Age | Commit message (Collapse) | Author |
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* On Mac OS X fsync does not guarantee write to disk. Use fcntl F_FULLFSYNC instead.
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Several changes to make the native windows leveldb code compile
with mingw32 and run on 32-bit Windows:
* Remove -std=c++0x dependency (modified code to use NULL instead of
nullptr)
* Link with -lshlwapi
* Only #define snprintf/etc if compiling with Visual Studio
* Do not link against DbgHelp.lib (wrote a CreateDir instead of using
DbgHelp's MakeSureDirectoryPathExists
* Define WINVER=0x0500 so MinGW32 can use the 64-bit-filesystem Windows
api calls
* Define __USE_MINGW_ANSI_STDIO=1 to use MinGW's printf (which supports
%ll)
I also cleaned up makefile.mingw, assuming that dependencies would be in
the standard /usr/local/{include,lib} by default but allowing overriding
with make DEPSDIR=... etc
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Import native Windows LevelDB port by Hiram Chirino.
Extracted from from https://github.com/chirino/leveldb.git using
git diff dd0d562..aea83b7
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See http://code.google.com/p/leveldb/issues/detail?id=98
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Since the gitian mingw compiler doesn't support C++0x yet.
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