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-rw-r--r--src/validation.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/validation.cpp b/src/validation.cpp
index 37082d3b06..0951b3cf97 100644
--- a/src/validation.cpp
+++ b/src/validation.cpp
@@ -1998,9 +1998,13 @@ bool CChainState::ConnectBlock(const CBlock& block, CValidationState& state, CBl
{
std::vector<CScriptCheck> vChecks;
bool fCacheResults = fJustCheck; /* Don't cache results if we're actually connecting blocks (still consult the cache, though) */
- if (!CheckInputs(tx, state, view, fScriptChecks, flags, fCacheResults, fCacheResults, txdata[i], nScriptCheckThreads ? &vChecks : nullptr))
+ if (!CheckInputs(tx, state, view, fScriptChecks, flags, fCacheResults, fCacheResults, txdata[i], nScriptCheckThreads ? &vChecks : nullptr)) {
+ // With parallel script checks, we always set DoS to 100; do
+ // that here as well for simplicity (for now).
+ state.DoS(100, false, state.GetRejectCode(), state.GetRejectReason(), state.CorruptionPossible(), state.GetDebugMessage());
return error("ConnectBlock(): CheckInputs on %s failed with %s",
tx.GetHash().ToString(), FormatStateMessage(state));
+ }
control.Add(vChecks);
}