diff options
Diffstat (limited to 'src/validation.cpp')
-rw-r--r-- | src/validation.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/validation.cpp b/src/validation.cpp index e9c0607ced..2090d9477f 100644 --- a/src/validation.cpp +++ b/src/validation.cpp @@ -1539,13 +1539,20 @@ bool CheckInputScripts(const CTransaction& tx, TxValidationState &state, const C } if (!txdata.m_ready) { - txdata.Init(tx); + std::vector<CTxOut> spent_outputs; + spent_outputs.reserve(tx.vin.size()); + + for (const auto& txin : tx.vin) { + const COutPoint& prevout = txin.prevout; + const Coin& coin = inputs.AccessCoin(prevout); + assert(!coin.IsSpent()); + spent_outputs.emplace_back(coin.out); + } + txdata.Init(tx, std::move(spent_outputs)); } + assert(txdata.m_spent_outputs.size() == tx.vin.size()); for (unsigned int i = 0; i < tx.vin.size(); i++) { - const COutPoint &prevout = tx.vin[i].prevout; - const Coin& coin = inputs.AccessCoin(prevout); - assert(!coin.IsSpent()); // We very carefully only pass in things to CScriptCheck which // are clearly committed to by tx' witness hash. This provides @@ -1554,7 +1561,7 @@ bool CheckInputScripts(const CTransaction& tx, TxValidationState &state, const C // spent being checked as a part of CScriptCheck. // Verify signature - CScriptCheck check(coin.out, tx, i, flags, cacheSigStore, &txdata); + CScriptCheck check(txdata.m_spent_outputs[i], tx, i, flags, cacheSigStore, &txdata); if (pvChecks) { pvChecks->push_back(CScriptCheck()); check.swap(pvChecks->back()); @@ -1568,7 +1575,7 @@ bool CheckInputScripts(const CTransaction& tx, TxValidationState &state, const C // splitting the network between upgraded and // non-upgraded nodes by banning CONSENSUS-failing // data providers. - CScriptCheck check2(coin.out, tx, i, + CScriptCheck check2(txdata.m_spent_outputs[i], tx, i, flags & ~STANDARD_NOT_MANDATORY_VERIFY_FLAGS, cacheSigStore, &txdata); if (check2()) return state.Invalid(TxValidationResult::TX_NOT_STANDARD, strprintf("non-mandatory-script-verify-flag (%s)", ScriptErrorString(check.GetScriptError()))); |