diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Makefile.leveldb.include | 2 | ||||
-rw-r--r-- | src/validation.cpp | 20 |
2 files changed, 9 insertions, 13 deletions
diff --git a/src/Makefile.leveldb.include b/src/Makefile.leveldb.include index ac38141f43..833f3d2a10 100644 --- a/src/Makefile.leveldb.include +++ b/src/Makefile.leveldb.include @@ -142,7 +142,7 @@ leveldb_libmemenv_a_SOURCES += leveldb/helpers/memenv/memenv.h leveldb_libleveldb_sse42_a_CPPFLAGS = $(leveldb_libleveldb_a_CPPFLAGS) leveldb_libleveldb_sse42_a_CXXFLAGS = $(leveldb_libleveldb_a_CXXFLAGS) -if ENABLE_SSE42 +if ENABLE_HWCRC32 leveldb_libleveldb_sse42_a_CPPFLAGS += -DLEVELDB_PLATFORM_POSIX_SSE leveldb_libleveldb_sse42_a_CXXFLAGS += $(SSE42_CXXFLAGS) endif diff --git a/src/validation.cpp b/src/validation.cpp index ddc8b1b964..bcc158c504 100644 --- a/src/validation.cpp +++ b/src/validation.cpp @@ -532,24 +532,20 @@ static bool AcceptToMemoryPoolWorker(const CChainParams& chainparams, CTxMemPool CCoinsViewMemPool viewMemPool(pcoinsTip, pool); view.SetBackend(viewMemPool); - // do we already have it? - for (size_t out = 0; out < tx.vout.size(); out++) { - COutPoint outpoint(hash, out); - bool had_coin_in_cache = pcoinsTip->HaveCoinInCache(outpoint); - if (view.HaveCoin(outpoint)) { - if (!had_coin_in_cache) { - coins_to_uncache.push_back(outpoint); - } - return state.Invalid(false, REJECT_DUPLICATE, "txn-already-known"); - } - } - // do all inputs exist? for (const CTxIn txin : tx.vin) { if (!pcoinsTip->HaveCoinInCache(txin.prevout)) { coins_to_uncache.push_back(txin.prevout); } if (!view.HaveCoin(txin.prevout)) { + // Are inputs missing because we already have the tx? + for (size_t out = 0; out < tx.vout.size(); out++) { + // Optimistically just do efficient check of cache for outputs + if (pcoinsTip->HaveCoinInCache(COutPoint(hash, out))) { + return state.Invalid(false, REJECT_DUPLICATE, "txn-already-known"); + } + } + // Otherwise assume this might be an orphan tx for which we just haven't seen parents yet if (pfMissingInputs) { *pfMissingInputs = true; } |