peers.
This is particularly unwelcome to users trying to maintain links
to specific nodes for fast block relay or purposes.
Another result is that a group of nine or more nodes which are
have addnode configured towards each other can become partitioned
from the public network.
This commit introduces a new limit of eight connections just for
addnode peers which is not subject to any of the other connection
limitations (including maxconnections).
The choice of eight is sufficient so that under no condition would
a user find themselves connected to fewer addnoded peers than
previously. It is also low enough that users who are confused
about the significance of more connections and have gotten too
copy-and-paste happy will not consume more than twice the slot
usage of a typical user.
Any additional load on the network resulting from this will likely
be offset by a reduction in users applying even more wasteful
workaround for the prior behavior.
The retry delays are reduced to avoid nodes sitting around without
their added peers up, but are still sufficient to prevent overly
aggressive repeated connections. The reduced delays also make
the system much more responsive to the addnode RPC.
Ban-disconnects are also exempted for peers added via addnode since
the outbound addnode logic ignores bans. Previously it would ban
an addnode then immediately reconnect to it.
A minor change was also made to CSemaphoreGrant so that it is
possible to re-acquire via an object whos grant was moved.
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We'll soon no longer have access to vRecvMsg, and this is more intuitive anyway.
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This will be needed so that the message processor can cork incoming messages
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67ee4ec net: misc header cleanups (Cory Fields)
8b3159e net: make proxy receives interruptible (Cory Fields)
5cb0fce net: remove thread_interrupted catch (Cory Fields)
d3d7056 net: make net processing interruptible (Cory Fields)
0985052 net: make net interruptible (Cory Fields)
799df91 net: add CThreadInterrupt and InterruptibleSleep (Cory Fields)
7325b15 net: a few small cleanups before replacing boost threads (Cory Fields)
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Also now that net threads are interruptible, switch them to use std
threads/binds/mutexes/condvars.
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Edited via:
$ contrib/devtools/copyright_header.py update .
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bdb922b Remove pnodeLocalHost. (Gregory Maxwell)
083f203 Remove fNetworkNode. (Gregory Maxwell)
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dfed983 Fix unlocked access to vNodes.size() (Matt Corallo)
3033522 Remove double brackets in addrman (Matt Corallo)
dbfaade Fix AddrMan locking (Matt Corallo)
047ea10 Make fImporting an std::atomic (Matt Corallo)
42071ca Make fDisconnect an std::atomic (Matt Corallo)
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Matt pointed out to me that this appeared to be doing nothing (except involving itself in data races).
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This fixes one of the last major layer violations in the networking stack.
The network side is no longer in charge of message serialization, so it is now
decoupled from Bitcoin structures. Only the header is serialized and attached
to the payload.
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CVectorWriter is useful for overwriting or appending an existing byte vector.
CNetMsgMaker is a shortcut for creating messages on-the-fly which are suitable
for pushing to CConnman.
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19f46f1 Qt: New network_disabled icon (Luke Dashjr)
54cf997 RPC/Net: Use boolean consistently for networkactive, and remove from getinfo (Luke Dashjr)
b2b33d9 Overhaul network activity toggle (Jonas Schnelli)
32efa79 Qt: Add GUI feedback and control of network activity state. (Jon Lund Steffensen)
e38993b RPC: Add "togglenetwork" method to toggle network activity temporarily (Jon Lund Steffensen)
7c9a98a Allow network activity to be temporarily suspended. (Jon Lund Steffensen)
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d59a518 Use fixed preallocation instead of costly GetSerializeSize (Pieter Wuille)
25a211a Add optimized CSizeComputer serializers (Pieter Wuille)
a2929a2 Make CSerAction's ForRead() constexpr (Pieter Wuille)
a603925 Avoid -Wshadow errors (Pieter Wuille)
5284721 Get rid of nType and nVersion (Pieter Wuille)
657e05a Make GetSerializeSize a wrapper on top of CSizeComputer (Pieter Wuille)
fad9b66 Make nType and nVersion private and sometimes const (Pieter Wuille)
c2c5d42 Make streams' read and write return void (Pieter Wuille)
50e8a9c Remove unused ReadVersion and WriteVersion (Pieter Wuille)
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fe1dc62 Hash P2P messages as they are received instead of at process-time (Matt Corallo)
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Remove the nType and nVersion as parameters to all serialization methods
and functions. There is only one place where it's read and has an impact
(in CAddress), and even there it does not impact any of the recursively
invoked serializers.
Instead, the few places that need nType or nVersion are changed to read
it directly from the stream object, through GetType() and GetVersion()
methods which are added to all stream classes.
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Make the various stream implementations' nType and nVersion private
and const (except in CDataStream where we really need a setter).
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This is now handled properly in realtime.
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Drop all of the old stuff.
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The changes here are dense and subtle, but hopefully all is more explicit
than before.
- CConnman is now in charge of sending data rather than the nodes themselves.
This is necessary because many decisions need to be made with all nodes in
mind, and a model that requires the nodes calling up to their manager quickly
turns to spaghetti.
- The per-node-serializer (ssSend) has been replaced with a (quasi-)const
send-version. Since the send version for serialization can only change once
per connection, we now explicitly tag messages with INIT_PROTO_VERSION if
they are sent before the handshake. With this done, there's no need to lock
for access to nSendVersion.
Also, a new stream is used for each message, so there's no need to lock
during the serialization process.
- This takes care of accounting for optimistic sends, so the
nOptimisticBytesWritten hack can be removed.
- -dropmessagestest and -fuzzmessagestest have not been preserved, as I suspect
they haven't been used in years.
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RPC command "togglenetwork" toggles network and returns new state after command.
RPC command "getinfo" returns "networkactive" field in output.
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Added the function SetNetworkActive() which when called with argument set to false disconnects all nodes and sets the flag fNetworkActive to false. As long as this flag is false no new connections are attempted and no incoming connections are accepted. Network activity is reenabled by calling the function with argument true.
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5eaaa83 Kill insecure_random and associated global state (Wladimir J. van der Laan)
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There are only a few uses of `insecure_random` outside the tests.
This PR replaces uses of insecure_random (and its accompanying global
state) in the core code with an FastRandomContext that is automatically
seeded on creation.
This is meant to be used for inner loops. The FastRandomContext
can be in the outer scope, or the class itself, then rand32() is used
inside the loop. Useful e.g. for pushing addresses in CNode or the fee
rounding, or randomization for coin selection.
As a context is created per purpose, thus it gets rid of
cross-thread unprotected shared usage of a single set of globals, this
should also get rid of the potential race conditions.
- I'd say TxMempool::check is not called enough to warrant using a special
fast random context, this is switched to GetRand() (open for
discussion...)
- The use of `insecure_rand` in ConnectThroughProxy has been replaced by
an atomic integer counter. The only goal here is to have a different
credentials pair for each connection to go on a different Tor circuit,
it does not need to be random nor unpredictable.
- To avoid having a FastRandomContext on every CNode, the context is
passed into PushAddress as appropriate.
There remains an insecure_random for test usage in `test_random.h`.
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Rather than doing a circle and re-resolving the node's IP, just use the one
from nodestats directly.
This requires syncing the addr field from CNode.
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d9ff591 Move static global randomizer seeds into CConnman (Pieter Wuille)
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This was broken by 63cafa6329e1a.
Note that while this fixes the settings, it doesn't fix the actual usage of
-maxuploadtarget completely, as there is currently a bug in the
nOptimisticBytesWritten accounting that causes a delayed response if the target
is reached. That bug will be addressed separately.
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than a std::function to eliminate std::function overhead
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