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-rw-r--r--src/uint256.h117
1 files changed, 57 insertions, 60 deletions
diff --git a/src/uint256.h b/src/uint256.h
index b5a4950eaa..7dbb3f83bb 100644
--- a/src/uint256.h
+++ b/src/uint256.h
@@ -2,18 +2,16 @@
// Copyright (c) 2009-2013 The Bitcoin developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
+
#ifndef BITCOIN_UINT256_H
#define BITCOIN_UINT256_H
-#include <limits.h>
+#include <stdint.h>
#include <stdio.h>
-#include <string.h>
-#include <inttypes.h>
#include <string>
+#include <string.h>
#include <vector>
-typedef long long int64;
-typedef unsigned long long uint64;
extern const signed char p_util_hexdigit[256]; // defined in util.cpp
inline signed char HexDigit(char c)
@@ -24,7 +22,6 @@ inline signed char HexDigit(char c)
inline int Testuint256AdHoc(std::vector<std::string> vArg);
-
/** Base class without constructors for uint256 and uint160.
* This makes the compiler let you use it in a union.
*/
@@ -72,7 +69,7 @@ public:
return ret;
}
- base_uint& operator=(uint64 b)
+ base_uint& operator=(uint64_t b)
{
pn[0] = (unsigned int)b;
pn[1] = (unsigned int)(b >> 32);
@@ -102,14 +99,14 @@ public:
return *this;
}
- base_uint& operator^=(uint64 b)
+ base_uint& operator^=(uint64_t b)
{
pn[0] ^= (unsigned int)b;
pn[1] ^= (unsigned int)(b >> 32);
return *this;
}
- base_uint& operator|=(uint64 b)
+ base_uint& operator|=(uint64_t b)
{
pn[0] |= (unsigned int)b;
pn[1] |= (unsigned int)(b >> 32);
@@ -152,10 +149,10 @@ public:
base_uint& operator+=(const base_uint& b)
{
- uint64 carry = 0;
+ uint64_t carry = 0;
for (int i = 0; i < WIDTH; i++)
{
- uint64 n = carry + pn[i] + b.pn[i];
+ uint64_t n = carry + pn[i] + b.pn[i];
pn[i] = n & 0xffffffff;
carry = n >> 32;
}
@@ -168,7 +165,7 @@ public:
return *this;
}
- base_uint& operator+=(uint64 b64)
+ base_uint& operator+=(uint64_t b64)
{
base_uint b;
b = b64;
@@ -176,7 +173,7 @@ public:
return *this;
}
- base_uint& operator-=(uint64 b64)
+ base_uint& operator-=(uint64_t b64)
{
base_uint b;
b = b64;
@@ -276,7 +273,7 @@ public:
return true;
}
- friend inline bool operator==(const base_uint& a, uint64 b)
+ friend inline bool operator==(const base_uint& a, uint64_t b)
{
if (a.pn[0] != (unsigned int)b)
return false;
@@ -293,7 +290,7 @@ public:
return (!(a == b));
}
- friend inline bool operator!=(const base_uint& a, uint64 b)
+ friend inline bool operator!=(const base_uint& a, uint64_t b)
{
return (!(a == b));
}
@@ -373,9 +370,9 @@ public:
return sizeof(pn);
}
- uint64 Get64(int n=0) const
+ uint64_t Get64(int n=0) const
{
- return pn[2*n] | (uint64)pn[2*n+1] << 32;
+ return pn[2*n] | (uint64_t)pn[2*n+1] << 32;
}
// unsigned int GetSerializeSize(int nType=0, int nVersion=PROTOCOL_VERSION) const
@@ -446,7 +443,7 @@ public:
return *this;
}
- uint160(uint64 b)
+ uint160(uint64_t b)
{
pn[0] = (unsigned int)b;
pn[1] = (unsigned int)(b >> 32);
@@ -454,7 +451,7 @@ public:
pn[i] = 0;
}
- uint160& operator=(uint64 b)
+ uint160& operator=(uint64_t b)
{
pn[0] = (unsigned int)b;
pn[1] = (unsigned int)(b >> 32);
@@ -477,8 +474,8 @@ public:
}
};
-inline bool operator==(const uint160& a, uint64 b) { return (base_uint160)a == b; }
-inline bool operator!=(const uint160& a, uint64 b) { return (base_uint160)a != b; }
+inline bool operator==(const uint160& a, uint64_t b) { return (base_uint160)a == b; }
+inline bool operator!=(const uint160& a, uint64_t b) { return (base_uint160)a != b; }
inline const uint160 operator<<(const base_uint160& a, unsigned int shift) { return uint160(a) <<= shift; }
inline const uint160 operator>>(const base_uint160& a, unsigned int shift) { return uint160(a) >>= shift; }
inline const uint160 operator<<(const uint160& a, unsigned int shift) { return uint160(a) <<= shift; }
@@ -490,41 +487,41 @@ inline const uint160 operator|(const base_uint160& a, const base_uint160& b) { r
inline const uint160 operator+(const base_uint160& a, const base_uint160& b) { return uint160(a) += b; }
inline const uint160 operator-(const base_uint160& a, const base_uint160& b) { return uint160(a) -= b; }
-inline bool operator<(const base_uint160& a, const uint160& b) { return (base_uint160)a < (base_uint160)b; }
-inline bool operator<=(const base_uint160& a, const uint160& b) { return (base_uint160)a <= (base_uint160)b; }
-inline bool operator>(const base_uint160& a, const uint160& b) { return (base_uint160)a > (base_uint160)b; }
-inline bool operator>=(const base_uint160& a, const uint160& b) { return (base_uint160)a >= (base_uint160)b; }
-inline bool operator==(const base_uint160& a, const uint160& b) { return (base_uint160)a == (base_uint160)b; }
-inline bool operator!=(const base_uint160& a, const uint160& b) { return (base_uint160)a != (base_uint160)b; }
-inline const uint160 operator^(const base_uint160& a, const uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
-inline const uint160 operator&(const base_uint160& a, const uint160& b) { return (base_uint160)a & (base_uint160)b; }
-inline const uint160 operator|(const base_uint160& a, const uint160& b) { return (base_uint160)a | (base_uint160)b; }
-inline const uint160 operator+(const base_uint160& a, const uint160& b) { return (base_uint160)a + (base_uint160)b; }
-inline const uint160 operator-(const base_uint160& a, const uint160& b) { return (base_uint160)a - (base_uint160)b; }
-
-inline bool operator<(const uint160& a, const base_uint160& b) { return (base_uint160)a < (base_uint160)b; }
-inline bool operator<=(const uint160& a, const base_uint160& b) { return (base_uint160)a <= (base_uint160)b; }
-inline bool operator>(const uint160& a, const base_uint160& b) { return (base_uint160)a > (base_uint160)b; }
-inline bool operator>=(const uint160& a, const base_uint160& b) { return (base_uint160)a >= (base_uint160)b; }
-inline bool operator==(const uint160& a, const base_uint160& b) { return (base_uint160)a == (base_uint160)b; }
-inline bool operator!=(const uint160& a, const base_uint160& b) { return (base_uint160)a != (base_uint160)b; }
-inline const uint160 operator^(const uint160& a, const base_uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
-inline const uint160 operator&(const uint160& a, const base_uint160& b) { return (base_uint160)a & (base_uint160)b; }
-inline const uint160 operator|(const uint160& a, const base_uint160& b) { return (base_uint160)a | (base_uint160)b; }
-inline const uint160 operator+(const uint160& a, const base_uint160& b) { return (base_uint160)a + (base_uint160)b; }
-inline const uint160 operator-(const uint160& a, const base_uint160& b) { return (base_uint160)a - (base_uint160)b; }
-
-inline bool operator<(const uint160& a, const uint160& b) { return (base_uint160)a < (base_uint160)b; }
-inline bool operator<=(const uint160& a, const uint160& b) { return (base_uint160)a <= (base_uint160)b; }
-inline bool operator>(const uint160& a, const uint160& b) { return (base_uint160)a > (base_uint160)b; }
-inline bool operator>=(const uint160& a, const uint160& b) { return (base_uint160)a >= (base_uint160)b; }
-inline bool operator==(const uint160& a, const uint160& b) { return (base_uint160)a == (base_uint160)b; }
-inline bool operator!=(const uint160& a, const uint160& b) { return (base_uint160)a != (base_uint160)b; }
-inline const uint160 operator^(const uint160& a, const uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
-inline const uint160 operator&(const uint160& a, const uint160& b) { return (base_uint160)a & (base_uint160)b; }
-inline const uint160 operator|(const uint160& a, const uint160& b) { return (base_uint160)a | (base_uint160)b; }
-inline const uint160 operator+(const uint160& a, const uint160& b) { return (base_uint160)a + (base_uint160)b; }
-inline const uint160 operator-(const uint160& a, const uint160& b) { return (base_uint160)a - (base_uint160)b; }
+inline bool operator<(const base_uint160& a, const uint160& b) { return (base_uint160)a < (base_uint160)b; }
+inline bool operator<=(const base_uint160& a, const uint160& b) { return (base_uint160)a <= (base_uint160)b; }
+inline bool operator>(const base_uint160& a, const uint160& b) { return (base_uint160)a > (base_uint160)b; }
+inline bool operator>=(const base_uint160& a, const uint160& b) { return (base_uint160)a >= (base_uint160)b; }
+inline bool operator==(const base_uint160& a, const uint160& b) { return (base_uint160)a == (base_uint160)b; }
+inline bool operator!=(const base_uint160& a, const uint160& b) { return (base_uint160)a != (base_uint160)b; }
+inline const uint160 operator^(const base_uint160& a, const uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
+inline const uint160 operator&(const base_uint160& a, const uint160& b) { return (base_uint160)a & (base_uint160)b; }
+inline const uint160 operator|(const base_uint160& a, const uint160& b) { return (base_uint160)a | (base_uint160)b; }
+inline const uint160 operator+(const base_uint160& a, const uint160& b) { return (base_uint160)a + (base_uint160)b; }
+inline const uint160 operator-(const base_uint160& a, const uint160& b) { return (base_uint160)a - (base_uint160)b; }
+
+inline bool operator<(const uint160& a, const base_uint160& b) { return (base_uint160)a < (base_uint160)b; }
+inline bool operator<=(const uint160& a, const base_uint160& b) { return (base_uint160)a <= (base_uint160)b; }
+inline bool operator>(const uint160& a, const base_uint160& b) { return (base_uint160)a > (base_uint160)b; }
+inline bool operator>=(const uint160& a, const base_uint160& b) { return (base_uint160)a >= (base_uint160)b; }
+inline bool operator==(const uint160& a, const base_uint160& b) { return (base_uint160)a == (base_uint160)b; }
+inline bool operator!=(const uint160& a, const base_uint160& b) { return (base_uint160)a != (base_uint160)b; }
+inline const uint160 operator^(const uint160& a, const base_uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
+inline const uint160 operator&(const uint160& a, const base_uint160& b) { return (base_uint160)a & (base_uint160)b; }
+inline const uint160 operator|(const uint160& a, const base_uint160& b) { return (base_uint160)a | (base_uint160)b; }
+inline const uint160 operator+(const uint160& a, const base_uint160& b) { return (base_uint160)a + (base_uint160)b; }
+inline const uint160 operator-(const uint160& a, const base_uint160& b) { return (base_uint160)a - (base_uint160)b; }
+
+inline bool operator<(const uint160& a, const uint160& b) { return (base_uint160)a < (base_uint160)b; }
+inline bool operator<=(const uint160& a, const uint160& b) { return (base_uint160)a <= (base_uint160)b; }
+inline bool operator>(const uint160& a, const uint160& b) { return (base_uint160)a > (base_uint160)b; }
+inline bool operator>=(const uint160& a, const uint160& b) { return (base_uint160)a >= (base_uint160)b; }
+inline bool operator==(const uint160& a, const uint160& b) { return (base_uint160)a == (base_uint160)b; }
+inline bool operator!=(const uint160& a, const uint160& b) { return (base_uint160)a != (base_uint160)b; }
+inline const uint160 operator^(const uint160& a, const uint160& b) { return (base_uint160)a ^ (base_uint160)b; }
+inline const uint160 operator&(const uint160& a, const uint160& b) { return (base_uint160)a & (base_uint160)b; }
+inline const uint160 operator|(const uint160& a, const uint160& b) { return (base_uint160)a | (base_uint160)b; }
+inline const uint160 operator+(const uint160& a, const uint160& b) { return (base_uint160)a + (base_uint160)b; }
+inline const uint160 operator-(const uint160& a, const uint160& b) { return (base_uint160)a - (base_uint160)b; }
@@ -561,7 +558,7 @@ public:
return *this;
}
- uint256(uint64 b)
+ uint256(uint64_t b)
{
pn[0] = (unsigned int)b;
pn[1] = (unsigned int)(b >> 32);
@@ -569,7 +566,7 @@ public:
pn[i] = 0;
}
- uint256& operator=(uint64 b)
+ uint256& operator=(uint64_t b)
{
pn[0] = (unsigned int)b;
pn[1] = (unsigned int)(b >> 32);
@@ -592,8 +589,8 @@ public:
}
};
-inline bool operator==(const uint256& a, uint64 b) { return (base_uint256)a == b; }
-inline bool operator!=(const uint256& a, uint64 b) { return (base_uint256)a != b; }
+inline bool operator==(const uint256& a, uint64_t b) { return (base_uint256)a == b; }
+inline bool operator!=(const uint256& a, uint64_t b) { return (base_uint256)a != b; }
inline const uint256 operator<<(const base_uint256& a, unsigned int shift) { return uint256(a) <<= shift; }
inline const uint256 operator>>(const base_uint256& a, unsigned int shift) { return uint256(a) >>= shift; }
inline const uint256 operator<<(const uint256& a, unsigned int shift) { return uint256(a) <<= shift; }