Age | Commit message (Collapse) | Author |
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2366180 Do not add to vNodes until fOneShot/fFeeler/fAddNode have been set (Matt Corallo)
3c37dc4 Ensure cs_vNodes is held when using the return value from FindNode (Matt Corallo)
5be0190 Delete some unused (and broken) functions in CConnman (Matt Corallo)
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99464bc net: Consistently use GetTimeMicros() for inactivity checks (Suhas Daftuar)
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The use of mocktime in test logic means that comparisons between
GetTime() and GetTimeMicros()/1000000 are unreliable since the former
can use mocktime values while the latter always gets the system clock;
this changes the networking code's inactivity checks to consistently
use the system clock for inactivity comparisons.
Also remove some hacks from setmocktime() that are no longer needed,
now that we're using the system clock for nLastSend and nLastRecv.
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Technically cs_sendProcessing is entirely useless now because it
is only ever taken on the one MessageHandler thread, but because
there may be multiple of those in the future, it is left in place
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cs_vSend is used for two purposes - to lock the datastructures used
to queue messages to place on the wire and to only call
SendMessages once at a time per-node. I believe SendMessages used
to access some of the vSendMsg stuff, but it doesn't anymore, so
these locks do not need to be on the same mutex, and also make
deadlocking much more likely.
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e60360e net: remove cs_vRecvMsg (Cory Fields)
991955e net: add a flag to indicate when a node's send buffer is full (Cory Fields)
c6e8a9b net: add a flag to indicate when a node's process queue is full (Cory Fields)
4d712e3 net: add a new message queue for the message processor (Cory Fields)
c5a8b1b net: rework the way that the messagehandler sleeps (Cory Fields)
c72cc88 net: remove useless comments (Cory Fields)
ef7b5ec net: Add a simple function for waking the message handler (Cory Fields)
f5c36d1 net: record bytes written before notifying the message processor (Cory Fields)
60befa3 net: handle message accounting in ReceiveMsgBytes (Cory Fields)
56212e2 net: set message deserialization version when it's actually time to deserialize (Cory Fields)
0e973d9 net: remove redundant max sendbuffer size check (Cory Fields)
6042587 net: wait until the node is destroyed to delete its recv buffer (Cory Fields)
f6315e0 net: only disconnect if fDisconnect has been set (Cory Fields)
5b4a8ac net: make GetReceiveFloodSize public (Cory Fields)
e5bcd9c net: make vRecvMsg a list so that we can use splice() (Cory Fields)
53ad9a1 net: fix typo causing the wrong receive buffer size (Cory Fields)
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vRecvMsg is now only touched by the socket handler thread.
The accounting vars (nRecvBytes/nLastRecv/mapRecvBytesPerMsgCmd) are also
only used by the socket handler thread, with the exception of queries from
rpc/gui. These accesses are not threadsafe, but they never were. This needs to
be addressed separately.
Also, update comment describing data flow
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Similar to the recv flag, but this one indicates whether or not the net's send
buffer is full.
The socket handler checks the send queue when a new message is added and pauses
if necessary, and possibly unpauses after each message is drained from its buffer.
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Messages are dumped very quickly from the socket handler to the processor, so
it's the depth of the processing queue that's interesting.
The socket handler checks the process queue's size during the brief message
hand-off and pauses if necessary, and the processor possibly unpauses each time
a message is popped off of its queue.
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This separates the storage of messages from the net and queued messages for
processing, allowing the locks to be split.
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In order to sleep accurately, the message handler needs to know if _any_ node
has more processing that it should do before the entire thread sleeps.
Rather than returning a value that represents whether ProcessMessages
encountered a message that should trigger a disconnnect, interpret the return
value as whether or not that node has more work to do.
Also, use a global fProcessWake value that can be set by other threads,
which takes precedence (for one cycle) over the messagehandler's decision.
Note that the previous behavior was to only process one message per loop
(except in the case of a bad checksum or invalid header). That was changed in
PR #3180.
The only change here in that regard is that the current node now falls to the
back of the processing queue for the bad checksum/invalid header cases.
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This may be used publicly in the future
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This allows locking to be pushed down to only where it's needed
Also reuse the current time rather than checking multiple times.
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Empty body introduced by commit #9319 should not be empty.
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Also adds a comment about the netgroup exclusion behavior.
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Previously addnodes were in competition with outbound connections
for access to the eight outbound slots.
One result of this is that frequently a node with several addnode
configured peers would end up connected to none of them, because
while the addnode loop was in its two minute sleep the automatic
connection logic would fill any free slots with random peers.
This is particularly unwelcome to users trying to maintain links
to specific nodes for fast block relay or purposes.
Another result is that a group of nine or more nodes which are
have addnode configured towards each other can become partitioned
from the public network.
This commit introduces a new limit of eight connections just for
addnode peers which is not subject to any of the other connection
limitations (including maxconnections).
The choice of eight is sufficient so that under no condition would
a user find themselves connected to fewer addnoded peers than
previously. It is also low enough that users who are confused
about the significance of more connections and have gotten too
copy-and-paste happy will not consume more than twice the slot
usage of a typical user.
Any additional load on the network resulting from this will likely
be offset by a reduction in users applying even more wasteful
workaround for the prior behavior.
The retry delays are reduced to avoid nodes sitting around without
their added peers up, but are still sufficient to prevent overly
aggressive repeated connections. The reduced delays also make
the system much more responsive to the addnode RPC.
Ban-disconnects are also exempted for peers added via addnode since
the outbound addnode logic ignores bans. Previously it would ban
an addnode then immediately reconnect to it.
A minor change was also made to CSemaphoreGrant so that it is
possible to re-acquire via an object whos grant was moved.
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We'll soon no longer have access to vRecvMsg, and this is more intuitive anyway.
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when vRecvMsg becomes a private buffer, it won't make sense to allow other
threads to mess with it anymore.
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These conditions are problematic to check without locking, and we shouldn't be
relying on the refcount to disconnect.
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Surprisingly this hasn't been causing me any issues while testing, probably
because it requires lots of large blocks to be flying around.
Send/Recv corks need tests!
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67ee4ec net: misc header cleanups (Cory Fields)
8b3159e net: make proxy receives interruptible (Cory Fields)
5cb0fce net: remove thread_interrupted catch (Cory Fields)
d3d7056 net: make net processing interruptible (Cory Fields)
0985052 net: make net interruptible (Cory Fields)
799df91 net: add CThreadInterrupt and InterruptibleSleep (Cory Fields)
7325b15 net: a few small cleanups before replacing boost threads (Cory Fields)
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Also now that net threads are interruptible, switch them to use std
threads/binds/mutexes/condvars.
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- Drop the interruption point directly after the pnode allocation. This would
be leaky if hit.
- Rearrange thread creation so that the socket handler comes first
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Edited via:
$ contrib/devtools/copyright_header.py update .
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Swap mapMultiArgs for a const-reference to a _mapMultiArgs which is
only accessed in util.cpp
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bdb922b Remove pnodeLocalHost. (Gregory Maxwell)
083f203 Remove fNetworkNode. (Gregory Maxwell)
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dfed983 Fix unlocked access to vNodes.size() (Matt Corallo)
3033522 Remove double brackets in addrman (Matt Corallo)
dbfaade Fix AddrMan locking (Matt Corallo)
047ea10 Make fImporting an std::atomic (Matt Corallo)
42071ca Make fDisconnect an std::atomic (Matt Corallo)
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Mostly a legacy of the long removed pub/sub system.
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Matt pointed out to me that this appeared to be doing nothing (except involving itself in data races).
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This fixes one of the last major layer violations in the networking stack.
The network side is no longer in charge of message serialization, so it is now
decoupled from Bitcoin structures. Only the header is serialized and attached
to the payload.
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19f46f1 Qt: New network_disabled icon (Luke Dashjr)
54cf997 RPC/Net: Use boolean consistently for networkactive, and remove from getinfo (Luke Dashjr)
b2b33d9 Overhaul network activity toggle (Jonas Schnelli)
32efa79 Qt: Add GUI feedback and control of network activity state. (Jon Lund Steffensen)
e38993b RPC: Add "togglenetwork" method to toggle network activity temporarily (Jon Lund Steffensen)
7c9a98a Allow network activity to be temporarily suspended. (Jon Lund Steffensen)
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fe1dc62 Hash P2P messages as they are received instead of at process-time (Matt Corallo)
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d32036a Use RelevantServices instead of node_network in AttemptToEvict. (Gregory Maxwell)
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This is now handled properly in realtime.
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Drop all of the old stuff.
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The changes here are dense and subtle, but hopefully all is more explicit
than before.
- CConnman is now in charge of sending data rather than the nodes themselves.
This is necessary because many decisions need to be made with all nodes in
mind, and a model that requires the nodes calling up to their manager quickly
turns to spaghetti.
- The per-node-serializer (ssSend) has been replaced with a (quasi-)const
send-version. Since the send version for serialization can only change once
per connection, we now explicitly tag messages with INIT_PROTO_VERSION if
they are sent before the handshake. With this done, there's no need to lock
for access to nSendVersion.
Also, a new stream is used for each message, so there's no need to lock
during the serialization process.
- This takes care of accounting for optimistic sends, so the
nOptimisticBytesWritten hack can be removed.
- -dropmessagestest and -fuzzmessagestest have not been preserved, as I suspect
they haven't been used in years.
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Use of node_network here is really meant to be a proxy of "likely to
send us blocks in the future". RelevantServices is the right criteria
now.
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